From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_mission_event_8h_source.html | 284 ------------------------- 1 file changed, 284 deletions(-) delete mode 100644 Doc/doxygen/html/_mission_event_8h_source.html (limited to 'Doc/doxygen/html/_mission_event_8h_source.html') diff --git a/Doc/doxygen/html/_mission_event_8h_source.html b/Doc/doxygen/html/_mission_event_8h_source.html deleted file mode 100644 index 92aa044..0000000 --- a/Doc/doxygen/html/_mission_event_8h_source.html +++ /dev/null @@ -1,284 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/MissionEvent.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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MissionEvent.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: MissionEvent.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Events for mission scripting
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13 */
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14 
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15 #ifndef MissionEvent_h
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16 #define MissionEvent_h
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17 
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18 #include "Types.h"
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19 #include "List.h"
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20 #include "Text.h"
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21 #include "Geometry.h"
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22 #include "Bitmap.h"
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23 
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24 // +--------------------------------------------------------------------+
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25 
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26 class Mission;
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27 class MissionElement;
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28 class MissionLoad;
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29 class MissionEvent;
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30 
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31 class Ship;
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32 class System;
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33 class Element;
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34 class ShipDesign;
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35 class WeaponDesign;
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36 class StarSystem;
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37 class Instruction;
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38 class Sound;
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39 
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40 // +--------------------------------------------------------------------+
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41 
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43 {
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44  friend class Mission;
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45  friend class MissionTemplate;
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46  friend class MsnEditDlg;
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47  friend class MsnEventDlg;
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48 
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49 public:
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50  static const char* TYPENAME() { return "MissionEvent"; }
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51 
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52  enum EVENT_TYPE {
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56  IFF,
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62 
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69 
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71  };
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72 
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73  enum EVENT_STATUS {
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75  };
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76 
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84  };
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85 
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86  MissionEvent();
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87  ~MissionEvent();
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88 
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89  // operations:
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90  void ExecFrame(double seconds);
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91  void Activate();
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92 
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93  virtual bool CheckTrigger();
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94  virtual void Execute(bool silent=false);
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95  virtual void Skip();
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96 
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97  // accessors:
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98  int EventID() const { return id; }
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99  int Status() const { return status; }
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100  bool IsPending() const { return status == PENDING; }
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101  bool IsActive() const { return status == ACTIVE; }
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102  bool IsComplete() const { return status == COMPLETE; }
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103  bool IsSkipped() const { return status == SKIPPED; }
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104 
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105  double Time() const { return time; }
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106  double Delay() const { return delay; }
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107 
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108  int Event() const { return event; }
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109  const char* EventName() const;
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110  Text EventShip() const { return event_ship; }
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111  Text EventSource() const { return event_source; }
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112  Text EventTarget() const { return event_target; }
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113  Text EventMessage() const { return event_message; }
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114  Text EventSound() const { return event_sound; }
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115 
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116  int EventParam(int index=0) const;
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117  int NumEventParams() const;
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118 
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119  int EventChance() const { return event_chance; }
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120  Point EventPoint() const { return event_point; }
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121  Rect EventRect() const { return event_rect; }
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122 
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123  int Trigger() const { return trigger; }
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124  const char* TriggerName() const;
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125  Text TriggerShip() const { return trigger_ship; }
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126  Text TriggerTarget() const { return trigger_target; }
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127 
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128  Text TriggerParamStr() const;
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129  int TriggerParam(int index=0) const;
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130  int NumTriggerParams() const;
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131 
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132  static const char* EventName(int n);
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133  static int EventForName(const char* n);
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134  static const char* TriggerName(int n);
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135  static int TriggerForName(const char* n);
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136 
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137 protected:
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138  int id;
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139  int status;
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140  double time;
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141  double delay;
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142 
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143  int event;
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149  int event_param[10];
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154 
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155  int trigger;
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158  int trigger_param[10];
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160 
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163 };
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164 
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165 
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166 #endif MissionEvent_h
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167 
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