From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_game_8h_source.html | 337 ---------------------------------- 1 file changed, 337 deletions(-) delete mode 100644 Doc/doxygen/html/_game_8h_source.html (limited to 'Doc/doxygen/html/_game_8h_source.html') diff --git a/Doc/doxygen/html/_game_8h_source.html b/Doc/doxygen/html/_game_8h_source.html deleted file mode 100644 index 44e3dd2..0000000 --- a/Doc/doxygen/html/_game_8h_source.html +++ /dev/null @@ -1,337 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Game.h Source File - - - - - - - - - - - - - -
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Game.h
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1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: nGenEx.lib
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6  FILE: Game.h
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7  AUTHOR: John DiCamillo
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8 
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9 */
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10 
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11 #ifndef Game_h
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12 #define Game_h
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13 
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14 #include "Types.h"
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15 #include "Screen.h"
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16 #include "Video.h"
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17 
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18 // +--------------------------------------------------------------------+
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19 
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20 void Print(const char* fmt, ...);
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21 
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22 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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23 
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24 void FlushKeys();
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25 void BufferKey(int vkey);
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26 int GetKey();
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27 int GetKeyPlus(int& key, int& shift);
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28 
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29 extern "C" bool ProfileGameLoop(void);
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30 
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31 // +--------------------------------------------------------------------+
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32 
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33 class ContentBundle;
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34 class Locale;
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35 class Universe;
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36 class Sound;
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37 class SoundCard;
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38 class Video;
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39 class VideoFactory;
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40 class VideoSettings;
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41 class AviFile;
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42 class Text;
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43 
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44 // +--------------------------------------------------------------------+
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45 
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46 class Game
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47 {
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48 public:
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49  static const char* TYPENAME() { return "Game"; }
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51 
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52  Game();
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53  virtual ~Game();
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54 
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55  //
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56  // MAIN GAME FUNCTIONALITY:
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57  //
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58 
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59  virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
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60  virtual int Run();
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61  virtual void Exit();
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62  virtual bool OnPaint() { return false; }
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63  virtual bool OnHelp() { return false; }
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64 
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65  virtual void Activate(bool f);
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66  virtual void Pause(bool f);
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67  int Status() const { return status; }
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68 
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69  virtual void ScreenCapture(const char* name = 0);
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70  virtual void AVICapture(const char* fname = 0);
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71 
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72  const RenderStats& GetPolyStats() { return stats; }
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73 
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74  //
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75  // GENERAL GAME CLASS UTILITY METHODS:
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76  //
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77 
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78  static void Panic(const char* msg=0);
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79  static bool DisplayModeSupported(int w, int h, int bpp);
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80  static int MaxTexSize();
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81  static int MaxTexAspect();
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82  static int GammaLevel();
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83  static void SetGammaLevel(int g);
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84  static void SetMaxTexSize(int n);
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85 
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86  static DWORD RealTime();
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87  static DWORD GameTime();
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88  static DWORD TimeCompression();
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89  static void SetTimeCompression(DWORD comp);
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90  static DWORD Frame();
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91  static void ResetGameTime();
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92  static void SkipGameTime(double seconds);
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93 
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94  static double FrameRate();
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95  static double FrameTime();
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96  static double GUITime();
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99  static double GetMaxFrameLength() { return max_frame_length; }
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100  static double GetMinFrameLength() { return min_frame_length; }
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101 
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102  static Game* GetInstance();
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103  static Video* GetVideo();
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104  static Color GetScreenColor();
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105  static void SetScreenColor(Color c);
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106  static int GetScreenWidth();
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107  static int GetScreenHeight();
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108 
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109  static bool Active() { return active; }
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110  static bool Paused() { return paused; }
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111  static bool Server() { return server; }
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112  static bool ShowMouse() { return show_mouse; }
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113  static bool IsWindowed();
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114 
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115  static HINSTANCE GetHINST();
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116  static HWND GetHWND();
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117 
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118  static void UseLocale(Locale* locale);
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119  static Text GetText(const char* key);
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120 
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121  static const char* GetPanicMessage() { return panicbuf; }
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122 
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123  virtual bool GameLoop();
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124  virtual void UpdateWorld();
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125  virtual void GameState();
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126  virtual void UpdateScreen();
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127  virtual void CollectStats();
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128 
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129  virtual bool InitApplication(HINSTANCE);
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130  virtual bool InitInstance(HINSTANCE, int);
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131  virtual bool InitContent();
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132  virtual bool InitGame();
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133  virtual bool InitVideo();
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134  virtual bool ResizeVideo();
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135  virtual bool ResetVideo();
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136  virtual bool ToggleFullscreen();
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137  virtual bool AdjustWindowForChange();
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138 
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139  virtual bool SetupPalette();
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140  virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv);
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141  virtual void ShowStats();
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142 
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143 protected:
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144  friend bool ProfileGameLoop(void);
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145  friend LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam);
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146 
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154  int gamma;
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156 
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158  DWORD totaltime;
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159 
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160  PALETTEENTRY standard_palette[256];
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161  BYTE inverse_palette[32768];
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162 
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163  HINSTANCE hInst;
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164  HWND hwnd;
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165  HMENU hmenu;
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166  DWORD winstyle;
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167 
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168  char* app_name;
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169  char* title_text;
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171 
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172  // Internal variables for the state of the app
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174  bool is_active;
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181  DWORD window_style; // Saved window style for mode switches
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182  RECT bounds_rect; // Saved window bounds for mode switches
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183  RECT client_rect; // Saved client area size for mode switches
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184 
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185 
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186  double gui_seconds;
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187  double seconds;
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188  double frame_rate;
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193 
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194  int status;
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197 
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199 
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200  static bool active;
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201  static bool paused;
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202  static bool server;
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203  static bool show_mouse;
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204  static DWORD base_game_time;
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205  static DWORD real_time;
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206  static DWORD game_time;
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207  static DWORD time_comp;
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208  static DWORD frame_number;
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209 
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210  static double max_frame_length;
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211  static double min_frame_length;
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212 
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213  static char panicbuf[256];
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214 };
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215 
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216 // +--------------------------------------------------------------------+
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217 
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218 #endif Game_h
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219 
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220 
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