From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_game_screen_8cpp_source.html | 1371 ------------------------ 1 file changed, 1371 deletions(-) delete mode 100644 Doc/doxygen/html/_game_screen_8cpp_source.html (limited to 'Doc/doxygen/html/_game_screen_8cpp_source.html') diff --git a/Doc/doxygen/html/_game_screen_8cpp_source.html b/Doc/doxygen/html/_game_screen_8cpp_source.html deleted file mode 100644 index 31b1384..0000000 --- a/Doc/doxygen/html/_game_screen_8cpp_source.html +++ /dev/null @@ -1,1371 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/GameScreen.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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- -
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- -
- - - - -
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- -
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-
GameScreen.cpp
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-
-Go to the documentation of this file.
1 /* Project Starshatter 4.5
-
2  Destroyer Studios LLC
-
3  Copyright © 1997-2004. All Rights Reserved.
-
4 
-
5  SUBSYSTEM: Stars
-
6  FILE: GameScreen.cpp
-
7  AUTHOR: John DiCamillo
-
8 
-
9 */
-
10 
-
11 #include "MemDebug.h"
-
12 #include "GameScreen.h"
-
13 
-
14 #include "Sim.h"
-
15 #include "Ship.h"
-
16 #include "DisplayView.h"
-
17 #include "HUDView.h"
-
18 #include "HUDSounds.h"
-
19 #include "WepView.h"
-
20 #include "QuantumView.h"
-
21 #include "QuitView.h"
-
22 #include "RadioView.h"
-
23 #include "TacticalView.h"
-
24 #include "NavDlg.h"
-
25 #include "EngDlg.h"
-
26 #include "FltDlg.h"
-
27 #include "AudDlg.h"
-
28 #include "VidDlg.h"
-
29 #include "OptDlg.h"
-
30 #include "CtlDlg.h"
-
31 #include "KeyDlg.h"
-
32 #include "JoyDlg.h"
-
33 #include "ModDlg.h"
-
34 #include "ModInfoDlg.h"
-
35 #include "FormDef.h"
-
36 #include "Starshatter.h"
-
37 #include "CameraDirector.h"
-
38 
-
39 #include "Game.h"
-
40 #include "Video.h"
-
41 #include "Screen.h"
-
42 #include "Window.h"
-
43 #include "ActiveWindow.h"
-
44 #include "Keyboard.h"
-
45 #include "Mouse.h"
-
46 #include "MouseController.h"
-
47 #include "CameraView.h"
-
48 #include "FadeView.h"
-
49 #include "Color.h"
-
50 #include "Bitmap.h"
-
51 #include "Font.h"
-
52 #include "FontMgr.h"
-
53 #include "EventDispatch.h"
-
54 #include "DataLoader.h"
-
55 #include "Resource.h"
-
56 
-
57 // +--------------------------------------------------------------------+
-
58 
-
59 GameScreen* GameScreen::game_screen = 0;
-
60 
-
61 static MouseController* mouse_con = 0;
-
62 static bool mouse_active = false;
-
63 
-
64 // +--------------------------------------------------------------------+
-
65 
- -
67 : screen(0), gamewin(0),
-
68 navdlg(0), wep_view(0), engdlg(0), fltdlg(0),
-
69 HUDfont(0), GUIfont(0), GUI_small_font(0), title_font(0), cam_view(0),
-
70 isShown(false), disp_view(0), hud_view(0), tac_view(0), radio_view(0),
-
71 quantum_view(0), quit_view(0), ctldlg(0), joydlg(0), keydlg(0), auddlg(0),
-
72 viddlg(0), moddlg(0), modInfoDlg(0),
-
73 flare1(0), flare2(0), flare3(0), flare4(0),
-
74 optdlg(0), cam_dir(0), sim(0)
-
75 {
-
76  cam_dir = new(__FILE__,__LINE__) CameraDirector;
-
77  sim = Sim::GetSim();
-
78  loader = DataLoader::GetLoader();
-
79 
-
80  // find the fonts:
-
81  HUDfont = FontMgr::Find("HUD");
-
82  GUIfont = FontMgr::Find("GUI");
-
83  GUI_small_font = FontMgr::Find("GUIsmall");
-
84  title_font = FontMgr::Find("Title");
-
85 
-
86  loader->LoadTexture("flare0+.pcx", flare1, Bitmap::BMP_TRANSLUCENT);
-
87  loader->LoadTexture("flare2.pcx", flare2, Bitmap::BMP_TRANSLUCENT);
-
88  loader->LoadTexture("flare3.pcx", flare3, Bitmap::BMP_TRANSLUCENT);
-
89  loader->LoadTexture("flare4.pcx", flare4, Bitmap::BMP_TRANSLUCENT);
-
90 
-
91  mouse_con = MouseController::GetInstance();
-
92  game_screen = this;
