From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_motion_controller_8h_source.html | 348 +++++++++++++++++++++ 1 file changed, 348 insertions(+) create mode 100644 Doc/doxygen/html/_motion_controller_8h_source.html (limited to 'Doc/doxygen/html/_motion_controller_8h_source.html') diff --git a/Doc/doxygen/html/_motion_controller_8h_source.html b/Doc/doxygen/html/_motion_controller_8h_source.html new file mode 100644 index 0000000..4dc774c --- /dev/null +++ b/Doc/doxygen/html/_motion_controller_8h_source.html @@ -0,0 +1,348 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/MotionController.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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MotionController.h
+
+
+Go to the documentation of this file.
1 /* Project nGenEx
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: nGenEx.lib
+
6  FILE: MotionController.h
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Abstract MotionController class (hides details of Joystick, Keyboard, etc.)
+
13 */
+
14 
+
15 #ifndef MoCon_h
+
16 #define MoCon_h
+
17 
+
18 // +--------------------------------------------------------------------+
+
19 
+ +
21 {
+
22  static const char* TYPENAME() { return "KeyMapEntry"; }
+
23 
+
24  KeyMapEntry() : act(0), key(0), alt(0), joy(0) { }
+
25  KeyMapEntry(int a, int k, int s=0, int j=0) : act(a), key(k), alt(s), joy(j) { }
+
26 
+
27  int operator==(const KeyMapEntry& k) const { return act==k.act && key==k.key && alt==k.alt && joy==k.joy; }
+
28  int operator!=(const KeyMapEntry& k) const { return !(*this==k); }
+
29 
+
30  int act;
+
31  int key;
+
32  int alt;
+
33  int joy;
+
34 };
+
35 
+
36 // +--------------------------------------------------------------------+
+
37 
+
38 const int KEY_MAP_SIZE = 256;
+
39 const int KEY_BASE_SIZE = 64;
+ +
41 
+
42 const int KEY_MAP_BASE = 0;
+ +
44 
+
45 const int KEY_USER_BASE = KEY_MAP_END + 1;
+ +
47 
+ + +
50 
+
51 // MAP NAMES:
+
52 
+
53 const int KEY_PLUS_X = 1;
+
54 const int KEY_MINUS_X = 2;
+
55 const int KEY_PLUS_Y = 3;
+
56 const int KEY_MINUS_Y = 4;
+
57 const int KEY_PLUS_Z = 5;
+
58 const int KEY_MINUS_Z = 6;
+
59 
+
60 const int KEY_PITCH_UP = 7;
+
61 const int KEY_PITCH_DOWN = 8;
+
62 const int KEY_YAW_LEFT = 9;
+
63 const int KEY_YAW_RIGHT = 10;
+
64 const int KEY_ROLL_LEFT = 11;
+
65 const int KEY_ROLL_RIGHT = 12;
+
66 const int KEY_CENTER = 13;
+
67 const int KEY_ROLL_ENABLE = 14;
+
68 
+
69 const int KEY_ACTION_0 = 15;
+
70 const int KEY_ACTION_1 = 16;
+
71 const int KEY_ACTION_2 = 17;
+
72 const int KEY_ACTION_3 = 18;
+
73 
+
74 const int KEY_CONTROL_MODEL = 19;
+
75 const int KEY_MOUSE_SELECT = 20;
+
76 const int KEY_MOUSE_SENSE = 21;
+
77 const int KEY_MOUSE_SWAP = 22;
+
78 const int KEY_MOUSE_INVERT = 23;
+
79 const int KEY_MOUSE_ACTIVE = 24;
+
80 
+
81 const int KEY_JOY_SELECT = 25;
+
82 const int KEY_JOY_THROTTLE = 26;
+
83 const int KEY_JOY_RUDDER = 27;
+
84 const int KEY_JOY_SENSE = 28;
+
85 const int KEY_JOY_DEAD_ZONE = 29;
+
86 const int KEY_JOY_SWAP = 30;
+
87 
+
88 const int KEY_AXIS_YAW = 32;
+
89 const int KEY_AXIS_PITCH = 33;
+
90 const int KEY_AXIS_ROLL = 34;
+
91 const int KEY_AXIS_THROTTLE = 35;
+
92 
+
93 const int KEY_AXIS_YAW_INVERT = 38;
+
94 const int KEY_AXIS_PITCH_INVERT = 39;
+
95 const int KEY_AXIS_ROLL_INVERT = 40;
+
96 const int KEY_AXIS_THROTTLE_INVERT = 41;
+
97 
+
98 
+
99 // CONTROL VALUES:
+
100 
+
101 // joystick buttons and switches must use
+
102 // ids greater than 255 so they don't interfere
+
103 // with extended ascii numbers for keyboard keys
+
104 
+
105 const int KEY_JOY_AXIS_X = 0x1A0;
+
106 const int KEY_JOY_AXIS_Y = 0x1A1;
+
107 const int KEY_JOY_AXIS_Z = 0x1A2;
+
108 const int KEY_JOY_AXIS_RX = 0x1A3;
+
109 const int KEY_JOY_AXIS_RY = 0x1A4;
