From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_main_8cpp_source.html | 303 ++++++++++++++++++++++++++++++++ 1 file changed, 303 insertions(+) create mode 100644 Doc/doxygen/html/_main_8cpp_source.html (limited to 'Doc/doxygen/html/_main_8cpp_source.html') diff --git a/Doc/doxygen/html/_main_8cpp_source.html b/Doc/doxygen/html/_main_8cpp_source.html new file mode 100644 index 0000000..7c8fa27 --- /dev/null +++ b/Doc/doxygen/html/_main_8cpp_source.html @@ -0,0 +1,303 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Main.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Main.cpp
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
+
6  FILE: main.cpp
+
7  AUTHOR: John DiCamillo
+
8 */
+
9 
+
10 
+
11 #include "MemDebug.h"
+
12 #include "Starshatter.h"
+
13 #include "StarServer.h"
+
14 #include "Authorization.h"
+
15 #include "HUDView.h"
+
16 
+
17 #include "NetHost.h"
+
18 #include "NetAddr.h"
+
19 #include "NetLayer.h"
+
20 #include "NetBrokerClient.h"
+
21 #include "NetClient.h"
+
22 #include "HttpClient.h"
+
23 
+
24 #include "Color.h"
+
25 #include "DataLoader.h"
+
26 #include "Pcx.h"
+
27 #include "MachineInfo.h"
+
28 #include "Encrypt.h"
+
29 #include "FormatUtil.h"
+
30 #include "ParseUtil.h"
+
31 #include "Random.h"
+
32 
+
33 // +--------------------------------------------------------------------+
+
34 // WinMain
+
35 // +--------------------------------------------------------------------+
+
36 
+
37 extern FILE* ErrLog;
+
38 extern int VD3D_describe_things;
+
39 int dump_missions = 0;
+
40 
+
41 #ifdef STARSHATTER_DEMO_RELEASE
+
42 const char* versionInfo = "5.0 DEMO";
+
43 #else
+
44 const char* versionInfo = "5.0.5";
+
45 #endif
+
46 
+
47 static void PrintLogHeader()
+
48 {
+
49  Text sTime = FormatTimeString();
+
50 
+
51  Print("+====================================================================+\n");
+
52  Print("| STARSHATTER %-25s%29s |\n", versionInfo, sTime.data());
+
53 
+ + + +
57 }
+
58 
+
59 int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
+
60 LPSTR lpCmdLine, int nCmdShow)
+
61 {
+
62  int result = 0;
+
63  int test_mode = 0;
+
64  int do_server = 0;
+
65 
+
66  if (strstr(lpCmdLine, "-server"))
+
67  ErrLog = fopen("serverlog.txt", "w");
+
68  else
+
69  ErrLog = fopen("errlog.txt", "w");
+
70 
+
71  PrintLogHeader();
+
72 
+
73  if (strstr(lpCmdLine, "-test")) {
+
74  Print(" Request TEST mode\n");
+
75  test_mode = 1;
+
76  }
+
77 
+
78  if (strstr(lpCmdLine, "-fps")) {
+
79  HUDView::ShowFPS(true);
+
80  }
+
81 
+
82  if (strstr(lpCmdLine, "-dump")) {
+
83  Print(" Request dump dynamic missions\n");
+
84  dump_missions = 1;
+
85  }
+
86 
+
87  if (strstr(lpCmdLine, "-lan")) {
+
88  Print(" Request LAN ONLY mode\n");
+ +
90  }
+
91 
+
92  if (strstr(lpCmdLine, "-server")) {
+
93  do_server = 1;
+
94  Print(" Request Standalone Server Mode\n");
+
95  }
+
96 
+
97  char* d3dinfo = strstr(lpCmdLine, "-d3d");
+
98  if (d3dinfo) {
+
99  int n = d3dinfo[4] - '0';
+
100 
+
101  if (n >= 0 && n <= 5)
+ +
103 
+
104  Print(" D3D Info Level: %d\n", VD3D_describe_things);
+
105  }
+
106  else {
+ +
108  }
+
109 
+
110 
+
111  // FREE VERSION - AUTHORIZATION DISABLED
+
112  /*
+
113 ::Print(" Checking authorization codes...\n");
+
114 if (!Authorization::IsUserAuthorized()) {
+
115  if (!DataLoader::GetLoader()) {
+
116  DataLoader::Initialize();
+
117  DataLoader::GetLoader()->EnableDatafile("content.dat");
+
118  }
+
119 
+
120  Game* game = new Game();
+
121  game->InitContent();
+
122 
+
123  MessageBox(0, FormatTextEscape(Game::GetText("main.auth-invalid")).data(),
+
124  Game::GetText("main.title.error").data(), MB_OK);
+
125  ::Print(" Not authorized.\n");
+
126 
+
127  delete game;
+
128  DataLoader::Close();
+
129 }
+
130 else {
+
131  ::Print(" Authorized\n");
+
132  */
+
133  try {
+
134  NetLayer net;
+
135 
+
136  if (do_server) {
+
137  StarServer* server = new(__FILE__,__LINE__) StarServer();
+
138 
+
139  if (server->Init(hInstance, hPrevInstance, lpCmdLine, nCmdShow))
+
140  result = server->Run();
+
141 
+
142  Print("\n+====================================================================+\n");
+
143  Print(" Begin Shutdown...\n");
+
144 
+
145  delete server;
+
146  }
+
147 
+
148  else {
+
149  Starshatter* stars = 0;
+
150 
+
151  stars = new(__FILE__,__LINE__) Starshatter;
+
152  stars->SetTestMode(test_mode);
+
153 
+
154  if (stars->Init(hInstance, hPrevInstance, lpCmdLine, nCmdShow))
+
155  result = stars->Run();
+
156 
+
157  Print("\n+====================================================================+\n");
+
158  Print(" Begin Shutdown...\n");
+
159 
+
160  delete stars;
+
161  }
+
162 
+
163  Token::close();
+
164 
+
165  if (*Game::GetPanicMessage())
+
166  MessageBox(0, Game::GetPanicMessage(), "Starshatter - Error", MB_OK);
+
167  }
+
168 
+
169  catch (const char* msg) {
+
170  Print(" FATAL EXCEPTION: '%s'\n", msg);
+
171  }
+
172  /* } */
+
173 
+
174  Memory::Stats();
+ + +
177 
+
178  Print("+====================================================================+\n");
+
179  Print(" END OF LINE.\n");
+
180 
+
181  fclose(ErrLog);
+
182 
+
183  return result;
+
184 }
+
185 
+
186 
+
+
+ + + + -- cgit v1.1