From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_n_p_client_8h_source.html | 299 ---------------------------- 1 file changed, 299 deletions(-) delete mode 100644 Doc/doxygen/html/_n_p_client_8h_source.html (limited to 'Doc/doxygen/html/_n_p_client_8h_source.html') diff --git a/Doc/doxygen/html/_n_p_client_8h_source.html b/Doc/doxygen/html/_n_p_client_8h_source.html deleted file mode 100644 index 81765a6..0000000 --- a/Doc/doxygen/html/_n_p_client_8h_source.html +++ /dev/null @@ -1,299 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/NPClient.h Source File - - - - - - - - - - - - - -
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NPClient.h
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1 // *******************************************************************************
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2 // *
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3 // * Module Name:
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4 // * NPClient.h
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5 // *
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6 // * Doyle Nickless -- 13 Jan, 2003 -- for Eye Control Technology.
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7 // *
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8 // * Abstract:
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9 // * Header for NaturalPoint Game Client API.
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10 // *
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11 // * Environment:
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12 // * Microsoft Windows -- User mode
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13 // *
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14 // *******************************************************************************
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15 
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16 #ifndef _NPCLIENT_H_DEFINED_
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17 #define _NPCLIENT_H_DEFINED_
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18 
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19 #pragma pack( push, npclient_h ) // Save current pack value
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20 #pragma pack(1)
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21 
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25 #define VERSION_MAJOR 1
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26 #define VERSION_MINOR 0
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27 #define VERSION_BUILD 1
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28 
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29 // magic to get the preprocessor to do what we want
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30 #define lita(arg) #arg
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31 #define xlita(arg) lita(arg)
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32 #define cat3(w,x,z) w##.##x##.##z##\000
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33 #define xcat3(w,x,z) cat3(w,x,z)
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34 #define VERSION_STRING xlita(xcat3(VERSION_MAJOR,VERSION_MINOR,VERSION_BUILD))
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35 //
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36 // Versioning hasn't been worked out yet...
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37 //
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38 // The following is the previous spec definition of versioning info -- I can probably do
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39 // something very similar to this -- will keep you posted.
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40 //
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41 // request version information using 2 messages, they cannot be expected to arrive in a specific order - so always parse using the High byte
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42 // the messages have a NPCONTROL byte in the first parameter, and the second parameter has packed bytes.
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43 // Message 1) (first parameter)NPCONTROL : (second parameter) (High Byte)NPVERSIONMAJOR (Low Byte) major version number data
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44 // Message 2) (first parameter)NPCONTROL : (second parameter) (High Byte)NPVERSIONMINOR (Low Byte) minor version number data
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45 
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46 #define NPQUERYVERSION 1040
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47 
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48 #define NPSTATUS_REMOTEACTIVE 0
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49 #define NPSTATUS_REMOTEDISABLED 1
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50 
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51 // CONTROL DATA SUBFIELDS
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52 #define NPVERSIONMAJOR 1
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53 #define NPVERSIONMINOR 2
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54 
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55 // DATA FIELDS
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56 #define NPControl 8 // indicates a control data field
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57 // the second parameter of a message bearing control data information contains a packed data format.
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58 // The High byte indicates what the data is, and the Low byte contains the actual data
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59 // roll, pitch, yaw
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60 #define NPRoll 1 // +/- 16383 (representing +/- 180) [data = input - 16383]
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61 #define NPPitch 2 // +/- 16383 (representing +/- 180) [data = input - 16383]
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62 #define NPYaw 4 // +/- 16383 (representing +/- 180) [data = input - 16383]
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63 
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64 // x, y, z - remaining 6dof coordinates
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65 #define NPX 16 // +/- 16383 [data = input - 16383]
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66 #define NPY 32 // +/- 16383 [data = input - 16383]
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67 #define NPZ 64 // +/- 16383 [data = input - 16383]
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68 
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69 // raw object position from imager
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70 #define NPRawX 128 // 0..25600 (actual value is multiplied x 100 to pass two decimal places of precision) [data = input / 100]
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71 #define NPRawY 256 // 0..25600 (actual value is multiplied x 100 to pass two decimal places of precision) [data = input / 100]
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72 #define NPRawZ 512 // 0..25600 (actual value is multiplied x 100 to pass two decimal places of precision) [data = input / 100]
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73 
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74 // x, y, z deltas from raw imager position
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75 #define NPDeltaX 1024 // +/- 2560 (actual value is multiplied x 10 to pass two decimal places of precision) [data = (input / 10) - 256]
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76 #define NPDeltaY 2048 // +/- 2560 (actual value is multiplied x 10 to pass two decimal places of precision) [data = (input / 10) - 256]
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77 #define NPDeltaZ 4096 // +/- 2560 (actual value is multiplied x 10 to pass two decimal places of precision) [data = (input / 10) - 256]
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78 
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79 // raw object position from imager
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80 #define NPSmoothX 8192 // 0..32766 (actual value is multiplied x 10 to pass one decimal place of precision) [data = input / 10]
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81 #define NPSmoothY 16384 // 0..32766 (actual value is multiplied x 10 to pass one decimal place of precision) [data = input / 10]
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82 #define NPSmoothZ 32768 // 0..32766 (actual value is multiplied x 10 to pass one decimal place of precision) [data = input / 10]
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83 
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84 
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88 
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89 // NPESULT values are returned from the Game Client API functions.
