From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_load_screen_8cpp_source.html | 280 +++++++++++++++++++++++++ 1 file changed, 280 insertions(+) create mode 100644 Doc/doxygen/html/_load_screen_8cpp_source.html (limited to 'Doc/doxygen/html/_load_screen_8cpp_source.html') diff --git a/Doc/doxygen/html/_load_screen_8cpp_source.html b/Doc/doxygen/html/_load_screen_8cpp_source.html new file mode 100644 index 0000000..d7d7f9c --- /dev/null +++ b/Doc/doxygen/html/_load_screen_8cpp_source.html @@ -0,0 +1,280 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/LoadScreen.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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+ +
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+
LoadScreen.cpp
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+
+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars
+
6  FILE: LoadScreen.cpp
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7  AUTHOR: John DiCamillo
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8 
+
9 */
+
10 
+
11 #include "MemDebug.h"
+
12 #include "LoadScreen.h"
+
13 #include "LoadDlg.h"
+
14 #include "CmpLoadDlg.h"
+
15 #include "Starshatter.h"
+
16 
+
17 #include "Game.h"
+
18 #include "Video.h"
+
19 #include "Screen.h"
+
20 #include "FormDef.h"
+
21 #include "Window.h"
+
22 #include "ActiveWindow.h"
+
23 #include "Mouse.h"
+
24 #include "Color.h"
+
25 #include "Bitmap.h"
+
26 #include "Font.h"
+
27 #include "FontMgr.h"
+
28 #include "DataLoader.h"
+
29 #include "Resource.h"
+
30 
+
31 // +--------------------------------------------------------------------+
+
32 
+ +
34 : screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
+
35 { }
+
36 
+ +
38 {
+
39  TearDown();
+
40 }
+
41 
+
42 // +--------------------------------------------------------------------+
+
43 
+
44 void
+ +
46 {
+
47  if (!s)
+
48  return;
+
49 
+
50  screen = s;
+
51 
+ +
53  loader->UseFileSystem(true);
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54 
+
55  // create windows
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56  FormDef load_def("LoadDlg", 0);
+
57  load_def.Load("LoadDlg");
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58  load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def);
+
59 
+
60  FormDef cmp_load_def("CmpLoadDlg", 0);
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61  cmp_load_def.Load("CmpLoadDlg");
+
62  cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def);
+
63 
+ +
65  ShowLoadDlg();
+
66 }
+
67 
+
68 // +--------------------------------------------------------------------+
+
69 
+
70 void
+ +
72 {
+
73  if (screen) {
+
74  if (load_dlg) screen->DelWindow(load_dlg);
+
75  if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
+
76  }
+
77 
+
78  delete load_dlg;
+
79  delete cmp_load_dlg;
+
80 
+
81  load_dlg = 0;
+
82  cmp_load_dlg = 0;
+
83  screen = 0;
+
84 }
+
85 
+
86 // +--------------------------------------------------------------------+
+
87 
+
88 void
+ +
90 {
+ +
92 
+
93  if (load_dlg && load_dlg->IsShown())
+
94  load_dlg->ExecFrame();
+
95 
+
96  if (cmp_load_dlg && cmp_load_dlg->IsShown())
+
97  cmp_load_dlg->ExecFrame();
+
98 }
+
99 
+
100 // +--------------------------------------------------------------------+
+
101 
+
102 bool
+ +
104 {
+
105  return false;
+
106 }
+
107 
+
108 void
+ +
110 {
+
111  if (!isShown) {
+
112  ShowLoadDlg();
+
113  isShown = true;
+
114  }
+
115 }
+
116 
+
117 void
+ +
119 {
+
120  if (isShown) {
+
121  HideLoadDlg();
+
122  isShown = false;
+
123  }
+
124 }
+
125 
+
126 // +--------------------------------------------------------------------+
+
127 
+
128 void
+ +
130 {
+
131  if (load_dlg) load_dlg->Hide();
+
132  if (cmp_load_dlg) cmp_load_dlg->Hide();
+
133 
+ +
135 
+
136  // show campaign load dialog if available and loading campaign
+
137  if (stars && cmp_load_dlg) {
+
138  if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
+
139  stars->GetGameMode() == Starshatter::CMPN_MODE) {
+
140  cmp_load_dlg->Show();
+
141  Mouse::Show(false);
+
142  return;
+
143  }
+
144  }
+
145 
+
146  // otherwise, show regular load dialog
+
147  if (load_dlg) {
+
148  load_dlg->Show();
+
149  Mouse::Show(false);
+
150  }
+
151 }
+
152 
+
153 // +--------------------------------------------------------------------+
+
154 
+
155 void
+ +
157 {
+
158  if (load_dlg && load_dlg->IsShown())
+
159  load_dlg->Hide();
+
160 
+
161  if (cmp_load_dlg && cmp_load_dlg->IsShown())
+
162  cmp_load_dlg->Hide();
+
163 }
+
+
+ + + + -- cgit v1.1