-
93 }
-
94 
- -
96 {
-
97  TearDown();
-
98  game_screen = 0;
-
99 }
-
100 
-
101 // +--------------------------------------------------------------------+
-
102 
-
103 void
- -
105 {
-
106  if (!s)
-
107  return;
-
108 
-
109  screen = s;
-
110 
-
111  loader->UseFileSystem(true);
-
112 
-
113  // create windows
-
114  gamewin = new(__FILE__,__LINE__) Window(screen, 0, 0, screen->Width(), screen->Height());
-
115 
-
116  // attach views to windows (back to front)
-
117  // fade in:
-
118  gamewin->AddView(new(__FILE__,__LINE__) FadeView(gamewin, 1, 0, 0));
-
119 
-
120  // camera:
-
121  cam_dir = CameraDirector::GetInstance();
-
122  cam_view = new(__FILE__,__LINE__) CameraView(gamewin, cam_dir->GetCamera(), 0);
-
123 
-
124  if (cam_view)
-
125  gamewin->AddView(cam_view);
-
126 
-
127  // HUD:
-
128  hud_view = new(__FILE__,__LINE__) HUDView(gamewin);
-
129  gamewin->AddView(hud_view);
-
130 
-
131  wep_view = new(__FILE__,__LINE__) WepView(gamewin);
-
132  gamewin->AddView(wep_view);
-
133 
-
134  quantum_view = new(__FILE__,__LINE__) QuantumView(gamewin);
-
135  gamewin->AddView(quantum_view);
-
136 
-
137  radio_view = new(__FILE__,__LINE__) RadioView(gamewin);
-
138  gamewin->AddView(radio_view);
-
139 
-
140  tac_view = new(__FILE__,__LINE__) TacticalView(gamewin, this);
-
141  gamewin->AddView(tac_view);
-
142 
-
143  disp_view = DisplayView::GetInstance();
-
144 
-
145  // note: quit view must be last in chain
-
146  // so it can release window surface
-
147  quit_view = new(__FILE__,__LINE__) QuitView(gamewin);
-
148  gamewin->AddView(quit_view);
-
149 
- -
151 
-
152  // initialize lens flare bitmaps:
-
153  if (stars->LensFlare()) {
-
154  cam_view->LensFlareElements(flare1, flare4, flare2, flare3);
-
155  cam_view->LensFlare(true);
-
156  }
-
157 
-
158  // if lens flare disabled, just create the corona:
-
159  else if (stars->Corona()) {
-
160  cam_view->LensFlareElements(flare1, 0, 0, 0);
-
161  cam_view->LensFlare(true);
-
162  }
-
163 
-
164  screen->AddWindow(gamewin);
-
165 
-
166  FormDef aud_def("AudDlg", 0);
-
167  aud_def.Load("AudDlg");
-
168  auddlg = new(__FILE__,__LINE__) AudDlg(screen, aud_def, this);
-
169 
-
170  FormDef ctl_def("CtlDlg", 0);
-
171  ctl_def.Load("CtlDlg");
-
172  ctldlg = new(__FILE__,__LINE__) CtlDlg(screen, ctl_def, this);
-
173 
-
174  FormDef opt_def("OptDlg", 0);
-
175  opt_def.Load("OptDlg");
-
176  optdlg = new(__FILE__,__LINE__) OptDlg(screen, opt_def, this);
-
177 
-
178  FormDef vid_def("VidDlg", 0);
-
179  vid_def.Load("VidDlg");
-
180  viddlg = new(__FILE__,__LINE__) VidDlg(screen, vid_def, this);
-
181 
-
182  FormDef mod_def("ModDlg", 0);
-
183  mod_def.Load("ModDlg");
-
184  moddlg = new(__FILE__,__LINE__) ModDlg(screen, mod_def, this);
-
185 
-
186  FormDef joy_def("JoyDlg", 0);
-
187  joy_def.Load("JoyDlg");
-
188  joydlg = new(__FILE__,__LINE__) JoyDlg(screen, joy_def, this);
-
189 
-
190  FormDef key_def("KeyDlg", 0);
-
191  key_def.Load("KeyDlg");
-
192  keydlg = new(__FILE__,__LINE__) KeyDlg(screen, key_def, this);
-
193 
-
194  FormDef mod_info_def("ModInfoDlg", 0);
-
195  mod_info_def.Load("ModInfoDlg");
-
196  modInfoDlg = new(__FILE__,__LINE__) ModInfoDlg(screen, mod_info_def, this);
-
197 
-
198  FormDef nav_def("NavDlg", 0);
-
199  nav_def.Load("NavDlg");
-
200  navdlg = new(__FILE__,__LINE__) NavDlg(screen, nav_def, this);
-
201 
-
202  FormDef eng_def("EngDlg", 0);
-
203  eng_def.Load("EngDlg");
-
204  engdlg = new(__FILE__,__LINE__) EngDlg(screen, eng_def, this);
-
205 
-
206  FormDef flt_def("FltDlg", 0);
-
207  flt_def.Load("FltDlg");
-
208  fltdlg = new(__FILE__,__LINE__) FltDlg(screen, flt_def, this);
-
209 
-
210  if (engdlg) engdlg->Hide();
-
211  if (fltdlg) fltdlg->Hide();
-
212  if (navdlg) navdlg->Hide();
-
213  if (auddlg) auddlg->Hide();
-
