From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_magic2_2_std_afx_8h_source.html | 159 ---------------------- 1 file changed, 159 deletions(-) delete mode 100644 Doc/doxygen/html/_magic2_2_std_afx_8h_source.html (limited to 'Doc/doxygen/html/_magic2_2_std_afx_8h_source.html') diff --git a/Doc/doxygen/html/_magic2_2_std_afx_8h_source.html b/Doc/doxygen/html/_magic2_2_std_afx_8h_source.html deleted file mode 100644 index 412c859..0000000 --- a/Doc/doxygen/html/_magic2_2_std_afx_8h_source.html +++ /dev/null @@ -1,159 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Magic2/StdAfx.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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StdAfx.h
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1 // stdafx.h : include file for standard system include files,
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2 // or project specific include files that are used frequently, but
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3 // are changed infrequently
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4 //
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5 
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6 #if !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
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7 #define AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_
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8 
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9 #if _MSC_VER > 1000
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10 #pragma once
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11 #endif // _MSC_VER > 1000
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12 
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13 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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14 #define WIN32_LEAN_AND_MEAN
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15 
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16 #define _WIN32_WINNT 0x0502 // XP is the lowest supported OS
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17 
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18 #include <afxwin.h> // MFC core and standard components
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19 #include <afxext.h> // MFC extensions
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20 #include <afxdisp.h> // MFC Automation classes
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21 #include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
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22 #ifndef _AFX_NO_AFXCMN_SUPPORT
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23 #include <afxcmn.h> // MFC support for Windows Common Controls
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24 #endif // _AFX_NO_AFXCMN_SUPPORT
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25 
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26 // Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
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27 // This makes D3D objects work well in the debugger watch window, but slows down
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28 // performance slightly.
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29 #if defined(DEBUG) | defined(_DEBUG)
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30 #define D3D_DEBUG_INFO
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31 #endif
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32 
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33 // Direct3D includes
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34 #include <d3d9.h>
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35 #include <d3dx9.h>
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36 #include <mmsystem.h>
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37 #include <mmreg.h>
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38 
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39 //{{AFX_INSERT_LOCATION}}
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40 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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41 
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42 #endif // !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
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