From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_map_view_8h_source.html | 340 ++++++++++++++++++++++++++++++ 1 file changed, 340 insertions(+) create mode 100644 Doc/doxygen/html/_map_view_8h_source.html (limited to 'Doc/doxygen/html/_map_view_8h_source.html') diff --git a/Doc/doxygen/html/_map_view_8h_source.html b/Doc/doxygen/html/_map_view_8h_source.html new file mode 100644 index 0000000..1fb1dfc --- /dev/null +++ b/Doc/doxygen/html/_map_view_8h_source.html @@ -0,0 +1,340 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/MapView.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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MapView.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
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6  FILE: MapView.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
+
12  Star Map class
+
13 */
+
14 
+
15 #ifndef MapView_h
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16 #define MapView_h
+
17 
+
18 #include "Types.h"
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19 #include "SimObject.h"
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20 #include "View.h"
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21 #include "EventTarget.h"
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22 #include "Bitmap.h"
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23 #include "List.h"
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24 #include "Text.h"
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25 
+
26 // +--------------------------------------------------------------------+
+
27 
+
28 class ActiveWindow;
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29 class StarSystem;
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30 class Orbital;
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31 class OrbitalRegion;
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32 class Ship;
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33 class Instruction;
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34 class Mission;
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35 class MissionElement;
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36 class Campaign;
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37 class Combatant;
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38 class CombatGroup;
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39 class Menu;
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40 class MenuItem;
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41 class MenuView;
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42 class Font;
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43 
+
44 const int EID_MAP_CLICK = 1000;
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45 
+
46 // +--------------------------------------------------------------------+
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47 
+
48 class MapView : public View,
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49 public EventTarget,
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50 public SimObserver
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51 {
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52 public:
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53  MapView(Window* win);
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54  virtual ~MapView();
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55 
+
56  // Operations:
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57  virtual void Refresh();
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58  virtual void OnWindowMove();
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59  virtual void OnShow();
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60  virtual void OnHide();
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61 
+
62  virtual void DrawTitle();
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63  virtual void DrawGalaxy();
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64  virtual void DrawSystem();
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65  virtual void DrawRegion();
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66 
+
67  virtual void DrawGrid();
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68  virtual void DrawOrbital(Orbital& orbital, int index);
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69  virtual void DrawShip(Ship& ship, bool current=false, int rep=3);
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70  virtual void DrawElem(MissionElement& elem, bool current=false, int rep=3);
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71  virtual void DrawNavRoute(OrbitalRegion* rgn,
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72  List<Instruction>& route,
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73  Color smarker,
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74  Ship* ship=0,
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75  MissionElement* elem=0);
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76 
+
77  virtual void DrawCombatantSystem(Combatant* c, Orbital* rgn, int x, int y, int r);
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78  virtual void DrawCombatGroupSystem(CombatGroup* g, Orbital* rgn, int x1, int x2, int& y, int a);
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79  virtual void DrawCombatGroup(CombatGroup* g, int rep=3);
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80 
+
81  virtual int GetViewMode() const { return view_mode; }
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82  virtual void SetViewMode(int mode);
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83  virtual void SetSelectionMode(int mode);
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84  virtual int GetSelectionMode() const { return seln_mode; }
+
85  virtual void SetSelection(int index);
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86  virtual void SetSelectedShip(Ship* ship);
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87  virtual void SetSelectedElem(MissionElement* elem);
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88  virtual void SetRegion(OrbitalRegion* rgn);
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89  virtual void SetRegionByName(const char* rgn_name);
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90  virtual void SelectAt(int x, int y);
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91  virtual Orbital* GetSelection();
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92  virtual Ship* GetSelectedShip();
+ +
94  virtual int GetSelectionIndex();
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95  virtual void SetShipFilter(DWORD f) { ship_filter = f; }
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96 
+
97  // Event Target Interface:
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98  virtual int OnMouseMove(int x, int y);
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99  virtual int OnLButtonDown(int x, int y);
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100  virtual int OnLButtonUp(int x, int y);
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101  virtual int OnClick();
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102  virtual int OnRButtonDown(int x, int y);
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103  virtual int OnRButtonUp(int x, int y);
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104 
+
105  virtual bool IsEnabled() const;
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106  virtual bool IsVisible() const;
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107  virtual bool IsFormActive() const;
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108  virtual Rect TargetRect() const;
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109 
+
110  void ZoomIn();
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111  void ZoomOut();
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112 
+
113  void SetGalaxy(List<StarSystem>& systems);
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114  void SetSystem(StarSystem* s);
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115  void SetMission(Mission* m);
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116  void SetShip(Ship* s);
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117  void SetCampaign(Campaign* c);
+
118 
+
119  bool IsVisible(const Point& loc);
+
120 
+
121  // accessors:
+
122  virtual void GetClickLoc(double& x, double& y) { x = click_x; y = click_y; }
+ +
124  StarSystem* GetSystem() const { return system; }
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125  OrbitalRegion* GetRegion() const;
+
126 
+
127  virtual bool Update(SimObject* obj);
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128  virtual const char* GetObserverName() const { return "MapWin"; }
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129 
+
130  bool GetEditorMode() const { return editor; }
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131  void SetEditorMode(bool b) { editor = b; }
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132 
+
133 protected:
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134  virtual void BuildMenu();
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135  virtual void ClearMenu();
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136  virtual void ProcessMenuItem(int action);
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137  virtual bool SetCapture();
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138  virtual bool ReleaseCapture();
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139 
+
140  virtual void DrawTabbedText(Font* font, const char* text);
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141 
+
142  bool IsClutter(Ship& s);
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143  bool IsCrowded(Ship& s);
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144  bool IsCrowded(MissionElement& elem);
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145  void GetShipLoc(Ship& s, POINT& loc);
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146  void GetElemLoc(MissionElement& s, POINT& loc);
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147  void SelectShip(Ship* selship);
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148  void SelectElem(MissionElement* selelem);
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149  void SelectNavpt(Instruction* navpt);
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150  void FindShips(bool friendly, bool station, bool starship, bool dropship,
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151  List<Text>& result);
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152  void SetupScroll(Orbital* s);
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153 
+
154  double GetMinRadius(int type);
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155 
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167  bool editor;
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168 
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176 
+ + +
179  bool captured;
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180  bool dragging;
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185  int mouse_x;
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186  int mouse_y;
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187  DWORD ship_filter;
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188 
+
189  double zoom;
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190  double view_zoom[3];
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191  double offset_x;
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192  double offset_y;
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193  double view_offset_x[3];
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194  double view_offset_y[3];
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195  double c, r;
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196  double scroll_x;
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197  double scroll_y;
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198  double click_x;
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199  double click_y;
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200 
+ + +
203 
+ + +
206 
+ + + + + + + + + + + +
218 
+ +
220 };
+
221 
+
222 #endif MapView_h
+
223 
+
+
+ + + + -- cgit v1.1