From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_instruction_8h_source.html | 283 +++++++++++++++++++++++++++ 1 file changed, 283 insertions(+) create mode 100644 Doc/doxygen/html/_instruction_8h_source.html (limited to 'Doc/doxygen/html/_instruction_8h_source.html') diff --git a/Doc/doxygen/html/_instruction_8h_source.html b/Doc/doxygen/html/_instruction_8h_source.html new file mode 100644 index 0000000..b17f4cf --- /dev/null +++ b/Doc/doxygen/html/_instruction_8h_source.html @@ -0,0 +1,283 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Instruction.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Instruction.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Instruction.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
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10  OVERVIEW
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11  ========
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12  Instruction (NavPoint / Order / Objective) class declaration
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13 */
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14 
+
15 #ifndef Instruction_h
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16 #define Instruction_h
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17 
+
18 #include "Types.h"
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19 #include "Geometry.h"
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20 #include "SimObject.h"
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21 #include "Text.h"
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22 #include "RLoc.h"
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23 
+
24 // +--------------------------------------------------------------------+
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25 
+
26 class Ship;
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27 
+
28 // +--------------------------------------------------------------------+
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29 
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30 class Instruction : public SimObserver
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31 {
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32 public:
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33  static const char* TYPENAME() { return "Instruction"; }
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34 
+
35  enum ACTION
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36  {
+ + + +
40  RTB,
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41 
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47  STRIKE, // ground attack
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48  ASSAULT, // starship attack
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50 
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51  //RECALL,
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52  //DEPLOY,
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53 
+ +
55  };
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56 
+
57  enum STATUS
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58  {
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65 
+ +
67  };
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68 
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69  enum FORMATION
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70  {
+ + +
73  BOX,
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75 
+ +
77  };
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78 
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79  enum PRIORITY
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80  {
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81  PRIMARY = 1,
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84  };
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85 
+
86  Instruction(int action, const char* tgt);
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87  Instruction(const char* rgn, Point loc, int act=VECTOR);
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88  Instruction(SimRegion* rgn, Point loc, int act=VECTOR);
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89  Instruction(const Instruction& instr);
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90  virtual ~Instruction();
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91 
+ +
93 
+
94  // accessors:
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95  static const char* ActionName(int a);
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96  static const char* StatusName(int s);
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97  static const char* FormationName(int f);
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98  static const char* PriorityName(int p);
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99 
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100  const char* RegionName() const { return rgn_name; }
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101  SimRegion* Region() const { return region; }
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102  Point Location() const;
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103  RLoc& GetRLoc() { return rloc; }
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104  int Action() const { return action; }
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105  int Status() const { return status; }
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106  int Formation() const { return formation; }
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107  int Speed() const { return speed; }
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108  int EMCON() const { return emcon; }
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109  int WeaponsFree() const { return wep_free; }
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110  int Priority() const { return priority; }
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111  int Farcast() const { return farcast; }
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112  double HoldTime() const { return hold_time; }
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113 
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114  const char* TargetName() const { return tgt_name; }
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115  const char* TargetDesc() const { return tgt_desc; }
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116  SimObject* GetTarget();
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117 
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118  void Evaluate(Ship* s);
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119  const char* GetShortDescription() const;
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120  const char* GetDescription() const;
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121 
+
122  // mutators:
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123  void SetRegion(SimRegion* r) { region = r; }
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124  void SetLocation(const Point& l);
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125  void SetAction(int s) { action = s; }
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126  void SetStatus(int s);
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127  void SetFormation(int s) { formation = s; }
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128  void SetSpeed(int s) { speed = s; }
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129  void SetEMCON(int e) { emcon = e; }
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130  void SetWeaponsFree(int f) { wep_free = f; }
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131  void SetPriority(int p) { priority = p; }
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132  void SetFarcast(int f) { farcast = f; }
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133  void SetHoldTime(double t) { hold_time = t; }
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134 
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135  void SetTarget(const char* n);
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136  void SetTarget(SimObject* s);
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137  void SetTargetDesc(const char* d);
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138  void ClearTarget();
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139 
+
140  virtual bool Update(SimObject* s);
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141  virtual const char* GetObserverName() const;
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142 
+
143 protected:
+ + + +
147  int action;
+ +
149  int status;
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150  int speed;
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151 
+ + + +
155  int emcon;
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156  int wep_free;
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157  int priority;
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158  int farcast;
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159 
+
160  double hold_time;
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161 };
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162 
+
163 // +--------------------------------------------------------------------+
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164 
+
165 #endif Instruction_h
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166 
+
+
+ + + + -- cgit v1.1