From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_hangar_8h_source.html | 244 ++++++++++++++++++++++++++++++++ 1 file changed, 244 insertions(+) create mode 100644 Doc/doxygen/html/_hangar_8h_source.html (limited to 'Doc/doxygen/html/_hangar_8h_source.html') diff --git a/Doc/doxygen/html/_hangar_8h_source.html b/Doc/doxygen/html/_hangar_8h_source.html new file mode 100644 index 0000000..6625166 --- /dev/null +++ b/Doc/doxygen/html/_hangar_8h_source.html @@ -0,0 +1,244 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Hangar.h Source File + + + + + + + + + + + + + +
+
+ + + + + + +
+
Starshatter_Open +
+
Open source Starshatter engine
+
+
+ + + + + +
+
+ +
+
+
+ +
+ + + + +
+ +
+ +
+
+
Hangar.h
+
+
+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
+
6  FILE: Hangar.h
+
7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Everything needed to store and maintain space craft
+
13 
+
14  See Also: FlightDeck
+
15 */
+
16 
+
17 #ifndef Hangar_h
+
18 #define Hangar_h
+
19 
+
20 #include "Types.h"
+
21 #include "Geometry.h"
+
22 #include "SimObject.h"
+
23 #include "Text.h"
+
24 
+
25 // +--------------------------------------------------------------------+
+
26 
+
27 class Ship;
+
28 class ShipDesign;
+
29 class FlightDeck;
+
30 class FlightDeckSlot;
+
31 class Element;
+
32 class HangarSlot;
+
33 class InboundSlot;
+
34 class CombatGroup;
+
35 
+
36 // +--------------------------------------------------------------------+
+
37 
+
38 class Hangar : public SimObserver
+
39 {
+
40 public:
+
41  Hangar();
+
42  Hangar(const Hangar& rhs);
+
43  virtual ~Hangar();
+
44 
+
45  enum HANGAR_STATE { UNAVAIL = -2,
+
46  MAINT = -1,
+
47  STORAGE = 0,
+ + + + + + + + +
56  };
+
57 
+
58  enum CONSTANTS { MAX_SQUADRONS=10 };
+
59 
+
60  virtual void ExecFrame(double seconds);
+
61  void SetShip(Ship* s) { ship = s; }
+
62 
+
63  virtual bool CreateSquadron(Text squadron, CombatGroup* g,
+
64  const ShipDesign* design, int count, int iff=-1,
+
65  int* def_load=0, int maint_count=0, int dead_count=0);
+
66 
+
67  // used only by net client to expedite creation of already active ships:
+
68  virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout);
+
69 
+
70  virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false);
+
71  virtual bool Ready(int squadron, int slot, FlightDeck* d);
+
72  virtual bool Launch(int squadron, int slot);
+
73  virtual bool StandDown(int squadron, int slot);
+
74  virtual bool CanStow(Ship* s);
+
75  virtual bool Stow(Ship* s);
+
76  virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL);
+
77  virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot);
+
78  virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot);
+
79  virtual bool FinishPrep(HangarSlot* slot);
+
80  virtual void SetAllIFF(int iff);
+
81 
+
82  virtual bool Update(SimObject* obj);
+
83  virtual const char* GetObserverName() const;
+
84 
+
85  // accessors:
+
86  int NumSquadrons() const { return nsquadrons; }
+
87  Text SquadronName(int n) const;
+
88  int SquadronSize(int n) const;
+
89  int SquadronIFF(int n) const;
+
90  const ShipDesign* SquadronDesign(int n) const;
+
91 
+
92  int NumShipsReady(int squadron) const;
+
93  int NumShipsMaint(int squadron) const;
+
94  int NumShipsDead(int squadron) const;
+
95  int NumSlotsEmpty() const;
+
96 
+
97  int GetActiveElements(List<Element>& active_list);
+
98 
+
99  const HangarSlot* GetSlot(int squadron, int index) const;
+
100  Ship* GetShip(const HangarSlot* s) const;
+
101  const ShipDesign* GetDesign(const HangarSlot* s) const;
+
102  FlightDeck* GetFlightDeck(const HangarSlot* s) const;
+
103  int GetFlightDeckSlot(const HangarSlot* s) const;
+
104  int GetState(const HangarSlot* s) const;
+
105  double TimeRemaining(const HangarSlot* s) const;
+
106  Element* GetPackageElement(const HangarSlot* s) const;
+
107  const int* GetLoadout(const HangarSlot* s) const;
+
108  Text StatusName(const HangarSlot* s) const;
+
109 
+
110  int PreflightQueue(FlightDeck* d) const;
+
111  DWORD GetLastPatrolLaunch() const;
+
112  void SetLastPatrolLaunch(DWORD t);
+
113 
+
114 protected:
+ + + + + + +
121 };
+
122 
+
123 // +--------------------------------------------------------------------+
+
124 
+
125 
+
126 #endif Hangar_h
+
127 
+
+
+ + + + -- cgit v1.1