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90 //
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91 typedef enum tagNPResult
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92 {
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93  NP_OK = 0,
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100 
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101 } NPRESULT;
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102 
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103 typedef struct tagTrackIRSignature
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104 {
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105  char DllSignature[200];
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106  char AppSignature[200];
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107 
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109 
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110 typedef struct tagTrackIRData
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111 {
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112  unsigned short wNPStatus;
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113  unsigned short wPFrameSignature;
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114  unsigned long dwNPIOData;
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115 
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116  float fNPRoll;
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117  float fNPPitch;
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118  float fNPYaw;
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119  float fNPX;
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120  float fNPY;
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121  float fNPZ;
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122  float fNPRawX;
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123  float fNPRawY;
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124  float fNPRawZ;
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125  float fNPDeltaX;
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126  float fNPDeltaY;
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127  float fNPDeltaZ;
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128  float fNPSmoothX;
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129  float fNPSmoothY;
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130  float fNPSmoothZ;
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131 
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133 
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134 
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135 //
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136 // Typedef for pointer to the notify callback function that is implemented within
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137 // the client -- this function receives head tracker reports from the game client API
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138 //
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139 typedef NPRESULT (__stdcall *PF_NOTIFYCALLBACK)( unsigned short, unsigned short );
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140 
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141 // Typedefs for game client API functions (useful for declaring pointers to these
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142 // functions within the client for use during GetProcAddress() ops)
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143 //
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144 typedef NPRESULT (__stdcall *PF_NP_REGISTERWINDOWHANDLE)( HWND );
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145 typedef NPRESULT (__stdcall *PF_NP_UNREGISTERWINDOWHANDLE)( void );
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146 typedef NPRESULT (__stdcall *PF_NP_REGISTERPROGRAMPROFILEID)( unsigned short );
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147 typedef NPRESULT (__stdcall *PF_NP_QUERYVERSION)( unsigned short* );
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148 typedef NPRESULT (__stdcall *PF_NP_REQUESTDATA)( unsigned short );
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150 typedef NPRESULT (__stdcall *PF_NP_GETDATA)( LPTRACKIRDATA );
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152 typedef NPRESULT (__stdcall *PF_NP_UNREGISTERNOTIFY)( void );
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153 typedef NPRESULT (__stdcall *PF_NP_STARTCURSOR)( void );
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154 typedef NPRESULT (__stdcall *PF_NP_STOPCURSOR)( void );
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155 typedef NPRESULT (__stdcall *PF_NP_RECENTER)( void );
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156 typedef NPRESULT (__stdcall *PF_NP_STARTDATATRANSMISSION)( void );
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157 typedef NPRESULT (__stdcall *PF_NP_STOPDATATRANSMISSION)( void );
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158 
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160 //
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161 // Functions exported from game client API DLL ( note __stdcall calling convention
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162 // is used for ease of interface to clients of differing implementations including
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163 // C, C++, Pascal (Delphi) and VB. )
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164 //
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165 NPRESULT __stdcall NP_RegisterWindowHandle( HWND hWnd );
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166 NPRESULT __stdcall NP_UnregisterWindowHandle( void );
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167 NPRESULT __stdcall NP_RegisterProgramProfileID( unsigned short wPPID );
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168 NPRESULT __stdcall NP_QueryVersion( unsigned short* pwVersion );
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169 NPRESULT __stdcall NP_RequestData( unsigned short wDataReq );
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170 NPRESULT __stdcall NP_GetSignature( LPTRACKIRSIGNATURE pSignature );
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171 NPRESULT __stdcall NP_GetData( LPTRACKIRDATA pTID );
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172 NPRESULT __stdcall NP_RegisterNotify( PF_NOTIFYCALLBACK pfNotify );
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173 NPRESULT __stdcall NP_UnregisterNotify( void );
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174 NPRESULT __stdcall NP_StartCursor( void );
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175 NPRESULT __stdcall NP_StopCursor( void );
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176 NPRESULT __stdcall NP_ReCenter( void );
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177 NPRESULT __stdcall NP_StartDataTransmission( void );
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178 NPRESULT __stdcall NP_StopDataTransmission( void );
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179 
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181 
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182 #pragma pack( pop, npclient_h ) // Ensure previous pack value is restored
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183 
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184 #endif // #ifdef NPCLIENT_H_DEFINED_
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185 
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186 //
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187 // *** End of file: NPClient.h ***
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188 //
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189 
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190 
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