From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_magic_view_8h_source.html | 318 ---------------------------- 1 file changed, 318 deletions(-) delete mode 100644 Doc/doxygen/html/_magic_view_8h_source.html (limited to 'Doc/doxygen/html/_magic_view_8h_source.html') diff --git a/Doc/doxygen/html/_magic_view_8h_source.html b/Doc/doxygen/html/_magic_view_8h_source.html deleted file mode 100644 index 0a4ba70..0000000 --- a/Doc/doxygen/html/_magic_view_8h_source.html +++ /dev/null @@ -1,318 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Magic2/MagicView.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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MagicView.h
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1 /* Project Magic 2.0
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Magic.exe
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6  FILE: MagicView.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Interface of the MagicView class
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13 */
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14 
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15 
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16 #if !defined(AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_)
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17 #define AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_
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18 
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19 #if _MSC_VER > 1000
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20 #pragma once
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21 #endif // _MSC_VER > 1000
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 class MagicDoc;
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26 class ActiveWindow;
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27 class Grid;
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28 class Light;
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29 class Scene;
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30 class Screen;
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31 class Video;
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32 class VideoSettings;
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33 class ModelView;
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34 class UVMapView;
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35 
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36 // +--------------------------------------------------------------------+
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37 
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38 class MagicView : public CView
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39 {
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40 protected: // create from serialization only
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41  MagicView();
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42  DECLARE_DYNCREATE(MagicView)
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43 
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44 // Attributes
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45 public:
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47 
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48  static MagicView* GetInstance();
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49 
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50 // Operations
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51 public:
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52 
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53 // Overrides
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54  // ClassWizard generated virtual function overrides
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55  //{{AFX_VIRTUAL(MagicView)
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56  public:
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57  virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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58  virtual void OnInitialUpdate();
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59  protected:
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60  virtual void OnDraw(CDC* pDC);
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61  virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
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62  //}}AFX_VIRTUAL
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63 
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64 // Implementation
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65 public:
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66  virtual ~MagicView();
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67 #ifdef _DEBUG
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68  virtual void AssertValid() const;
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69  virtual void Dump(CDumpContext& dc) const;
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70 #endif
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71 
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72  virtual void OnEnterSizeMove();
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73  virtual void OnExitSizeMove();
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74  virtual void ResizeVideo();
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75  virtual CPoint LPtoWP(const CPoint& p);
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76 
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77 protected:
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82  DWORD window_style;
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85  bool is_sizing;
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86 
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96  int view_mode;
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98  bool drag_left;
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99  bool drag_right;
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100  CPoint drag_start;
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101 
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105 
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106  enum VIEW_MODE {
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107  VIEW_TOP = 0,
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109  VIEW_SIDE = 2,
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111  VIEW_ALL = 4,
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113  };
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114 
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115  virtual void SetupModelViews();
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116  virtual void SetFocusModelView(int f);
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117  virtual int GetWinIndexByPoint(int x, int y);
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118  ModelView* GetModelViewByIndex(int index);
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119 
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120  bool IsUVEdit() const { return (view_mode == VIEW_UV_MAP) && (uvmap_view != 0); }
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121  void CloseUVEditor();
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122 
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123 // Generated message map functions
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124 protected:
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125  //{{AFX_MSG(MagicView)
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126  afx_msg void OnSize(UINT nType, int cx, int cy);
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127  afx_msg void OnRender();
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128  afx_msg void OnPaint();
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129  afx_msg void OnViewAll();
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130  afx_msg void OnUpdateViewAll(CCmdUI* pCmdUI);
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131  afx_msg void OnViewFront();
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132  afx_msg void OnUpdateViewFront(CCmdUI* pCmdUI);
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133  afx_msg void OnViewPerspective();
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134  afx_msg void OnUpdateViewPerspective(CCmdUI* pCmdUI);
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135  afx_msg void OnViewSide();
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136  afx_msg void OnUpdateViewSide(CCmdUI* pCmdUI);
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137  afx_msg void OnViewTop();
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138  afx_msg void OnUpdateViewTop(CCmdUI* pCmdUI);
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139  afx_msg void OnTextureMap();
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140  afx_msg void OnModifyMaterial();
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141  afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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142  afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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143  afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
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144  afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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145  afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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146  afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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147  afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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148  afx_msg void OnViewZoomNormal();
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149  afx_msg void OnViewZoomIn();
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150  afx_msg void OnViewZoomOut();
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151  afx_msg void OnViewModeWireframe();
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152  afx_msg void OnViewModeSolid();
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153  afx_msg void OnViewModeTextured();
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154  afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
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155  afx_msg void OnGridProperties();
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156  afx_msg void OnGridShow();
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157  afx_msg void OnGridSnap();
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158  afx_msg void OnUpdateGridSnap(CCmdUI* pCmdUI);
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159  afx_msg void OnViewBackColor();
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160  afx_msg void OnFileImport();
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161  afx_msg void OnFileExport();
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162  afx_msg void OnSelectAll();
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163  afx_msg void OnSelectNone();
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164  afx_msg void OnUpdateTextureMap(CCmdUI* pCmdUI);
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165  afx_msg void OnUpdateModifyMaterial(CCmdUI* pCmdUI);
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166  afx_msg void OnSelectInverse();
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167  afx_msg void OnModifyUVMap();
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168  afx_msg void OnUpdateModifyUVMap(CCmdUI* pCmdUI);
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169  afx_msg void OnViewShadows();
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170  afx_msg void OnUpdateViewShadows(CCmdUI* pCmdUI);
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171  afx_msg void OnViewAnimatelight();
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172  afx_msg void OnUpdateViewAnimatelight(CCmdUI* pCmdUI);
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173  afx_msg void OnViewBumpmaps();
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174  afx_msg void OnUpdateViewBumpmaps(CCmdUI* pCmdUI);
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175  afx_msg void OnViewVertexshader();
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176  afx_msg void OnUpdateViewVertexshader(CCmdUI* pCmdUI);
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177  afx_msg void OnViewPixelshader();
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178  afx_msg void OnUpdateViewPixelshader(CCmdUI* pCmdUI);
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179  afx_msg void OnViewVisibleshadows();
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180  afx_msg void OnUpdateViewVisibleshadows(CCmdUI* pCmdUI);
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181  afx_msg void OnEditUndo();
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182  afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
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183  afx_msg void OnEditRedo();
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184  afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
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185  afx_msg void OnSurfaceProperties();
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186  afx_msg void OnUpdateSurfaceProperties(CCmdUI* pCmdUI);
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187  //}}AFX_MSG
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188  DECLARE_MESSAGE_MAP()
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189 };
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190 
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191 #ifndef _DEBUG // debug version in MagicView.cpp
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193  { return (MagicDoc*)m_pDocument; }
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194 #endif
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195 
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196 // +--------------------------------------------------------------------+
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197 
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198 //{{AFX_INSERT_LOCATION}}
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199 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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200 
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201 #endif // !defined(AFX_MAGICVIEW_H__387B567A_8235_41B8_A993_E41567E680D7__INCLUDED_)
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