From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_load_screen_8cpp_source.html | 280 ------------------------- 1 file changed, 280 deletions(-) delete mode 100644 Doc/doxygen/html/_load_screen_8cpp_source.html (limited to 'Doc/doxygen/html/_load_screen_8cpp_source.html') diff --git a/Doc/doxygen/html/_load_screen_8cpp_source.html b/Doc/doxygen/html/_load_screen_8cpp_source.html deleted file mode 100644 index 1091c02..0000000 --- a/Doc/doxygen/html/_load_screen_8cpp_source.html +++ /dev/null @@ -1,280 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/LoadScreen.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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LoadScreen.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars
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6  FILE: LoadScreen.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 */
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10 
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11 #include "MemDebug.h"
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12 #include "LoadScreen.h"
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13 #include "LoadDlg.h"
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14 #include "CmpLoadDlg.h"
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15 #include "Starshatter.h"
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16 
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17 #include "Game.h"
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18 #include "Video.h"
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19 #include "Screen.h"
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20 #include "FormDef.h"
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21 #include "Window.h"
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22 #include "ActiveWindow.h"
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23 #include "Mouse.h"
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24 #include "Color.h"
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25 #include "Bitmap.h"
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26 #include "Font.h"
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27 #include "FontMgr.h"
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28 #include "DataLoader.h"
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29 #include "Resource.h"
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30 
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31 // +--------------------------------------------------------------------+
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32 
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34 : screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
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35 { }
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36 
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38 {
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39  TearDown();
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40 }
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41 
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42 // +--------------------------------------------------------------------+
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43 
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44 void
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46 {
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47  if (!s)
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48  return;
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49 
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50  screen = s;
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51 
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53  loader->UseFileSystem(true);
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54 
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55  // create windows
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56  FormDef load_def("LoadDlg", 0);
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57  load_def.Load("LoadDlg");
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58  load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def);
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59 
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60  FormDef cmp_load_def("CmpLoadDlg", 0);
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61  cmp_load_def.Load("CmpLoadDlg");
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62  cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def);
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63 
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65  ShowLoadDlg();
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66 }
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67 
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68 // +--------------------------------------------------------------------+
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69 
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70 void
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72 {
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73  if (screen) {
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74  if (load_dlg) screen->DelWindow(load_dlg);
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75  if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
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76  }
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77 
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78  delete load_dlg;
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79  delete cmp_load_dlg;
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80 
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81  load_dlg = 0;
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82  cmp_load_dlg = 0;
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83  screen = 0;
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84 }
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85 
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86 // +--------------------------------------------------------------------+
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87 
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88 void
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90 {
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92 
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93  if (load_dlg && load_dlg->IsShown())
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94  load_dlg->ExecFrame();
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95 
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96  if (cmp_load_dlg && cmp_load_dlg->IsShown())
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97  cmp_load_dlg->ExecFrame();
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98 }
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99 
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100 // +--------------------------------------------------------------------+
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101 
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102 bool
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104 {
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105  return false;
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106 }
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107 
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108 void
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110 {
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111  if (!isShown) {
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112  ShowLoadDlg();
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113  isShown = true;
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114  }
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115 }
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116 
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117 void
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119 {
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120  if (isShown) {
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121  HideLoadDlg();
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122  isShown = false;
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123  }
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124 }
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125 
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126 // +--------------------------------------------------------------------+
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127 
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128 void
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130 {
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131  if (load_dlg) load_dlg->Hide();
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132  if (cmp_load_dlg) cmp_load_dlg->Hide();
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133 
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135 
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136  // show campaign load dialog if available and loading campaign
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137  if (stars && cmp_load_dlg) {
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138  if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
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139  stars->GetGameMode() == Starshatter::CMPN_MODE) {
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140  cmp_load_dlg->Show();
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141  Mouse::Show(false);
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142  return;
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143  }
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144  }
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145 
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146  // otherwise, show regular load dialog
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147  if (load_dlg) {
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148  load_dlg->Show();
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149  Mouse::Show(false);
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150  }
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151 }
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152 
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153 // +--------------------------------------------------------------------+
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154 
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155 void
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157 {
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158  if (load_dlg && load_dlg->IsShown())
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159  load_dlg->Hide();
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160 
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161  if (cmp_load_dlg && cmp_load_dlg->IsShown())
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162  cmp_load_dlg->Hide();
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163 }
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