From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_msn_dlg_8cpp_source.html | 420 ----------------------------- 1 file changed, 420 deletions(-) delete mode 100644 Doc/doxygen/html/_msn_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_msn_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_msn_dlg_8cpp_source.html b/Doc/doxygen/html/_msn_dlg_8cpp_source.html deleted file mode 100644 index 1ec3e95..0000000 --- a/Doc/doxygen/html/_msn_dlg_8cpp_source.html +++ /dev/null @@ -1,420 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/MsnDlg.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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MsnDlg.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: MsnDlg.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Mission Briefing Dialog Active Window class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "MsnDlg.h"
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17 #include "PlanScreen.h"
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18 #include "Starshatter.h"
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19 #include "Campaign.h"
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20 #include "Mission.h"
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21 #include "Instruction.h"
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22 #include "Ship.h"
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23 #include "ShipDesign.h"
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24 #include "StarSystem.h"
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25 
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26 #include "NetLobby.h"
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27 
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28 #include "Game.h"
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29 #include "FormWindow.h"
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30 #include "FormatUtil.h"
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31 #include "Keyboard.h"
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32 #include "Mouse.h"
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33 #include "Button.h"
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34 #include "ListBox.h"
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35 #include "Slider.h"
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36 #include "ParseUtil.h"
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37 
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38 // +--------------------------------------------------------------------+
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39 
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41 : plan_screen(mgr),
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42 commit(0), cancel(0), campaign(0), mission(0),
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43 pkg_index(-1), info(0)
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44 {
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46 
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47  if (campaign)
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49 
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50  mission_name = 0;
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51  mission_system = 0;
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52  mission_sector = 0;
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56 
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57  sit_button = 0;
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58  pkg_button = 0;
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59  nav_button = 0;
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60  wep_button = 0;
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61  commit = 0;
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62  cancel = 0;
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63 }
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64 
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66 {
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67 }
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68 
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69 // +--------------------------------------------------------------------+
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70 
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71 void
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73 {
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74  mission_name = win->FindControl(200);
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75  mission_system = win->FindControl(202);
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76  mission_sector = win->FindControl(204);
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77  mission_time_start = win->FindControl(206);
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78  mission_time_target = win->FindControl(208);
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80 
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81  sit_button = (Button*) win->FindControl(900);
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82  pkg_button = (Button*) win->FindControl(901);
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83  nav_button = (Button*) win->FindControl(902);
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84  wep_button = (Button*) win->FindControl(903);
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85  commit = (Button*) win->FindControl(1);
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86  cancel = (Button*) win->FindControl(2);
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87 }
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88 
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89 // +--------------------------------------------------------------------+
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90 
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91 void
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93 {
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95 
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96  mission = 0;
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97  pkg_index = -1;
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98 
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99  if (campaign) {
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101 
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102  if (!mission)
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103  ::Print("ERROR - MsnDlg::Show() no mission.\n");
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104  else
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105  ::Print("MsnDlg::Show() mission id = %d name = '%s'\n",
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106  mission->Identity(),
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107  mission->Name());
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108  }
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109  else {
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110  ::Print("ERROR - MsnDlg::Show() no campaign.\n");
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111  }
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112 
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113  if (mission_name) {
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114  if (mission)
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116  else
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117  mission_name->SetText(Game::GetText("MsnDlg.no-mission"));
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118  }
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119 
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120  if (mission_system) {
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121  mission_system->SetText("");
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122 
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123  if (mission) {
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124  StarSystem* sys = mission->GetStarSystem();
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125 
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126  if (sys)
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127  mission_system->SetText(sys->Name());
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128  }
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129  }
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130 
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131  if (mission_sector) {
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132  mission_sector->SetText("");
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133 
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134  if (mission) {
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136  }
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137  }
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138 
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139  if (mission_time_start) {
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140  if (mission) {
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141  char txt[32];
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142  FormatDayTime(txt, mission->Start());
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144  }
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145  }
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146 
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147  if (mission_time_target) {
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148  int time_on_target = CalcTimeOnTarget();
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149 
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150  if (time_on_target) {
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151  char txt[32];
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152  FormatDayTime(txt, time_on_target);
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155  }
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156  else {
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159  }
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160  }
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161 
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162 
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163  if (sit_button) {
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165  sit_button->SetEnabled(true);
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166  }
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167 
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168  if (pkg_button) {
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170  pkg_button->SetEnabled(true);
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171  }
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172 
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173  if (nav_button) {
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175  nav_button->SetEnabled(true);
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176  }
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177 
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178  if (wep_button) {
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180  wep_button->SetEnabled(true);
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181  }
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182 
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183  bool mission_ok = true;
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184 
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185  if (!mission || !mission->IsOK()) {
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186  mission_ok = false;
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187 
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188  if (sit_button) sit_button->SetEnabled(false);
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189  if (pkg_button) pkg_button->SetEnabled(false);
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190  if (nav_button) nav_button->SetEnabled(false);
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191  if (wep_button) wep_button->SetEnabled(false);
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192  }
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193  else {
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194  MissionElement* player_elem = mission->GetPlayer();
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195 
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196  if (wep_button && player_elem)
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197  wep_button->SetEnabled(player_elem->Loadouts().size() > 0);
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198  }
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199 
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201  wep_button->SetEnabled(false);
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202 
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203  commit->SetEnabled(mission_ok);
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204  cancel->SetEnabled(true);
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205 }
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206 
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207 // +--------------------------------------------------------------------+
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208 
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209 int
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211 {
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212  if (mission) {
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213  MissionElement* element = mission->GetElements()[0];
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214  if (element) {
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215  Point loc = element->Location();
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216  loc.SwapYZ(); // navpts use Z for altitude, element loc uses Y for altitude.
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217 
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218  int mission_time = mission->Start();
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219 
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220  int i = 0;
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221  ListIter<Instruction> navpt = element->NavList();
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222  while (++navpt) {
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223  int action = navpt->Action();
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224 
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225  double dist = Point(loc - navpt->Location()).length();
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226 
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227  int etr = 0;
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228 
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229  if (navpt->Speed() > 0)
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230  etr = (int) (dist / navpt->Speed());
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231  else
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232  etr = (int) (dist / 500);
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233 
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234  mission_time += etr;
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235 
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236  loc = navpt->Location();
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237  i++;
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238 
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239  if (action >= Instruction::ESCORT) { // this is the target!
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240  return mission_time;
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241  }
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242  }
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243  }
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244  }
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245 
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246  return 0;
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247 }
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248 
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249 // +--------------------------------------------------------------------+
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250 
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251 void
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253 {
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254  if (event->window == sit_button) {
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256  }
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257 
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258  if (event->window == pkg_button) {
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260  }
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261 
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262  if (event->window == nav_button) {
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264  }
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265 
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266  if (event->window == wep_button) {
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268  }
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269 }
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270 
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271 // +--------------------------------------------------------------------+
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272 
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273 void
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275 {
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277 
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278  if (stars) {
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279  Mouse::Show(false);
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281  }
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282 
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283  else
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284  Game::Panic("MsnDlg::OnCommit() - Game instance not found");
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285 }
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286 
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287 void
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289 {
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291 
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292  if (stars) {
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293  Mouse::Show(false);
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294 
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295  if (campaign && (campaign->IsDynamic() || campaign->IsTraining()))
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297  else
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299  }
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300 
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301  else
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302  Game::Panic("MsnDlg::OnCancel() - Game instance not found");
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303 }
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