From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_net_game_8h_source.html | 244 ++++++++++++++++++++++++++++++ 1 file changed, 244 insertions(+) create mode 100644 Doc/doxygen/html/_net_game_8h_source.html (limited to 'Doc/doxygen/html/_net_game_8h_source.html') diff --git a/Doc/doxygen/html/_net_game_8h_source.html b/Doc/doxygen/html/_net_game_8h_source.html new file mode 100644 index 0000000..7b25f72 --- /dev/null +++ b/Doc/doxygen/html/_net_game_8h_source.html @@ -0,0 +1,244 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/NetGame.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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NetGame.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
+
5  SUBSYSTEM: Stars.exe
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6  FILE: NetGame.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12  Network Game Manager class
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13 */
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14 
+
15 #ifndef NetGame_h
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16 #define NetGame_h
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17 
+
18 #include "Types.h"
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19 #include "Geometry.h"
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20 #include "NetLink.h"
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21 #include "Director.h"
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22 #include "List.h"
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23 
+
24 // +--------------------------------------------------------------------+
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25 
+
26 class Sim;
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27 class Ship;
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28 class Shot;
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29 class NetData;
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30 class NetMsg;
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31 class NetPlayer;
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32 
+
33 // +--------------------------------------------------------------------+
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34 
+
35 class NetGame
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36 {
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37 public:
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38  static const char* TYPENAME() { return "NetGame"; }
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39 
+
40  enum { SHIP, SHOT };
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41 
+
42  NetGame();
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43  virtual ~NetGame();
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44 
+
45  virtual bool IsClient() const { return false; }
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46  virtual bool IsServer() const { return false; }
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47  virtual bool IsActive() const { return active; }
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48 
+
49  virtual DWORD GetNetID() const { return netid; }
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50  virtual DWORD GetObjID() const;
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51 
+
52  virtual void ExecFrame();
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53  virtual void Recv();
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54  virtual void Send();
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55 
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56  virtual void SendData(NetData* data) { }
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57 
+
58  virtual NetPlayer* FindPlayerByName(const char* name);
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59  virtual NetPlayer* FindPlayerByNetID(DWORD netid);
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60  virtual NetPlayer* FindPlayerByObjID(DWORD objid);
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61  virtual Ship* FindShipByObjID(DWORD objid);
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62  virtual Shot* FindShotByObjID(DWORD objid);
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63 
+
64  virtual NetPeer* GetPeer(NetPlayer* player);
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65 
+
66  virtual void Respawn(DWORD objid, Ship* spawn);
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67 
+
68  static NetGame* Create();
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69  static NetGame* GetInstance();
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70  static bool IsNetGame();
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71  static bool IsNetGameClient();
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72  static bool IsNetGameServer();
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73  static int NumPlayers();
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74 
+
75  static DWORD GetNextObjID(int type=SHIP);
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76 
+
77 protected:
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78  virtual void DoJoinRequest(NetMsg* msg) { }
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79  virtual void DoJoinAnnounce(NetMsg* msg) { }
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80  virtual void DoQuitRequest(NetMsg* msg) { }
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81  virtual void DoQuitAnnounce(NetMsg* msg) { }
+
82  virtual void DoGameOver(NetMsg* msg) { }
+
83  virtual void DoDisconnect(NetMsg* msg) { }
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84 
+
85  virtual void DoObjLoc(NetMsg* msg) { }
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86  virtual void DoObjDamage(NetMsg* msg) { }
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87  virtual void DoObjKill(NetMsg* msg) { }
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88  virtual void DoObjSpawn(NetMsg* msg) { }
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89  virtual void DoObjHyper(NetMsg* msg) { }
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90  virtual void DoObjTarget(NetMsg* msg) { }
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91  virtual void DoObjEmcon(NetMsg* msg) { }
+
92  virtual void DoSysDamage(NetMsg* msg) { }
+
93  virtual void DoSysStatus(NetMsg* msg) { }
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94 
+
95  virtual void DoElemCreate(NetMsg* msg) { }
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96  virtual void DoElemRequest(NetMsg* msg) { }
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97  virtual void DoShipLaunch(NetMsg* msg) { }
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98  virtual void DoNavData(NetMsg* msg) { }
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99  virtual void DoNavDelete(NetMsg* msg) { }
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100 
+
101  virtual void DoWepTrigger(NetMsg* msg) { }
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102  virtual void DoWepRelease(NetMsg* msg) { }
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103  virtual void DoWepDestroy(NetMsg* msg) { }
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104 
+
105  virtual void DoCommMsg(NetMsg* msg) { }
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106  virtual void DoChatMsg(NetMsg* msg) { }
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107  virtual void DoSelfDestruct(NetMsg* msg) { }
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108 
+ + +
111 
+
112  DWORD objid;
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113  DWORD netid;
+ + + + + +
119  bool active;
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120 
+ +
122 };
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123 
+
124 // +--------------------------------------------------------------------+
+
125 
+
126 #endif NetGame_h
+
127 
+
+
+ + + + -- cgit v1.1