214  if (viddlg) viddlg->Hide();
-
215  if (optdlg) optdlg->Hide();
-
216  if (ctldlg) ctldlg->Hide();
-
217  if (keydlg) keydlg->Hide();
-
218  if (joydlg) joydlg->Hide();
-
219  if (moddlg) moddlg->Hide();
-
220  if (modInfoDlg) modInfoDlg->Hide();
-
221 
- -
223 
-
224  frame_rate = 0;
-
225 
- -
227 }
-
228 
-
229 // +--------------------------------------------------------------------+
-
230 
-
231 void
- -
233 {
-
234  if (gamewin && disp_view)
-
235  gamewin->DelView(disp_view);
-
236 
-
237  if (screen) {
-
238  screen->DelWindow(engdlg);
-
239  screen->DelWindow(fltdlg);
-
240  screen->DelWindow(navdlg);
-
241  screen->DelWindow(modInfoDlg);
-
242  screen->DelWindow(auddlg);
-
243  screen->DelWindow(viddlg);
-
244  screen->DelWindow(optdlg);
-
245  screen->DelWindow(moddlg);
-
246  screen->DelWindow(ctldlg);
-
247  screen->DelWindow(keydlg);
-
248  screen->DelWindow(joydlg);
-
249  screen->DelWindow(gamewin);
-
250  }
-
251 
-
252  delete engdlg;
-
253  delete fltdlg;
-
254  delete navdlg;
-
255  delete modInfoDlg;
-
256  delete auddlg;
-
257  delete viddlg;
-
258  delete optdlg;
-
259  delete moddlg;
-
260  delete ctldlg;
-
261  delete keydlg;
-
262  delete joydlg;
-
263  delete gamewin;
-
264  delete cam_dir;
-
265 
-
266  engdlg = 0;
-
267  fltdlg = 0;
-
268  navdlg = 0;
-
269  modInfoDlg = 0;
-
270  auddlg = 0;
-
271  viddlg = 0;
-
272  optdlg = 0;
-
273  moddlg = 0;
-
274  ctldlg = 0;
-
275  keydlg = 0;
-
276  joydlg = 0;
-
277  gamewin = 0;
-
278  screen = 0;
-
279  cam_dir = 0;
-
280  cam_view = 0;
-
281  disp_view = 0;
-
282 }
-
283 
-
284 // +--------------------------------------------------------------------+
-
285 
-
286 void
- -
288 {
-
289  frame_rate = f;
-
290 }
-
291 
-
292 // +--------------------------------------------------------------------+
-
293 
-
294 void
- -
296 {
-
297  cam_view->SetFieldOfView(fov);
-
298 }
-
299 
-
300 // +--------------------------------------------------------------------+
-
301 
-
302 double
- -
304 {
-
305  return cam_view->GetFieldOfView();
-
306 }
-
307 
-
308 // +--------------------------------------------------------------------+
-
309 
-
310 Bitmap*
- -
312 {
-
313  switch (index) {
-
314  case 0: return flare1;
-
315  case 1: return flare2;
-
316  case 2: return flare3;
-
317  case 3: return flare4;
-
318  }
-
319 
-
320  return 0;
-
321 }
-
322 
-
323 // +--------------------------------------------------------------------+
-
324 
-
325 void
- -
327 {
-
328  sim = Sim::GetSim();
-
329 
-
330  if (sim) {
-
331  cam_view->UseCamera(CameraDirector::GetInstance()->GetCamera());
-
332  cam_view->UseScene(sim->GetScene());
-
333 
-
334  Ship* player = sim->GetPlayerShip();
-
335 
-
336  if (player) {
-
337  bool dialog_showing = false;
-
338 
-
339  if (hud_view) {
-
340  hud_view->UseCameraView(cam_view);
-
341  hud_view->ExecFrame();
-
342  }
-
343 
-
344  if (quit_view && quit_view->IsMenuShown()) {
-
345  quit_view->ExecFrame();
-
346  dialog_showing = true;
-
347  }
-
348 
-
349  if (navdlg && navdlg->IsShown()) {
-
350  navdlg->SetShip(player);
-
351  navdlg->ExecFrame();
-
352  dialog_showing = true;
-
353  }
-
354 
-
355  if (engdlg && engdlg->IsShown()) {
-
356  engdlg->SetShip(player);
-
357  engdlg->ExecFrame();
-
358  dialog_showing = true;
-
359  }
-
360 
-
361  if (fltdlg && fltdlg->IsShown()) {
-
362  fltdlg->SetShip(player);
-
363  fltdlg->ExecFrame();
-
364  dialog_showing = true;
-
365  }
-
366 
-
367  if (auddlg && auddlg->IsShown()) {
-
368  auddlg->ExecFrame();
-
369  dialog_showing = true;
-
370  }
-
371 
-
372  if (viddlg && viddlg->IsShown()) {
-
373  viddlg->ExecFrame();
-
374  dialog_showing = true;
-
375  }
-
376 
-
377  if (optdlg && optdlg->IsShown()) {
-
378  optdlg->ExecFrame();
-
379  dialog_showing = true;
-
380  }
-
381 
-
382  if (ctldlg && ctldlg->IsShown()) {