+
110 const int KEY_JOY_AXIS_RZ = 0x1A5;
+
111 const int KEY_JOY_AXIS_S0 = 0x1A6;
+
112 const int KEY_JOY_AXIS_S1 = 0x1A7;
+
113 
+
114 const int KEY_JOY_1 = 0x1C1;
+
115 const int KEY_JOY_2 = 0x1C2;
+
116 const int KEY_JOY_3 = 0x1C3;
+
117 const int KEY_JOY_4 = 0x1C4;
+
118 const int KEY_JOY_5 = 0x1C5;
+
119 const int KEY_JOY_6 = 0x1C6;
+
120 const int KEY_JOY_7 = 0x1C7;
+
121 const int KEY_JOY_8 = 0x1C8;
+
122 const int KEY_JOY_9 = 0x1C9;
+
123 const int KEY_JOY_10 = 0x1CA;
+
124 const int KEY_JOY_11 = 0x1CB;
+
125 const int KEY_JOY_12 = 0x1CC;
+
126 const int KEY_JOY_13 = 0x1CD;
+
127 const int KEY_JOY_14 = 0x1CE;
+
128 const int KEY_JOY_15 = 0x1CF;
+
129 const int KEY_JOY_16 = 0x1D0;
+
130 
+
131 const int KEY_JOY_32 = 0x1E0;
+
132 
+
133 const int KEY_POV_0_UP = 0x1F0;
+
134 const int KEY_POV_0_DOWN = 0x1F1;
+
135 const int KEY_POV_0_LEFT = 0x1F2;
+
136 const int KEY_POV_0_RIGHT = 0x1F3;
+
137 
+
138 const int KEY_POV_1_UP = 0x1F4;
+
139 const int KEY_POV_1_DOWN = 0x1F5;
+
140 const int KEY_POV_1_LEFT = 0x1F6;
+
141 const int KEY_POV_1_RIGHT = 0x1F7;
+
142 
+
143 const int KEY_POV_2_UP = 0x1F8;
+
144 const int KEY_POV_2_DOWN = 0x1F9;
+
145 const int KEY_POV_2_LEFT = 0x1FA;
+
146 const int KEY_POV_2_RIGHT = 0x1FB;
+
147 
+
148 const int KEY_POV_3_UP = 0x1FC;
+
149 const int KEY_POV_3_DOWN = 0x1FD;
+
150 const int KEY_POV_3_LEFT = 0x1FE;
+
151 const int KEY_POV_3_RIGHT = 0x1FF;
+
152 
+
153 // +--------------------------------------------------------------------+
+
154 
+ +
156 {
+
157 public:
+
158  static const char* TYPENAME() { return "MotionController"; }
+
159 
+ + +
162  swapped(0), inverted(0), rudder(0), throttle(0), select(0) { }
+
163 
+
164  virtual ~MotionController() { }
+
165 
+ +
167  enum ActionValue { MaxActions = 32 };
+
168 
+
169  StatusValue Status() const { return status; }
+
170  int Sensitivity() const { return sensitivity; }
+
171  int DeadZone() const { return dead_zone; }
+
172  int Swapped() const { return swapped; }
+
173  int Inverted() const { return inverted; }
+
174  int RudderEnabled() const { return rudder; }
+
175  int ThrottleEnabled() const { return throttle; }
+
176  int Selector() const { return select; }
+
177 
+
178 
+
179  // setup:
+
180  virtual void SetSensitivity(int sense, int dead)
+
181  {
+
182  if (sense > 0) sensitivity = sense;
+
183  if (dead > 0) dead_zone = dead;
+
184  }
+
185 
+
186  virtual void SetSelector(int sel) { select = sel; }
+
187  virtual void SetRudderEnabled(int rud) { rudder = rud; }
+
188  virtual void SetThrottleEnabled(int t) { throttle = t; }
+
189 
+
190  virtual void SwapYawRoll(int swap) { swapped = swap; }
+
191  virtual int GetSwapYawRoll() { return swapped; }
+
192  virtual void InvertPitch(int inv) { inverted = inv; }
+
193  virtual int GetInverted() { return inverted; }
+
194 
+
195  virtual void MapKeys(KeyMapEntry* mapping, int nkeys) { }
+
196 
+
197  // sample the physical device
+
198  virtual void Acquire() { }
+
199 
+
200  // translations
+
201  virtual double X() { return 0; }
+
202  virtual double Y() { return 0; }
+
203  virtual double Z() { return 0; }
+
204 
+
205  // rotations
+
206  virtual double Pitch() { return 0; }
+
207  virtual double Roll() { return 0; }
+
208  virtual double Yaw() { return 0; }
+
209  virtual int Center() { return 0; }
+
210 
+
211  // throttle
+
212  virtual double Throttle() { return 0; }
+
213  virtual void SetThrottle(double t) { }
+
214 
+
215  // actions
+
216  virtual int Action(int n) { return 0; }
+
217  virtual int ActionMap(int n) { return 0; }
+
218 
+
219 protected:
+ + + +
223  int swapped;
+
224  int inverted;
+
225  int rudder;
+
226  int throttle;
+
227  int select;
+
228 };
+
229 
+
230 #endif MoCon_h
+
231 
+
+
+ + + + -- cgit v1.1