From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_i_a3_d_8_h_source.html | 245 +++++++++++++++++++++++++++++++ 1 file changed, 245 insertions(+) create mode 100644 Doc/doxygen/html/_i_a3_d_8_h_source.html (limited to 'Doc/doxygen/html/_i_a3_d_8_h_source.html') diff --git a/Doc/doxygen/html/_i_a3_d_8_h_source.html b/Doc/doxygen/html/_i_a3_d_8_h_source.html new file mode 100644 index 0000000..c32edac --- /dev/null +++ b/Doc/doxygen/html/_i_a3_d_8_h_source.html @@ -0,0 +1,245 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/IA3D.H Source File + + + + + + + + + + + + + +
+
+ + + + + + +
+
Starshatter_Open +
+
Open source Starshatter engine
+
+
+ + + + + +
+
+ +
+
+
+ +
+ + + + +
+ +
+ +
+
+
IA3D.H
+
+
+Go to the documentation of this file.
1 /*---------------------------------------------------------------------
+
2 *
+
3 * ia3d.h
+
4 *
+
5 *---------------------------------------------------------------------
+
6 *
+
7 * $Id: ia3d.h%v 1.1 1996/09/02 10:50:35 mike Exp mike $
+
8 *
+
9 *---------------------------------------------------------------------
+
10 *
+
11 * ia3d header file. It's the part the outside world needs to see.
+
12 *
+
13 *---------------------------------------------------------------------
+
14 *
+
15 * AUREAL SEMICONDUCTOR, INC. PROPRIETARY AND CONFIDENTIAL
+
16 * Copyright (c) 1996 Aureal Semiconductor, Inc. - All rights
+
17 * reserved.
+
18 *
+
19 *---------------------------------------------------------------------
+
20 */
+
21 
+
22 
+
23 #ifndef _IA3D_H_
+
24 #define _IA3D_H_
+
25 
+
26 #ifdef __cplusplus
+
27 extern "C" {
+
28 #endif
+
29 
+
30 
+
31  // A3d Class ID! {D8F1EEE0-F634-11cf-8700-00A0245D918B}
+
32  DEFINE_GUID(CLSID_A3d,
+
33  0xd8f1eee0, 0xf634, 0x11cf, 0x87, 0x0, 0x0, 0xa0, 0x24, 0x5d, 0x91, 0x8b);
+
34 
+
35  // A3d Interface ID! {D8F1EEE1-F634-11cf-8700-00A0245D918B}
+
36  DEFINE_GUID(IID_IA3d,
+
37  0xd8f1eee1, 0xf634, 0x11cf, 0x87, 0x0, 0x0, 0xa0, 0x24, 0x5d, 0x91, 0x8b);
+
38 
+
39 
+
40  // Bits for manipulating output modes
+
41 
+
42  // Values for bOutputMode
+
43 #define OUTPUT_MODE_STEREO 0x00000001
+
44 #define OUTPUT_MODE_QUAD 0x00000002
+
45 
+
46  // Values for FrontXtalkMode and bRearXtalkMode
+
47 #define OUTPUT_HEADPHONES 0x00000001 // headphones
+
48 #define OUTPUT_SPEAKERS_WIDE 0x00000002
+
49 #define OUTPUT_SPEAKERS_NARROW 0x00000003
+
50 
+
51  // Values for Resource Management Mode
+
52 #define A3D_RESOURCE_MODE_OFF 0x00000000
+
53 #define A3D_RESOURCE_MODE_NOTIFY 0x00000001
+
54 #define A3D_RESOURCE_MODE_DYNAMIC 0x00000002
+
55 
+
56  // Declare the IA3d Interface. It's not very complex at all.
