From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_game_screen_8h_source.html | 309 +++++++++++++++++++++++++++ 1 file changed, 309 insertions(+) create mode 100644 Doc/doxygen/html/_game_screen_8h_source.html (limited to 'Doc/doxygen/html/_game_screen_8h_source.html') diff --git a/Doc/doxygen/html/_game_screen_8h_source.html b/Doc/doxygen/html/_game_screen_8h_source.html new file mode 100644 index 0000000..a437858 --- /dev/null +++ b/Doc/doxygen/html/_game_screen_8h_source.html @@ -0,0 +1,309 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/GameScreen.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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GameScreen.h
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+
+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
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6  FILE: GameScreen.h
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7  AUTHOR: John DiCamillo
+
8 
+
9 */
+
10 
+
11 #ifndef GameScreen_h
+
12 #define GameScreen_h
+
13 
+
14 #include "Types.h"
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15 #include "Bitmap.h"
+
16 #include "Screen.h"
+
17 #include "BaseScreen.h"
+
18 
+
19 // +--------------------------------------------------------------------+
+
20 
+
21 class Screen;
+
22 class Sim;
+
23 class Window;
+
24 class Font;
+
25 
+
26 class NavDlg;
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27 class EngDlg;
+
28 class FltDlg;
+
29 class CtlDlg;
+
30 class JoyDlg;
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31 class KeyDlg;
+
32 class ModDlg;
+
33 class ModInfoDlg;
+
34 
+
35 class CameraDirector;
+
36 class DisplayView;
+
37 class HUDView;
+
38 class WepView;
+
39 class QuantumView;
+
40 class QuitView;
+
41 class RadioView;
+
42 class TacticalView;
+
43 class CameraView;
+
44 class PolyRender;
+
45 class Bitmap;
+
46 class DataLoader;
+
47 class Video;
+
48 class VideoFactory;
+
49 
+
50 // +--------------------------------------------------------------------+
+
51 
+
52 class GameScreen : public BaseScreen
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53 {
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54 public:
+
55  GameScreen();
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56  virtual ~GameScreen();
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57 
+
58  virtual void Setup(Screen* screen);
+
59  virtual void TearDown();
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60  virtual bool CloseTopmost();
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61 
+
62  virtual bool IsShown() const { return isShown; }
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63  virtual void Show();
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64  virtual void Hide();
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65 
+
66  virtual bool IsFormShown() const;
+
67  virtual void ShowExternal();
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68 
+
69  virtual void ShowNavDlg();
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70  virtual void HideNavDlg();
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71  virtual bool IsNavShown();
+
72  virtual NavDlg* GetNavDlg() { return navdlg; }
+
73 
+
74  virtual void ShowEngDlg();
+
75  virtual void HideEngDlg();
+
76  virtual bool IsEngShown();
+
77  virtual EngDlg* GetEngDlg() { return engdlg; }
+
78 
+
79  virtual void ShowFltDlg();
+
80  virtual void HideFltDlg();
+
81  virtual bool IsFltShown();
+
82  virtual FltDlg* GetFltDlg() { return fltdlg; }
+
83 
+
84  virtual void ShowCtlDlg();
+
85  virtual void HideCtlDlg();
+
86  virtual bool IsCtlShown();
+
87 
+
88  virtual void ShowJoyDlg();
+
89  virtual bool IsJoyShown();
+
90 
+
91  virtual void ShowKeyDlg();
+
92  virtual bool IsKeyShown();
+
93 
+
94 
+
95  virtual AudDlg* GetAudDlg() const { return auddlg; }
+
96  virtual VidDlg* GetVidDlg() const { return viddlg; }
+
97  virtual OptDlg* GetOptDlg() const { return optdlg; }
+
98  virtual CtlDlg* GetCtlDlg() const { return ctldlg; }
+
99  virtual JoyDlg* GetJoyDlg() const { return joydlg; }
+
100  virtual KeyDlg* GetKeyDlg() const { return keydlg; }
+
101  virtual ModDlg* GetModDlg() const { return moddlg; }
+
102  virtual ModInfoDlg* GetModInfoDlg() const { return modInfoDlg; }
+
103 
+
104  virtual void ShowAudDlg();
+
105  virtual void HideAudDlg();
+
106  virtual bool IsAudShown();
+
107 
+
108  virtual void ShowVidDlg();
+
109  virtual void HideVidDlg();
+
110  virtual bool IsVidShown();
+
111 
+
112  virtual void ShowOptDlg();
+
113  virtual void HideOptDlg();
+
114  virtual bool IsOptShown();
+
115 
+
116  virtual void ShowModDlg();
+
117  virtual void HideModDlg();
+
118  virtual bool IsModShown();
+
119 
+
120  virtual void ShowModInfoDlg();
+
121  virtual void HideModInfoDlg();
+
122  virtual bool IsModInfoShown();
+
123 
+
124  virtual void ApplyOptions();
+
125  virtual void CancelOptions();
+
126 
+
127  virtual void ShowWeaponsOverlay();
+
128  virtual void HideWeaponsOverlay();
+
129 
+
130  void SetFieldOfView(double fov);
+
131  double GetFieldOfView() const;
+
132  void CycleMFDMode(int mfd);
+
133  void CycleHUDMode();
+
134  void CycleHUDColor();
+
135  void CycleHUDWarn();
+
136  void FrameRate(double f);
+
137  void ExecFrame();
+
138 
+
139  static GameScreen* GetInstance() { return game_screen; }
+
140  CameraView* GetCameraView() const { return cam_view; }
+
141  Bitmap* GetLensFlare(int index);
+
142 
+
143 private:
+
144  void HideAll();
+
145 
+
146  Sim* sim;
+
147  Screen* screen;
+
148 
+
149  Window* gamewin;
+
150  NavDlg* navdlg;
+
151  EngDlg* engdlg;
+
152  FltDlg* fltdlg;
+
153  CtlDlg* ctldlg;
+
154  KeyDlg* keydlg;
+
155  JoyDlg* joydlg;
+
156  AudDlg* auddlg;
+
157  VidDlg* viddlg;
+
158  OptDlg* optdlg;
+
159  ModDlg* moddlg;
+
160  ModInfoDlg* modInfoDlg;
+
161 
+
162  Font* HUDfont;
+
163  Font* GUIfont;
+
164  Font* GUI_small_font;
+
165  Font* title_font;
+
166 
+
167  Bitmap* flare1;
+
168  Bitmap* flare2;
+
169  Bitmap* flare3;
+
170  Bitmap* flare4;
+
171 
+
172  CameraDirector* cam_dir;
+
173  DisplayView* disp_view;
+
174  HUDView* hud_view;
+
175  WepView* wep_view;
+
176  QuantumView* quantum_view;
+
177  QuitView* quit_view;
+
178  TacticalView* tac_view;
+
179  RadioView* radio_view;
+
180  CameraView* cam_view;
+
181  DataLoader* loader;
+
182 
+
183  double frame_rate;
+
184  bool isShown;
+
185 
+
186  static GameScreen* game_screen;
+
187 };
+
188 
+
189 // +--------------------------------------------------------------------+
+
190 
+
191 #endif GameScreen_h
+
192 
+
+
+ + + + -- cgit v1.1