From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_magic_8h_source.html | 180 +++++++++++++++++++++++++++++++++ 1 file changed, 180 insertions(+) create mode 100644 Doc/doxygen/html/_magic_8h_source.html (limited to 'Doc/doxygen/html/_magic_8h_source.html') diff --git a/Doc/doxygen/html/_magic_8h_source.html b/Doc/doxygen/html/_magic_8h_source.html new file mode 100644 index 0000000..a7e778c --- /dev/null +++ b/Doc/doxygen/html/_magic_8h_source.html @@ -0,0 +1,180 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Magic2/Magic.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Magic.h
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+Go to the documentation of this file.
1 /* Project Magic 2.0
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Magic.exe
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6  FILE: Magic.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Interface of the main application class
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13 */
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14 
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15 
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16 #if !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
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17 #define AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_
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18 
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19 #if _MSC_VER > 1000
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20 #pragma once
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21 #endif // _MSC_VER > 1000
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22 
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23 #ifndef __AFXWIN_H__
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24  #error include 'stdafx.h' before including this file for PCH
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25 #endif
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26 
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27 #include "resource.h" // main symbols
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28 
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29 
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30 class Magic : public CWinApp
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31 {
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32 public:
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33  Magic();
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34  virtual ~Magic();
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35 
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36  bool AppActivated() const { return app_active; }
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37  void SetAppActivated(bool a) { app_active = a; }
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38 
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39 // Overrides
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40  // ClassWizard generated virtual function overrides
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41  //{{AFX_VIRTUAL(Magic)
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42  public:
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43  virtual BOOL InitInstance();
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44  virtual BOOL OnIdle(LONG lCount);
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45  //}}AFX_VIRTUAL
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46 
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47 // Implementation
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48  //{{AFX_MSG(Magic)
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49  afx_msg void OnAppAbout();
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50  // NOTE - the ClassWizard will add and remove member functions here.
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51  // DO NOT EDIT what you see in these blocks of generated code !
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52  //}}AFX_MSG
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53  DECLARE_MESSAGE_MAP()
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54 
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55 private:
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56  bool app_active;
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57 };
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58 
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59 
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60 //{{AFX_INSERT_LOCATION}}
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61 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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62 
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63 #endif // !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
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