-
383  ctldlg->ExecFrame();
-
384  dialog_showing = true;
-
385  }
-
386 
-
387  if (keydlg && keydlg->IsShown()) {
-
388  keydlg->ExecFrame();
-
389  dialog_showing = true;
-
390  }
-
391 
-
392  if (joydlg && joydlg->IsShown()) {
-
393  joydlg->ExecFrame();
-
394  dialog_showing = true;
-
395  }
-
396 
-
397  if (moddlg && moddlg->IsShown()) {
-
398  moddlg->ExecFrame();
-
399  dialog_showing = true;
-
400  }
-
401 
-
402  if (quantum_view && !dialog_showing) {
-
403  quantum_view->ExecFrame();
-
404  }
-
405 
-
406  if (radio_view && !dialog_showing) {
-
407  radio_view->ExecFrame();
-
408  }
-
409 
-
410  if (wep_view && !dialog_showing) {
-
411  wep_view->ExecFrame();
-
412  }
-
413 
-
414  if (tac_view && !dialog_showing) {
-
415  if (cam_view)
-
416  tac_view->UseProjector(cam_view->GetProjector());
-
417  tac_view->ExecFrame();
-
418  }
-
419  }
-
420 
-
421  if (disp_view) {
-
422  disp_view->ExecFrame();
-
423  }
-
424  }
-
425 
- -
427 
-
428  if (stars) {
-
429  if (stars->LensFlare()) {
-
430  cam_view->LensFlareElements(flare1, flare4, flare2, flare3);
-
431  cam_view->LensFlare(true);
-
432  }
-
433 
-
434  else if (stars->Corona()) {
-
435  cam_view->LensFlareElements(flare1, 0, 0, 0);
-
436  cam_view->LensFlare(true);
-
437  }
-
438 
-
439  else {
-
440  cam_view->LensFlare(false);
-
441  }
-
442  }
-
443 }
-
444 
-
445 // +--------------------------------------------------------------------+
-
446 
-
447 void
- -
449 {
-
450  if (hud_view)
-
451  hud_view->CycleMFDMode(mfd);
-
452 }
-
453 
-
454 void
- -
456 {
-
457  if (hud_view)
-
458  hud_view->CycleHUDMode();
-
459 }
-
460 
-
461 void
- -
463 {
-
464  if (hud_view)
-
465  hud_view->CycleHUDColor();
-
466 }
-
467 
-
468 void
- -
470 {
-
471  if (hud_view)
-
472  hud_view->CycleHUDWarn();
-
473 }
-
474 
-
475 // +--------------------------------------------------------------------+
-
476 
-
477 bool
- -
479 {
-
480  bool processed = false;
-
481 
-
482  if (!gamewin) return processed;
-
483 
-
484  if (navdlg && navdlg->IsShown()) {
-
485  HideNavDlg();
-
486  processed = true;
-
487  }
-
488 
-
489  else if (engdlg && engdlg->IsShown()) {
-
490  HideEngDlg();
-
491  processed = true;
-
492  }
-
493 
-
494  else if (fltdlg && fltdlg->IsShown()) {
-
495  HideFltDlg();
-
496  processed = true;
-
497  }
-
498 
-
499  else if (modInfoDlg && modInfoDlg->IsShown()) {
-
500  HideModInfoDlg();
-
501  processed = true;
-
502  }
-
503 
-
504  else if (keydlg && keydlg->IsShown()) {
-
505  ShowCtlDlg();
-
506  processed = true;
-
507  }
-
508 
-
509  else if (joydlg && joydlg->IsShown()) {
-
510  ShowCtlDlg();
-
511  processed = true;
-
512  }
-
513 
-
514  else if (auddlg && auddlg->IsShown()) {
-
515  CancelOptions();
-
516  processed = true;
-
517  }
-
518 
-
519  else if (viddlg && viddlg->IsShown()) {
-
520  CancelOptions();
-
521  processed = true;
-
522  }
-
523 
-
524  else if (optdlg && optdlg->IsShown()) {
-
525  CancelOptions();
-
526  processed = true;
-
527  }
-
528 
-
529  else if (moddlg && moddlg->IsShown()) {
-
530  CancelOptions();
-
531  processed = true;
-
532  }
-
533 
-
534  else if (ctldlg && ctldlg->IsShown()) {
-
535  CancelOptions();
-
536  processed = true;
-
537  }
-
538 
-
539  else if (quantum_view && quantum_view->IsMenuShown()) {
-
540  quantum_view->CloseMenu();
-
541  processed = true;
-
542  }
-
543 
-
544  else if (quit_view && quit_view->IsMenuShown()) {
-
545  quit_view->CloseMenu();
-
546  processed = true;
-
547  }
-
548 
-
549  else if (radio_view && radio_view->IsMenuShown()) {
-
550  radio_view->CloseMenu();
-
551  processed = true;
-
552  }
-
553 
-
554  return processed;
-
555 }
-
556 
-
557 static Window* old_disp_win = 0;
-
558 
-
559 void
- -
561 {
-
562  if (!isShown) {
-
563  screen->AddWindow(gamewin);
-
564  isShown = true;
