From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_light_8h_source.html | 213 +++++++++++++++++++++++++++++++++ 1 file changed, 213 insertions(+) create mode 100644 Doc/doxygen/html/_light_8h_source.html (limited to 'Doc/doxygen/html/_light_8h_source.html') diff --git a/Doc/doxygen/html/_light_8h_source.html b/Doc/doxygen/html/_light_8h_source.html new file mode 100644 index 0000000..f914122 --- /dev/null +++ b/Doc/doxygen/html/_light_8h_source.html @@ -0,0 +1,213 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Light.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Light.h
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+Go to the documentation of this file.
1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
+
5  SUBSYSTEM: nGenEx.lib
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6  FILE: Light.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
+
10  OVERVIEW
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11  ========
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12  Dynamic Light Source
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13 */
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14 
+
15 #ifndef Light_h
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16 #define Light_h
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17 
+
18 #include "Geometry.h"
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19 #include "Color.h"
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20 
+
21 // +--------------------------------------------------------------------+
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22 
+
23 #define LIGHT_DESTROY(x) if (x) { x->Destroy(); x = 0; }
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24 
+
25 // +--------------------------------------------------------------------+
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26 
+
27 class Scene;
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28 
+
29 // +--------------------------------------------------------------------+
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30 
+
31 class Light
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32 {
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33 public:
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34  static const char* TYPENAME() { return "Light"; }
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35 
+
36  enum TYPES {
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40  LIGHT_FORCE_DWORD = 0x7fffffff
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41  };
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42 
+
43  Light(float l=0.0f, float dl=1.0f, int time=-1);
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44  virtual ~Light();
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45 
+
46  int operator == (const Light& l) const { return id == l.id; }
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47 
+
48  // operations
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49  virtual void Update();
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50 
+
51  // accessors / mutators
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52  int Identity() const { return id; }
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53  Point Location() const { return loc; }
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54 
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55  DWORD Type() const { return type; }
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56  void SetType(DWORD t) { type = t; }
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57  float Intensity() const { return light; }
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58  void SetIntensity(float f) { light = f; }
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59  Color GetColor() const { return color; }
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60  void SetColor(Color c) { color = c; }
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61  bool IsActive() const { return active; }
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62  void SetActive(bool a) { active = a; }
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63  bool CastsShadow() const { return shadow; }
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64  void SetShadow(bool s) { shadow = s; }
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65 
+
66  bool IsPoint() const { return type == LIGHT_POINT; }
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67  bool IsSpot() const { return type == LIGHT_SPOT; }
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68  bool IsDirectional() const { return type == LIGHT_DIRECTIONAL; }
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69 
+
70  virtual void MoveTo(const Point& dst);
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71  virtual void TranslateBy(const Point& ref);
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72 
+
73  virtual int Life() const { return life; }
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74  virtual void Destroy();
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75  virtual Scene* GetScene() const { return scene; }
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76  virtual void SetScene(Scene*s) { scene = s; }
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77 
+
78 protected:
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79  static int id_key;
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80 
+
81  int id;
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82  DWORD type;
+ +
84  int life;
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85  float light;
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86  float dldt;
+ +
88  bool active;
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89  bool shadow;
+ +
91 };
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92 
+
93 // +--------------------------------------------------------------------+
+
94 
+
95 #endif Light_h
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96 
+
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+ + + + -- cgit v1.1