From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_model_file3_d_s_8h_source.html | 154 +++++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 Doc/doxygen/html/_model_file3_d_s_8h_source.html (limited to 'Doc/doxygen/html/_model_file3_d_s_8h_source.html') diff --git a/Doc/doxygen/html/_model_file3_d_s_8h_source.html b/Doc/doxygen/html/_model_file3_d_s_8h_source.html new file mode 100644 index 0000000..8c60915 --- /dev/null +++ b/Doc/doxygen/html/_model_file3_d_s_8h_source.html @@ -0,0 +1,154 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Magic2/ModelFile3DS.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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ModelFile3DS.h
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+Go to the documentation of this file.
1 /* Project Magic 2.0
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Magic.exe
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6  FILE: ModelFile3DS.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  File loader for 3DStudio MAX 3DS format models
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13 */
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14 
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15 #ifndef ModelFile3DS_h
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16 #define ModelFile3DS_h
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17 
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18 #include "Solid.h"
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19 
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20 // +--------------------------------------------------------------------+
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21 
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22 class ModelFile3DS : public ModelFile
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23 {
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24 public:
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25  ModelFile3DS(const char* fname);
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26  virtual ~ModelFile3DS();
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27 
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28  virtual bool Load(Model* m, double scale=1.0);
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29  virtual bool Save(Model* m);
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30 
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31 protected:
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32 };
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33 
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34 // +--------------------------------------------------------------------+
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35 
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36 #endif ModelFile3DS_h
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37 
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+ + + + -- cgit v1.1