-
565 
-
566  if (disp_view) {
-
567  old_disp_win = disp_view->GetWindow();
-
568 
-
569  disp_view->SetWindow(gamewin);
-
570  gamewin->AddView(disp_view);
-
571  }
-
572  }
-
573 }
-
574 
-
575 void
- -
577 {
-
578  if (isShown) {
-
579  HideAll();
-
580 
-
581  if (disp_view && gamewin) {
-
582  gamewin->DelView(disp_view);
-
583  disp_view->SetWindow(old_disp_win);
-
584  }
-
585 
-
586  if (engdlg) engdlg->SetShip(0);
-
587  if (fltdlg) fltdlg->SetShip(0);
-
588  if (navdlg) navdlg->SetShip(0);
-
589 
- -
591 
-
592  screen->DelWindow(gamewin);
-
593  isShown = false;
-
594  }
-
595 }
-
596 
-
597 // +--------------------------------------------------------------------+
-
598 
-
599 bool
- -
601 {
-
602  bool form_shown = false;
-
603 
-
604  if (navdlg && navdlg->IsShown())
-
605  form_shown = true;
-
606 
-
607  else if (engdlg && engdlg->IsShown())
-
608  form_shown = true;
-
609 
-
610  else if (fltdlg && fltdlg->IsShown())
-
611  form_shown = true;
-
612 
-
613  else if (auddlg && auddlg->IsShown())
-
614  form_shown = true;
-
615 
-
616  else if (viddlg && viddlg->IsShown())
-
617  form_shown = true;
-
618 
-
619  else if (optdlg && optdlg->IsShown())
-
620  form_shown = true;
-
621 
-
622  else if (moddlg && moddlg->IsShown())
-
623  form_shown = true;
-
624 
-
625  else if (ctldlg && ctldlg->IsShown())
-
626  form_shown = true;
-
627 
-
628  else if (keydlg && keydlg->IsShown())
-
629  form_shown = true;
-
630 
-
631  else if (joydlg && joydlg->IsShown())
-
632  form_shown = true;
-
633 
-
634  return form_shown;
-
635 }
-
636 
-
637 // +--------------------------------------------------------------------+
-
638 
-
639 void
- -
641 {
-
642  if (!gamewin) return;
-
643 
-
644  if ((navdlg && navdlg->IsShown()) ||
-
645  (engdlg && engdlg->IsShown()) ||
-
646  (fltdlg && fltdlg->IsShown()) ||
-
647  (auddlg && auddlg->IsShown()) ||
-
648  (viddlg && viddlg->IsShown()) ||
-
649  (optdlg && optdlg->IsShown()) ||
-
650  (moddlg && moddlg->IsShown()) ||
-
651  (ctldlg && ctldlg->IsShown()) ||
-
652  (keydlg && keydlg->IsShown()) ||
-
653  (joydlg && joydlg->IsShown()))
-
654  return;
-
655 
-
656  gamewin->MoveTo(Rect(0, 0, screen->Width(), screen->Height()));
-
657  screen->AddWindow(gamewin);
-
658 }
-
659 
-
660 // +--------------------------------------------------------------------+
-
661 
-
662 void
- -
664 {
-
665  if (!gamewin) return;
-
666 
-
667  if (navdlg && !navdlg->IsShown()) {
-
668  HideAll();
-
669 
-
670  navdlg->SetSystem(sim->GetStarSystem());
-
671  navdlg->SetShip(sim->GetPlayerShip());
-
672  navdlg->Show();
-
673 
-
674  if (mouse_con) {
-
675  mouse_active = mouse_con->Active();
-
676  mouse_con->SetActive(false);
-
677  }
-
678 
-
679  Mouse::Show(true);
-
680  }
-
681  else {
-
682  HideNavDlg();
-
683  }
-
684 }
-
685 
-
686 // +--------------------------------------------------------------------+
-
687 
-
688 void
- -
690 {
-
691  if (!gamewin) return;
-
692 
-
693  if (navdlg && navdlg->IsShown()) {
-
694  navdlg->Hide();
-
695 
-
696  if (mouse_con)
-
697  mouse_con->SetActive(mouse_active);
-
698 
-
699  Mouse::Show(false);
-
700  screen->AddWindow(gamewin);
-
701  }
-
702 }
-
703 
-
704 // +--------------------------------------------------------------------+
-
705 
-
706 bool
- -
708 {
-
709  return gamewin && navdlg && navdlg->IsShown();
-
710 }
-
711 
-
712 // +--------------------------------------------------------------------+
-
713 
-
714 void
- -
716 {
-
717  if (!gamewin) return;
-
718 
-
719  if (engdlg && !engdlg->IsShown()) {
-
720  HideAll();
-
721 
-
722  engdlg->SetShip(sim->GetPlayerShip());
-
723  engdlg->Show();
-
724 
-
725  if (mouse_con) {
-
726  mouse_active = mouse_con->Active();
-
727  mouse_con->SetActive(false);
-
728  }
-
729 
-
730  Mouse::Show(true);
-
731  }
-