+
57 
+
58 #undef INTERFACE
+
59 #define INTERFACE IA3d
+
60 
+
61  typedef struct IA3d *LPIA3D;
+
62 
+
63  DECLARE_INTERFACE_(IA3d, IUnknown)
+
64  {
+
65  // IUnknown
+
66  STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+
67  STDMETHOD_(ULONG,AddRef) (THIS) PURE;
+
68  STDMETHOD_(ULONG,Release) (THIS) PURE;
+
69 
+
70  // IA3d
+
71  STDMETHOD(SetOutputMode)(THIS_ DWORD dwFrontXtalkMode, DWORD dwBackXtalkMode, DWORD dwQuadMode) PURE;
+
72  STDMETHOD(GetOutputMode)(THIS_ DWORD *lpdwFrontXtalkMode, DWORD *lpdwBackXtalkMode, DWORD *lpdwQuadMode) PURE;
+
73 
+
74  STDMETHOD(SetResourceManagerMode) (THIS_ DWORD ) PURE;
+
75  STDMETHOD(GetResourceManagerMode) (THIS_ DWORD *) PURE;
+
76 
+
77  STDMETHOD(SetHFAbsorbFactor)(THIS_ FLOAT ) PURE;
+
78  STDMETHOD(GetHFAbsorbFactor)(THIS_ FLOAT *) PURE;
+
79 
+
80  };
+
81 
+
82 
+
83 
+
84 
+
85  // The library function that gets things going. It returns an interface
+
86  // pointer to DirectSound.
+
87 
+
88 #define A3D_OK 1 // A3dCreate returns this upon detection of A3D enabled hardware.
+
89 
+
90  _declspec (dllexport) HRESULT WINAPI
+
91  A3dCreate(GUID * lpGUID, LPDIRECTSOUND * ppDS, IUnknown FAR *pUnkOuter );
+
92 
+
93  // Usefull Macros for C folks.
+
94 
+
95 #if !defined(__cplusplus) || defined(CINTERFACE)
+
96 #define IA3d_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+
97 #define IA3d_AddRef(p) (p)->lpVtbl->AddRef(p)
+
98 #define IA3d_Release(p) (p)->lpVtbl->Release(p)
+
99 #define IA3d_SetOutputMode(p,a,b,c) (p)->lpVtbl->SetOutputMode(p,a,b,c)
+
100 #define IA3d_GetOutputMode(p,a,b,c) (p)->lpVtbl->GetOutputMode(p,a,b,c)
+
101 #define IA3d_SetResourceManagerMode(p,a) (p)->lpVtbl->SetResourceManagerMode(p,a)
+
102 #define IA3d_GetResourceManagerMode(p,a) (p)->lpVtbl->GetResourceManagerMode(p,a)
+
103 #define IA3d_SetHFAbsorbFactor(p,a) (p)->lpVtbl->SetHFAbsorbFactor(p,a)
+
104 #define IA3d_GetHFAbsorbFactor(p,a) (p)->lpVtbl->GetHFAbsorbFactor(p,a)
+
105 
+
106 
+
107 #else
+
108 #define IA3d_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+
109 #define IA3d_AddRef(p) (p)->AddRef()
+
110 #define IA3d_Release(p) (p)->Release()
+
111 #define IA3d_SetOutputMode(p,a,b,c) (p)->SetOutputMode(a,b,c)
+
112 #define IA3d_GetOutputMode(p,a,b,c) (p)->GetOutputMode(a,b,c)
+
113 #define IA3d_SetResourceManagerMode(p,a) (p)->SetResourceManagerMode(a)
+
114 #define IA3d_GetResourceManagerMode(p,a) (p)->GetResourceManagerMode(a)
+
115 #define IA3d_SetHFAbsorbFactor(p,a) (p)->SetHFAbsorbFactor(a)
+
116 #define IA3d_GetHFAbsorbFactor(p,a) (p)->GetHFAbsorbFactor(a)
+
117 
+
118 #endif
+
119 
+
120 
+
121 
+
122 #ifdef __cplusplus
+
123 };
+
124 #endif
+
125 
+
126 
+
127 
+
128 #endif // _IA3D_H_
+
+
+ + + + -- cgit v1.1