From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_joy_dlg_8cpp_source.html | 347 ----------------------------- 1 file changed, 347 deletions(-) delete mode 100644 Doc/doxygen/html/_joy_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_joy_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_joy_dlg_8cpp_source.html b/Doc/doxygen/html/_joy_dlg_8cpp_source.html deleted file mode 100644 index b226b73..0000000 --- a/Doc/doxygen/html/_joy_dlg_8cpp_source.html +++ /dev/null @@ -1,347 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/JoyDlg.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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JoyDlg.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: JoyDlg.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12 */
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13 
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14 #include "MemDebug.h"
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15 #include "JoyDlg.h"
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16 #include "KeyMap.h"
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17 #include "MenuScreen.h"
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18 #include "Starshatter.h"
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19 #include "FormatUtil.h"
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20 
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21 #include "Game.h"
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22 #include "ListBox.h"
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23 #include "ComboBox.h"
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24 #include "Button.h"
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25 #include "Joystick.h"
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26 
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27 // +--------------------------------------------------------------------+
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28 // DECLARE MAPPING FUNCTIONS:
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29 
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30 DEF_MAP_CLIENT(JoyDlg, OnApply);
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31 DEF_MAP_CLIENT(JoyDlg, OnCancel);
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32 DEF_MAP_CLIENT(JoyDlg, OnAxis);
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33 
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34 static const char* joy_axis_names[] = {
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35  "JoyDlg.axis.0",
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36  "JoyDlg.axis.1",
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37  "JoyDlg.axis.2",
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38  "JoyDlg.axis.3",
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39  "JoyDlg.axis.4",
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40  "JoyDlg.axis.5",
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41  "JoyDlg.axis.6",
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42  "JoyDlg.axis.7"
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43 };
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44 
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45 static int selected_axis = -1;
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46 static int sample_axis = -1;
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47 static int samples[8];
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48 
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49 static int map_axis[4];
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50 
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51 // +--------------------------------------------------------------------+
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52 
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54 : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
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55 apply(0), cancel(0), message(0)
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56 {
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57  Init(def);
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58 }
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59 
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61 {
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62 }
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63 
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64 void
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66 {
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67  if (apply)
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68  return;
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69 
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70  for (int i = 0; i < 4; i++) {
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71  axis_button[i] = (Button*) FindControl(201 + i);
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72  invert_checkbox[i] = (Button*) FindControl(301 + i);
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73 
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74  if (axis_button[i])
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76  }
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77 
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78  message = FindControl(11);
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79 
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80  apply = (Button*) FindControl(1);
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82 
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83  cancel = (Button*) FindControl(2);
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85 }
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86 
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87 // +--------------------------------------------------------------------+
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88 
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89 void
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91 {
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92  if (selected_axis >= 0 && selected_axis < 4) {
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93  Joystick* joystick = Joystick::GetInstance();
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94  if (joystick) {
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95  joystick->Acquire();
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96 
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97  int delta = 1000;
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98 
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99  for (int i = 0; i < 8; i++) {
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101 
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102  int d = a - samples[i];
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103  if (d < 0) d = -d;
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104 
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105  if (d > delta && samples[i] < 1e6) {
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106  delta = d;
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107  sample_axis = i;
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108  }
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109 
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110  samples[i] = a;
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111  }
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112 
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113  Button* b = axis_button[selected_axis];
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114 
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115  if (sample_axis >= 0) {
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116  b->SetText(Game::GetText(joy_axis_names[sample_axis]));
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117  map_axis[selected_axis] = sample_axis;
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118  }
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119 
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120  else
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121  b->SetText(Game::GetText("JoyDlg.select"));
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122  }
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123  }
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124 }
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125 
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126 // +--------------------------------------------------------------------+
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127 
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128 void
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130 {
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132 
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133  for (int i = 0; i < 4; i++) {
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134  Button* b = axis_button[i];
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135  if (b) {
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136  int map = Joystick::GetAxisMap(i) - KEY_JOY_AXIS_X;
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137  int inv = Joystick::GetAxisInv(i);
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138 
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139  if (map >= 0 && map < 8) {
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140  b->SetText(Game::GetText(joy_axis_names[map]));
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141  map_axis[i] = map;
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142  }
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143  else {
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144  b->SetText(Game::GetText("JoyDlg.unmapped"));
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145  }
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146 
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147  b->SetButtonState(0);
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148 
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149  invert_checkbox[i]->SetButtonState(inv ? 1 : 0);
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150  }
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151  }
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152 
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153  SetFocus();
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154 }
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155 
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156 // +--------------------------------------------------------------------+
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157 
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158 void
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160 {
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161  for (int i = 0; i < 4; i++) {
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162  int map = map_axis[i];
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163  Text name = Game::GetText("JoyDlg.unmapped");
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164  Button* b = axis_button[i];
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165 
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166  if (map >= 0 && map < 8)
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167  name = Game::GetText(joy_axis_names[map]);
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168 
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169  if (b) {
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170  if (b == event->window) {
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171  if (selected_axis == i) {
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172  b->SetText(name);
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173  b->SetButtonState(0);
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174  selected_axis = -1;
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175  }
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176  else {
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177  b->SetText(Game::GetText("JoyDlg.select"));
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178  b->SetButtonState(1);
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179  selected_axis = i;
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180  }
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181  }
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182  else {
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183  b->SetText(name);
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184  b->SetButtonState(0);
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185  }
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186  }
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187  }
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188 
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189  for (int i = 0; i < 8; i++) {
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190  samples[i] = 10000000;
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191  }
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192 }
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193 
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194 // +--------------------------------------------------------------------+
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195 
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196 void
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198 {
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200 
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201  if (stars) {
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202  KeyMap& keymap = stars->GetKeyMap();
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203 
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204  keymap.Bind(KEY_AXIS_YAW, map_axis[0]+KEY_JOY_AXIS_X, 0);
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205  keymap.Bind(KEY_AXIS_PITCH, map_axis[1]+KEY_JOY_AXIS_X, 0);
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206  keymap.Bind(KEY_AXIS_ROLL, map_axis[2]+KEY_JOY_AXIS_X, 0);
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207  keymap.Bind(KEY_AXIS_THROTTLE, map_axis[3]+KEY_JOY_AXIS_X, 0);
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208 
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209  keymap.Bind(KEY_AXIS_YAW_INVERT, invert_checkbox[0]->GetButtonState(), 0);
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210  keymap.Bind(KEY_AXIS_PITCH_INVERT, invert_checkbox[1]->GetButtonState(), 0);
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211  keymap.Bind(KEY_AXIS_ROLL_INVERT, invert_checkbox[2]->GetButtonState(), 0);
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212  keymap.Bind(KEY_AXIS_THROTTLE_INVERT, invert_checkbox[3]->GetButtonState(), 0);
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213 
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214  keymap.SaveKeyMap("key.cfg", 256);
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215 
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216  stars->MapKeys();
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217  }
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218 
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219  if (manager)
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220  manager->ShowCtlDlg();
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221 }
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222 
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223 void
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225 {
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226  if (manager)
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227  manager->ShowCtlDlg();
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228 }
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229 
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230 // +--------------------------------------------------------------------+
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