From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_hangar_8h_source.html | 244 -------------------------------- 1 file changed, 244 deletions(-) delete mode 100644 Doc/doxygen/html/_hangar_8h_source.html (limited to 'Doc/doxygen/html/_hangar_8h_source.html') diff --git a/Doc/doxygen/html/_hangar_8h_source.html b/Doc/doxygen/html/_hangar_8h_source.html deleted file mode 100644 index 75be79d..0000000 --- a/Doc/doxygen/html/_hangar_8h_source.html +++ /dev/null @@ -1,244 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Hangar.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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Hangar.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Hangar.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Everything needed to store and maintain space craft
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13 
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14  See Also: FlightDeck
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15 */
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16 
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17 #ifndef Hangar_h
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18 #define Hangar_h
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19 
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20 #include "Types.h"
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21 #include "Geometry.h"
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22 #include "SimObject.h"
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23 #include "Text.h"
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24 
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25 // +--------------------------------------------------------------------+
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26 
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27 class Ship;
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28 class ShipDesign;
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29 class FlightDeck;
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30 class FlightDeckSlot;
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31 class Element;
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32 class HangarSlot;
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33 class InboundSlot;
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34 class CombatGroup;
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35 
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36 // +--------------------------------------------------------------------+
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37 
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38 class Hangar : public SimObserver
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39 {
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40 public:
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41  Hangar();
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42  Hangar(const Hangar& rhs);
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43  virtual ~Hangar();
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44 
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45  enum HANGAR_STATE { UNAVAIL = -2,
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46  MAINT = -1,
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47  STORAGE = 0,
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56  };
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57 
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58  enum CONSTANTS { MAX_SQUADRONS=10 };
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59 
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60  virtual void ExecFrame(double seconds);
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61  void SetShip(Ship* s) { ship = s; }
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62 
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63  virtual bool CreateSquadron(Text squadron, CombatGroup* g,
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64  const ShipDesign* design, int count, int iff=-1,
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65  int* def_load=0, int maint_count=0, int dead_count=0);
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66 
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67  // used only by net client to expedite creation of already active ships:
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68  virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout);
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69 
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70  virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false);
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71  virtual bool Ready(int squadron, int slot, FlightDeck* d);
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72  virtual bool Launch(int squadron, int slot);
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73  virtual bool StandDown(int squadron, int slot);
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74  virtual bool CanStow(Ship* s);
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75  virtual bool Stow(Ship* s);
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76  virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL);
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77  virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot);
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78  virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot);
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79  virtual bool FinishPrep(HangarSlot* slot);
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80  virtual void SetAllIFF(int iff);
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81 
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82  virtual bool Update(SimObject* obj);
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83  virtual const char* GetObserverName() const;
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84 
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85  // accessors:
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86  int NumSquadrons() const { return nsquadrons; }
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87  Text SquadronName(int n) const;
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88  int SquadronSize(int n) const;
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89  int SquadronIFF(int n) const;
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90  const ShipDesign* SquadronDesign(int n) const;
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91 
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92  int NumShipsReady(int squadron) const;
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93  int NumShipsMaint(int squadron) const;
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94  int NumShipsDead(int squadron) const;
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95  int NumSlotsEmpty() const;
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96 
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97  int GetActiveElements(List<Element>& active_list);
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98 
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99  const HangarSlot* GetSlot(int squadron, int index) const;
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100  Ship* GetShip(const HangarSlot* s) const;
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101  const ShipDesign* GetDesign(const HangarSlot* s) const;
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102  FlightDeck* GetFlightDeck(const HangarSlot* s) const;
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103  int GetFlightDeckSlot(const HangarSlot* s) const;
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104  int GetState(const HangarSlot* s) const;
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105  double TimeRemaining(const HangarSlot* s) const;
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106  Element* GetPackageElement(const HangarSlot* s) const;
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107  const int* GetLoadout(const HangarSlot* s) const;
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108  Text StatusName(const HangarSlot* s) const;
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109 
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110  int PreflightQueue(FlightDeck* d) const;
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111  DWORD GetLastPatrolLaunch() const;
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112  void SetLastPatrolLaunch(DWORD t);
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113 
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114 protected:
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121 };
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122 
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123 // +--------------------------------------------------------------------+
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124 
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125 
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126 #endif Hangar_h
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127 
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