From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_hard_point_8h_source.html | 199 ---------------------------- 1 file changed, 199 deletions(-) delete mode 100644 Doc/doxygen/html/_hard_point_8h_source.html (limited to 'Doc/doxygen/html/_hard_point_8h_source.html') diff --git a/Doc/doxygen/html/_hard_point_8h_source.html b/Doc/doxygen/html/_hard_point_8h_source.html deleted file mode 100644 index f6dfb6e..0000000 --- a/Doc/doxygen/html/_hard_point_8h_source.html +++ /dev/null @@ -1,199 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/HardPoint.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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HardPoint.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: HardPoint.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Hard Point (gun or missile launcher) class
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13 */
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14 
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15 #ifndef HardPoint_h
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16 #define HardPoint_h
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17 
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18 #include "Types.h"
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19 #include "Geometry.h"
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20 #include "Text.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 class Weapon;
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25 class WeaponDesign;
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26 
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27 // +--------------------------------------------------------------------+
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28 
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29 class HardPoint
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30 {
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31 public:
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32  static const char* TYPENAME() { return "HardPoint"; }
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33 
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34  enum CONSTANTS { MAX_DESIGNS=8 };
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35 
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36  HardPoint(Vec3 muzzle, double az=0, double el=0);
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37  HardPoint(const HardPoint& rhs);
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38  virtual ~HardPoint();
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39 
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40  int operator==(const HardPoint& w) const { return this == &w; }
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41 
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42  virtual void AddDesign(WeaponDesign* dsn);
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43  virtual Weapon* CreateWeapon(int type_index=0);
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44  virtual double GetCarryMass(int type_index=0);
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45  WeaponDesign* GetWeaponDesign(int n) { return designs[n]; }
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46 
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47  virtual void Mount(Point loc, float rad, float hull=0.5f);
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48  Point MountLocation() const { return mount_rel; }
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49  double Radius() const { return radius; }
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50  double HullProtection() const { return hull_factor; }
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51 
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52  virtual const char* GetName() const { return name; }
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53  virtual void SetName(const char* s) { name = s; }
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54  virtual const char* GetAbbreviation() const { return abrv; }
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55  virtual void SetAbbreviation(const char* s) { abrv = s; }
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56  virtual const char* GetDesign() const { return sys_dsn; }
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57  virtual void SetDesign(const char* s) { sys_dsn = s; }
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58 
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59  virtual double GetAzimuth() const { return aim_azimuth; }
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60  virtual void SetAzimuth(double a) { aim_azimuth = (float) a; }
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61  virtual double GetElevation() const { return aim_elevation; }
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62  virtual void SetElevation(double e) { aim_elevation = (float) e; }
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63 
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64 protected:
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65  // Displayable name:
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72  float aim_azimuth;
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74 
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75  // Mounting:
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76  Point mount_rel; // object space
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77  float radius;
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78  float hull_factor;
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79 };
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80 
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81 #endif HardPoint_h
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82 
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