732  else {
-
733  HideEngDlg();
-
734  }
-
735 }
-
736 
-
737 // +--------------------------------------------------------------------+
-
738 
-
739 void
- -
741 {
-
742  if (!gamewin) return;
-
743 
-
744  if (engdlg && engdlg->IsShown()) {
-
745  engdlg->Hide();
-
746 
-
747  if (mouse_con)
-
748  mouse_con->SetActive(mouse_active);
-
749 
-
750  Mouse::Show(false);
-
751  screen->AddWindow(gamewin);
-
752  }
-
753 }
-
754 
-
755 // +--------------------------------------------------------------------+
-
756 
-
757 bool
- -
759 {
-
760  return gamewin && engdlg && engdlg->IsShown();
-
761 }
-
762 
-
763 // +--------------------------------------------------------------------+
-
764 
-
765 void
- -
767 {
-
768  if (!gamewin) return;
-
769 
-
770  if (fltdlg && !fltdlg->IsShown()) {
-
771  HideAll();
-
772 
-
773  fltdlg->SetShip(sim->GetPlayerShip());
-
774  fltdlg->Show();
-
775 
-
776  if (mouse_con) {
-
777  mouse_active = mouse_con->Active();
-
778  mouse_con->SetActive(false);
-
779  }
-
780 
-
781  Mouse::Show(true);
-
782  }
-
783  else {
-
784  HideFltDlg();
-
785  }
-
786 }
-
787 
-
788 // +--------------------------------------------------------------------+
-
789 
-
790 void
- -
792 {
-
793  if (!gamewin) return;
-
794 
-
795  if (fltdlg && fltdlg->IsShown()) {
-
796  fltdlg->Hide();
-
797 
-
798  if (mouse_con)
-
799  mouse_con->SetActive(mouse_active);
-
800 
-
801  Mouse::Show(false);
-
802  screen->AddWindow(gamewin);
-
803  }
-
804 }
-
805 
-
806 // +--------------------------------------------------------------------+
-
807 
-
808 bool
- -
810 {
-
811  return gamewin && fltdlg && fltdlg->IsShown();
-
812 }
-
813 
-
814 // +--------------------------------------------------------------------+
-
815 
-
816 void
- -
818 {
-
819  if (auddlg) {
-
820  if (quit_view) {
-
821  quit_view->CloseMenu();
-
822  Starshatter::GetInstance()->Pause(true);
-
823  }
-
824 
-
825  HideAll();
-
826 
-
827  auddlg->Show();
-
828  auddlg->SetTopMost(true);
-
829 
-
830  if (mouse_con) {
-
831  mouse_active = mouse_con->Active();
-
832  mouse_con->SetActive(false);
-
833  }
-
834 
-
835  Mouse::Show(true);
-
836  }
-
837 }
-
838 
-
839 // +--------------------------------------------------------------------+
-
840 
-
841 void
- -
843 {
-
844  if (auddlg && auddlg->IsShown()) {
-
845  auddlg->Hide();
-
846  Mouse::Show(false);
-
847  screen->AddWindow(gamewin);
-
848 
-
849  if (quit_view)
-
850  quit_view->ShowMenu();
-
851  }
-
852 }
-
853 
-
854 // +--------------------------------------------------------------------+
-
855 
-
856 bool
- -
858 {
-
859  return auddlg && auddlg->IsShown();
-
860 }
-
861 
-
862 // +--------------------------------------------------------------------+
-
863 
-
864 void
- -
866 {
-
867  if (viddlg) {
-
868  if (quit_view) {
-
869  quit_view->CloseMenu();
-
870  Starshatter::GetInstance()->Pause(true);
-
871  }
-
872 
-
873  HideAll();
-
874 
-
875  viddlg->Show();
-
876  viddlg->SetTopMost(true);
-
877 
-
878  if (mouse_con) {
-
879  mouse_active = mouse_con->Active();
-
880  mouse_con->SetActive(false);
-
881  }
-
882 
-
883  Mouse::Show(true);
-
884  }
-
885 }
-
886 
-
887 // +--------------------------------------------------------------------+
-
888 
-
889 void
- -
891 {
-
892  if (viddlg && viddlg->IsShown()) {
-
893  viddlg->Hide();
-
894  Mouse::Show(false);
-
895  screen->AddWindow(gamewin);
-
896 
-
897  if (quit_view)
-
898  quit_view->ShowMenu();
-
899  }
-
900 }
-
901 
-
902 // +--------------------------------------------------------------------+
-
903 
-
904 bool
- -
906 {
-
907  return viddlg && viddlg->IsShown();
-
908 }
-
909 
-
910 // +--------------------------------------------------------------------+
-
911 
-
912 void
- -
914 {
-
915  if (optdlg) {
-
916  if (quit_view) {
-
917  quit_view->CloseMenu();
