From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_mission_template_8h_source.html | 234 ++++++++++++++++++++++ 1 file changed, 234 insertions(+) create mode 100644 Doc/doxygen/html/_mission_template_8h_source.html (limited to 'Doc/doxygen/html/_mission_template_8h_source.html') diff --git a/Doc/doxygen/html/_mission_template_8h_source.html b/Doc/doxygen/html/_mission_template_8h_source.html new file mode 100644 index 0000000..c53d748 --- /dev/null +++ b/Doc/doxygen/html/_mission_template_8h_source.html @@ -0,0 +1,234 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/MissionTemplate.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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MissionTemplate.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: MissionTemplate.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
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10  OVERVIEW
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11  ========
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12  Simulation Universe and Region classes
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13 */
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14 
+
15 #ifndef MissionTemplate_h
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16 #define MissionTemplate_h
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17 
+
18 #include "Types.h"
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19 #include "Mission.h"
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20 
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21 // +--------------------------------------------------------------------+
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22 
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23 class MissionTemplate;
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24 class MissionAlias;
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25 class MissionCallsign;
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26 class MissionEvent;
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27 
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28 // +--------------------------------------------------------------------+
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29 
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30 class MissionTemplate : public Mission
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31 {
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32 public:
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33  static const char* TYPENAME() { return "MissionTemplate"; }
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34 
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35  MissionTemplate(int id, const char* filename=0, const char* path=0);
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36  virtual ~MissionTemplate();
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37 
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38  virtual bool Load(const char* filename=0, const char* path=0);
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39 
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40  // accessors/mutators:
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41  virtual MissionElement* FindElement(const char* name);
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42  virtual void AddElement(MissionElement* elem);
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43  virtual bool MapElement(MissionElement* elem);
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44  virtual Text MapShip(Text name);
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45  virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; }
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46  virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; }
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47  virtual Text MapCallsign(const char* name, int iff);
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48  virtual bool MapEvent(MissionEvent* event);
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49 
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50 
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51 protected:
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52  CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn);
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53  void ParseAlias(TermStruct* val);
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54  void ParseCallsign(TermStruct* val);
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55  bool ParseOptional(TermStruct* val);
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56  void CheckObjectives();
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57 
+ + + +
61 };
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62 
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63 // +--------------------------------------------------------------------+
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64 
+ +
66 {
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67  friend class MissionTemplate;
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68 
+
69 public:
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70  static const char* TYPENAME() { return "MissionAlias"; }
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71 
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72  MissionAlias() : elem(0) { }
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73  MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { }
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74  virtual ~MissionAlias() { }
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75 
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76  int operator == (const MissionAlias& a) const { return name == a.name; }
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77 
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78  Text Name() const { return name; }
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79  MissionElement* Element() const { return elem; }
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80 
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81  void SetName(const char* n) { name = n; }
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82  void SetElement(MissionElement* e) { elem = e; }
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83 
+
84 protected:
+ + +
87 };
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88 
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89 // +--------------------------------------------------------------------+
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90 
+ +
92 {
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93  friend class MissionTemplate;
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94 
+
95 public:
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96  static const char* TYPENAME() { return "MissionCallsign"; }
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97 
+ +
99  MissionCallsign(const char* c, const char* n) : call(c), name(n) { }
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100  virtual ~MissionCallsign() { }
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101 
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102  int operator == (const MissionCallsign& a)const { return call == a.call; }
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103 
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104  Text Callsign() const { return call; }
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105  Text Name() const { return name; }
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106 
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107  void SetCallsign(const char* c) { call = c; }
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108  void SetName(const char* n) { name = n; }
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109 
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110 protected:
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113 };
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114 
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115 
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116 #endif MissionTemplate_h
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117 
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+ + + + -- cgit v1.1