From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_load_dlg_8cpp_source.html | 194 ---------------------------- 1 file changed, 194 deletions(-) delete mode 100644 Doc/doxygen/html/_load_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_load_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_load_dlg_8cpp_source.html b/Doc/doxygen/html/_load_dlg_8cpp_source.html deleted file mode 100644 index 370d443..0000000 --- a/Doc/doxygen/html/_load_dlg_8cpp_source.html +++ /dev/null @@ -1,194 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/LoadDlg.cpp Source File - - - - - - - - - - - - - -
-
- - - - - - -
-
Starshatter_Open -
-
Open source Starshatter engine
-
-
- - - - - -
-
- -
-
-
- -
- - - - -
- -
- -
-
-
LoadDlg.cpp
-
-
-Go to the documentation of this file.
1 /* Project Starshatter 4.5
-
2  Destroyer Studios LLC
-
3  Copyright © 1997-2004. All Rights Reserved.
-
4 
-
5  SUBSYSTEM: Stars.exe
-
6  FILE: LoadDlg.cpp
-
7  AUTHOR: John DiCamillo
-
8 
-
9 
-
10  OVERVIEW
-
11  ========
-
12  Loading progress dialog box
-
13 */
-
14 
-
15 
-
16 #include "MemDebug.h"
-
17 #include "LoadDlg.h"
-
18 #include "Starshatter.h"
-
19 
-
20 #include "Game.h"
-
21 #include "DataLoader.h"
-
22 #include "Video.h"
-
23 #include "Keyboard.h"
-
24 #include "Mouse.h"
-
25 #include "ListBox.h"
-
26 #include "ComboBox.h"
-
27 #include "Slider.h"
-
28 #include "FormatUtil.h"
-
29 
-
30 // +--------------------------------------------------------------------+
-
31 
- -
33 : FormWindow(s, 0, 0, s->Width(), s->Height()),
-
34 progress(0), activity(0)
-
35 {
-
36  Init(def);
-
37 }
-
38 
- -
40 {
-
41 }
-
42 
-
43 void
- -
45 {
-
46  title = FindControl(100);
-
47  activity = FindControl(101);
-
48  progress = (Slider*) FindControl(102);
-
49 }
-
50 
-
51 // +--------------------------------------------------------------------+
-
52 
-
53 void
- -
55 {
- -
57 
-
58  if (stars) {
-
59  if (title) {
-
60  if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
- -
62  title->SetText(Game::GetText("LoadDlg.campaign"));
-
63 
-
64  else if (stars->GetGameMode() == Starshatter::MENU_MODE)
-
65  title->SetText(Game::GetText("LoadDlg.tac-ref"));
-
66 
-
67  else
-
68  title->SetText(Game::GetText("LoadDlg.mission"));
-
69  }
-
70 
-
71  activity->SetText(stars->GetLoadActivity());
- -
73  }
-
74 }
-
75 
-
76 // +--------------------------------------------------------------------+
-
77 
-
-
- - - - -- cgit v1.1