-
918  Starshatter::GetInstance()->Pause(true);
-
919  }
-
920 
-
921  HideAll();
-
922 
-
923  optdlg->Show();
-
924  optdlg->SetTopMost(true);
-
925 
-
926  if (mouse_con) {
-
927  mouse_active = mouse_con->Active();
-
928  mouse_con->SetActive(false);
-
929  }
-
930 
-
931  Mouse::Show(true);
-
932  }
-
933 }
-
934 
-
935 // +--------------------------------------------------------------------+
-
936 
-
937 void
- -
939 {
-
940  if (optdlg && optdlg->IsShown()) {
-
941  optdlg->Hide();
-
942  Mouse::Show(false);
-
943  screen->AddWindow(gamewin);
-
944 
-
945  if (quit_view)
-
946  quit_view->ShowMenu();
-
947  }
-
948 }
-
949 
-
950 // +--------------------------------------------------------------------+
-
951 
-
952 bool
- -
954 {
-
955  return optdlg && optdlg->IsShown();
-
956 }
-
957 
-
958 // +--------------------------------------------------------------------+
-
959 
-
960 void
- -
962 {
-
963  if (moddlg) {
-
964  if (quit_view) {
-
965  quit_view->CloseMenu();
-
966  Starshatter::GetInstance()->Pause(true);
-
967  }
-
968 
-
969  HideAll();
-
970 
-
971  moddlg->Show();
-
972  moddlg->SetTopMost(true);
-
973 
-
974  if (mouse_con) {
-
975  mouse_active = mouse_con->Active();
-
976  mouse_con->SetActive(false);
-
977  }
-
978 
-
979  Mouse::Show(true);
-
980  }
-
981 }
-
982 
-
983 // +--------------------------------------------------------------------+
-
984 
-
985 void
- -
987 {
-
988  if (moddlg && moddlg->IsShown()) {
-
989  moddlg->Hide();
-
990  Mouse::Show(false);
-
991  screen->AddWindow(gamewin);
-
992 
-
993  if (quit_view)
-
994  quit_view->ShowMenu();
-
995  }
-
996 }
-
997 
-
998 // +--------------------------------------------------------------------+
-
999 
-
1000 bool
- -
1002 {
-
1003  return moddlg && moddlg->IsShown();
-
1004 }
-
1005 
-
1006 // +--------------------------------------------------------------------+
-
1007 
-
1008 void
- -
1010 {
-
1011  if (moddlg && modInfoDlg) {
-
1012  if (quit_view) {
-
1013  quit_view->CloseMenu();
-
1014  Starshatter::GetInstance()->Pause(true);
-
1015  }
-
1016 
-
1017  HideAll();
-
1018 
-
1019  moddlg->Show();
-
1020  moddlg->SetTopMost(false);
-
1021 
-
1022  modInfoDlg->Show();
-
1023  modInfoDlg->SetTopMost(true);
-
1024 
-
1025  if (mouse_con) {
-
1026  mouse_active = mouse_con->Active();
-
1027  mouse_con->SetActive(false);
-
1028  }
-
1029 
-
1030  Mouse::Show(true);
-
1031  }
-
1032 }
-
1033 
-
1034 // +--------------------------------------------------------------------+
-
1035 
-
1036 void
- -
1038 {
-
1039  ShowModDlg();
-
1040 }
-
1041 
-
1042 // +--------------------------------------------------------------------+
-
1043 
-
1044 bool
- -
1046 {
-
1047  return modInfoDlg && modInfoDlg->IsShown();
-
1048 }
-
1049 
-
1050 // +--------------------------------------------------------------------+
-
1051 
-
1052 void
- -
1054 {
-
1055  if (ctldlg) {
-
1056  if (quit_view) {
-
1057  quit_view->CloseMenu();
-
1058  Starshatter::GetInstance()->Pause(true);
-
1059  }
-
1060 
-
1061  HideAll();
-
1062 
-
1063  ctldlg->Show();
-
1064  ctldlg->SetTopMost(true);
-
1065 
-
1066  if (mouse_con) {
-
1067  mouse_active = mouse_con->Active();
-
1068  mouse_con->SetActive(false);
-
1069  }
-
1070 
-
1071  Mouse::Show(true);
-
1072  }
-
1073 }
-
1074 
-
1075 // +--------------------------------------------------------------------+
-
1076 
-
1077 void
- -
1079 {
-
1080  if (ctldlg && ctldlg->IsShown()) {
-
1081  ctldlg->Hide();
-
1082  Mouse::Show(false);
-
1083  screen->AddWindow(gamewin);
-
1084 
-
1085  if (quit_view)
-
1086  quit_view->ShowMenu();
-
1087  }
-
1088 }
-
1089 
-
1090 // +--------------------------------------------------------------------+
-
1091 
-
1092 bool
- -
1094 {
-
1095  return ctldlg && ctldlg->IsShown();
-
1096 }
-
1097 
-
