From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_net_game_server_8h_source.html | 207 +++++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 Doc/doxygen/html/_net_game_server_8h_source.html (limited to 'Doc/doxygen/html/_net_game_server_8h_source.html') diff --git a/Doc/doxygen/html/_net_game_server_8h_source.html b/Doc/doxygen/html/_net_game_server_8h_source.html new file mode 100644 index 0000000..c239571 --- /dev/null +++ b/Doc/doxygen/html/_net_game_server_8h_source.html @@ -0,0 +1,207 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/NetGameServer.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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NetGameServer.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: NetGameServer.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12  Server-Side Network Game Manager class
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13 */
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14 
+
15 #ifndef NetGameServer_h
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16 #define NetGameServer_h
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17 
+
18 #include "NetGame.h"
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19 #include "SimObject.h"
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20 
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21 // +--------------------------------------------------------------------+
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22 
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23 class NetChatMsg;
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24 
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25 // +--------------------------------------------------------------------+
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26 
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27 class NetGameServer : public NetGame, public SimObserver
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28 {
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29 public:
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30  NetGameServer();
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31  virtual ~NetGameServer();
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32 
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33  virtual bool IsClient() const { return false; }
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34  virtual bool IsServer() const { return true; }
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35 
+
36  virtual void ExecFrame();
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37  virtual void CheckSessions();
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38 
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39  virtual void Send();
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40  virtual void SendData(NetData* data);
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41  virtual void Respawn(DWORD objid, Ship* spawn);
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42 
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43  virtual bool Update(SimObject* obj);
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44  virtual const char* GetObserverName() const;
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45 
+
46  virtual void RouteChatMsg(NetChatMsg& chat_msg);
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47 
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48 protected:
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49  virtual void DoJoinRequest(NetMsg* msg);
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50  virtual void DoJoinAnnounce(NetMsg* msg);
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51  virtual void DoQuitRequest(NetMsg* msg);
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52  virtual void DoQuitAnnounce(NetMsg* msg);
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53  virtual void DoGameOver(NetMsg* msg);
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54  virtual void DoDisconnect(NetMsg* msg);
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55 
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56  virtual void DoObjLoc(NetMsg* msg);
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57  virtual void DoObjDamage(NetMsg* msg);
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58  virtual void DoObjKill(NetMsg* msg);
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59  virtual void DoObjSpawn(NetMsg* msg);
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60  virtual void DoObjHyper(NetMsg* msg);
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61  virtual void DoObjTarget(NetMsg* msg);
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62  virtual void DoObjEmcon(NetMsg* msg);
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63  virtual void DoSysDamage(NetMsg* msg);
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64  virtual void DoSysStatus(NetMsg* msg);
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65 
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66  virtual void DoElemRequest(NetMsg* msg);
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67  virtual void DoElemCreate(NetMsg* msg);
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68  virtual void DoShipLaunch(NetMsg* msg);
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69  virtual void DoNavData(NetMsg* msg);
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70  virtual void DoNavDelete(NetMsg* msg);
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71 
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72  virtual void DoWepTrigger(NetMsg* msg);
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73  virtual void DoWepRelease(NetMsg* msg);
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74  virtual void DoWepDestroy(NetMsg* msg);
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75 
+
76  virtual void DoCommMsg(NetMsg* msg);
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77  virtual void DoChatMsg(NetMsg* msg);
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78  virtual void DoSelfDestruct(NetMsg* msg);
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79 
+
80  virtual NetPlayer* FindZombieByObjID(DWORD objid);
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81  virtual void SendDisconnect(NetPlayer* zombie);
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82 
+ + +
85 };
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86 
+
87 // +--------------------------------------------------------------------+
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88 
+
89 #endif NetGameServer_h
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90 
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+ + + + -- cgit v1.1