From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_hard_point_8cpp_source.html | 221 -------------------------- 1 file changed, 221 deletions(-) delete mode 100644 Doc/doxygen/html/_hard_point_8cpp_source.html (limited to 'Doc/doxygen/html/_hard_point_8cpp_source.html') diff --git a/Doc/doxygen/html/_hard_point_8cpp_source.html b/Doc/doxygen/html/_hard_point_8cpp_source.html deleted file mode 100644 index 16f030a..0000000 --- a/Doc/doxygen/html/_hard_point_8cpp_source.html +++ /dev/null @@ -1,221 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/HardPoint.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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HardPoint.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: HardPoint.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  HardPoint class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "HardPoint.h"
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17 #include "Weapon.h"
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18 #include "WeaponDesign.h"
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19 #include "Shot.h"
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20 #include "Ship.h"
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21 #include "Sim.h"
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22 
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23 // +----------------------------------------------------------------------+
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24 
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25 HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el)
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26 : aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc)
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27 {
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28  ZeroMemory(designs, sizeof(designs));
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29 }
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30 
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31 // +----------------------------------------------------------------------+
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32 
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34 : aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle),
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35 mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor)
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36 {
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37  CopyMemory(designs, h.designs, sizeof(designs));
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38 }
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39 
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40 // +--------------------------------------------------------------------+
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41 
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43 {
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44 }
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45 
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46 // +--------------------------------------------------------------------+
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47 
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48 void
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49 HardPoint::Mount(Point loc, float rad, float hull)
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50 {
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51  mount_rel = loc;
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52  radius = rad;
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53  hull_factor = hull;
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54 }
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55 
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56 // +--------------------------------------------------------------------+
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57 
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58 void
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60 {
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61  for (int i = 0; i < MAX_DESIGNS; i++) {
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62  if (!designs[i]) {
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63  designs[i] = d;
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64  return;
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65  }
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66  }
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67 }
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68 
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69 // +--------------------------------------------------------------------+
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70 
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71 Weapon*
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72 HardPoint::CreateWeapon(int type_index)
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73 {
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74  if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) {
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75  Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f);
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76  Vec3* muzzle_pt = &zero_pt;
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77 
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78  if (designs[type_index]->turret.length() == 0)
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79  muzzle_pt = &muzzle;
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80 
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81  Weapon* missile = new(__FILE__,__LINE__) Weapon(designs[type_index],
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82  1,
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83  muzzle_pt,
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86  missile->SetAbbreviation(GetAbbreviation());
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87  missile->Mount(mount_rel, radius, hull_factor);
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88  return missile;
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89  }
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90 
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91  return 0;
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92 }
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93 
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94 // +--------------------------------------------------------------------+
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95 
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96 double
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97 HardPoint::GetCarryMass(int type_index)
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98 {
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99  if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index])
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100  return designs[type_index]->carry_mass;
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101 
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102  return 0;
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103 }
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104 
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