1098 // +--------------------------------------------------------------------+
-
1099 
-
1100 void
- -
1102 {
-
1103  if (keydlg) {
-
1104  if (quit_view) {
-
1105  quit_view->CloseMenu();
-
1106  Starshatter::GetInstance()->Pause(true);
-
1107  }
-
1108 
-
1109  HideAll();
-
1110 
-
1111  if (ctldlg) {
-
1112  ctldlg->Show();
-
1113  ctldlg->SetTopMost(false);
-
1114  }
-
1115 
-
1116  if (keydlg) keydlg->Show();
-
1117 
-
1118  if (mouse_con) {
-
1119  mouse_con->SetActive(false);
-
1120  }
-
1121 
-
1122  Mouse::Show(true);
-
1123  }
-
1124 }
-
1125 
-
1126 // +--------------------------------------------------------------------+
-
1127 
-
1128 bool
- -
1130 {
-
1131  return keydlg && keydlg->IsShown();
-
1132 }
-
1133 
-
1134 // +--------------------------------------------------------------------+
-
1135 
-
1136 void
- -
1138 {
-
1139  if (joydlg) {
-
1140  if (quit_view) {
-
1141  quit_view->CloseMenu();
-
1142  Starshatter::GetInstance()->Pause(true);
-
1143  }
-
1144 
-
1145  HideAll();
-
1146 
-
1147  if (ctldlg) {
-
1148  ctldlg->Show();
-
1149  ctldlg->SetTopMost(false);
-
1150  }
-
1151 
-
1152  if (joydlg) joydlg->Show();
-
1153 
-
1154  if (mouse_con) {
-
1155  mouse_con->SetActive(false);
-
1156  }
-
1157 
-
1158  Mouse::Show(true);
-
1159  }
-
1160 }
-
1161 
-
1162 // +--------------------------------------------------------------------+
-
1163 
-
1164 bool
- -
1166 {
-
1167  return joydlg && joydlg->IsShown();
-
1168 }
-
1169 
-
1170 // +--------------------------------------------------------------------+
-
1171 
-
1172 void
- -
1174 {
-
1175  if (wep_view)
-
1176  wep_view->CycleOverlayMode();
-
1177 }
-
1178 
-
1179 void
- -
1181 {
-
1182  if (wep_view)
-
1183  wep_view->SetOverlayMode(0);
-
1184 }
-
1185 
-
1186 // +--------------------------------------------------------------------+
-
1187 
-
1188 void
-
1189 GameScreen::HideAll()
-
1190 {
-
1191  screen->DelWindow(gamewin);
-
1192 
-
1193  if (engdlg) engdlg->Hide();
-
1194  if (fltdlg) fltdlg->Hide();
-
1195  if (navdlg) navdlg->Hide();
-
1196  if (auddlg) auddlg->Hide();
-
1197  if (viddlg) viddlg->Hide();
-
1198  if (optdlg) optdlg->Hide();
-
1199  if (moddlg) moddlg->Hide();
-
1200  if (modInfoDlg) modInfoDlg->Hide();
-
1201  if (ctldlg) ctldlg->Hide();
-
1202  if (keydlg) keydlg->Hide();
-
1203  if (joydlg) joydlg->Hide();
-
1204 }
-
1205 
-
1206 // +--------------------------------------------------------------------+
-
1207 
-
1208 void
- -
1210 {
-
1211  if (ctldlg) ctldlg->Apply();
-
1212  if (optdlg) optdlg->Apply();
-
1213  if (auddlg) auddlg->Apply();
-
1214  if (viddlg) viddlg->Apply();
-
1215 
-
1216  if (engdlg) engdlg->Hide();
-
1217  if (fltdlg) fltdlg->Hide();
-
1218  if (navdlg) navdlg->Hide();
-
1219  if (ctldlg) ctldlg->Hide();
-
1220  if (auddlg) auddlg->Hide();
-
1221  if (viddlg) viddlg->Hide();
-
1222  if (optdlg) optdlg->Hide();
-
1223  if (moddlg) moddlg->Hide();
-
1224  if (keydlg) keydlg->Hide();
-
1225  if (joydlg) joydlg->Hide();
-
1226 
-
1227  Mouse::Show(false);
-
1228  screen->AddWindow(gamewin);
-
1229  Starshatter::GetInstance()->Pause(false);
-
1230 }
-
1231 
-
1232 void
- -
1234 {
-
1235  if (ctldlg) ctldlg->Cancel();
-
1236  if (optdlg) optdlg->Cancel();
-
1237  if (auddlg) auddlg->Cancel();
-
1238  if (viddlg) viddlg->Cancel();
-
1239 
-
1240  if (engdlg) engdlg->Hide();
-
1241  if (fltdlg) fltdlg->Hide();
-
1242  if (navdlg) navdlg->Hide();
-
1243  if (ctldlg) ctldlg->Hide();
-
1244  if (auddlg) auddlg->Hide();
-
1245  if (viddlg) viddlg->Hide();
-
1246  if (optdlg) optdlg->Hide();
-
1247  if (moddlg) moddlg->Hide();
-
1248  if (keydlg) keydlg->Hide();
-
1249  if (joydlg) joydlg->Hide();
-
1250 
-
1251  Mouse::Show(false);
-
1252  screen->AddWindow(gamewin);
-
1253  Starshatter::GetInstance()->Pause(false);
-
1254 }
-
-
- - - - -- cgit v1.1