From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_game_8h_source.html | 337 ++++++++++++++++++++++++++++++++++ 1 file changed, 337 insertions(+) create mode 100644 Doc/doxygen/html/_game_8h_source.html (limited to 'Doc/doxygen/html/_game_8h_source.html') diff --git a/Doc/doxygen/html/_game_8h_source.html b/Doc/doxygen/html/_game_8h_source.html new file mode 100644 index 0000000..9706e01 --- /dev/null +++ b/Doc/doxygen/html/_game_8h_source.html @@ -0,0 +1,337 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/Game.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Game.h
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+Go to the documentation of this file.
1 /* Project nGenEx
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: nGenEx.lib
+
6  FILE: Game.h
+
7  AUTHOR: John DiCamillo
+
8 
+
9 */
+
10 
+
11 #ifndef Game_h
+
12 #define Game_h
+
13 
+
14 #include "Types.h"
+
15 #include "Screen.h"
+
16 #include "Video.h"
+
17 
+
18 // +--------------------------------------------------------------------+
+
19 
+
20 void Print(const char* fmt, ...);
+
21 
+
22 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
+
23 
+
24 void FlushKeys();
+
25 void BufferKey(int vkey);
+
26 int GetKey();
+
27 int GetKeyPlus(int& key, int& shift);
+
28 
+
29 extern "C" bool ProfileGameLoop(void);
+
30 
+
31 // +--------------------------------------------------------------------+
+
32 
+
33 class ContentBundle;
+
34 class Locale;
+
35 class Universe;
+
36 class Sound;
+
37 class SoundCard;
+
38 class Video;
+
39 class VideoFactory;
+
40 class VideoSettings;
+
41 class AviFile;
+
42 class Text;
+
43 
+
44 // +--------------------------------------------------------------------+
+
45 
+
46 class Game
+
47 {
+
48 public:
+
49  static const char* TYPENAME() { return "Game"; }
+ +
51 
+
52  Game();
+
53  virtual ~Game();
+
54 
+
55  //
+
56  // MAIN GAME FUNCTIONALITY:
+
57  //
+
58 
+
59  virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
+
60  virtual int Run();
+
61  virtual void Exit();
+
62  virtual bool OnPaint() { return false; }
+
63  virtual bool OnHelp() { return false; }
+
64 
+
65  virtual void Activate(bool f);
+
66  virtual void Pause(bool f);
+
67  int Status() const { return status; }
+
68 
+
69  virtual void ScreenCapture(const char* name = 0);
+
70  virtual void AVICapture(const char* fname = 0);
+
71 
+
72  const RenderStats& GetPolyStats() { return stats; }
+
73 
+
74  //
+
75  // GENERAL GAME CLASS UTILITY METHODS:
+
76  //
+
77 
+
78  static void Panic(const char* msg=0);
+
79  static bool DisplayModeSupported(int w, int h, int bpp);
+
80  static int MaxTexSize();
+
81  static int MaxTexAspect();
+
82  static int GammaLevel();
+
83  static void SetGammaLevel(int g);
+
84  static void SetMaxTexSize(int n);
+
85 
+
86  static DWORD RealTime();
+
87  static DWORD GameTime();
+
88  static DWORD TimeCompression();
+
89  static void SetTimeCompression(DWORD comp);
+
90  static DWORD Frame();
+
91  static void ResetGameTime();
+
92  static void SkipGameTime(double seconds);
+
93 
+
94  static double FrameRate();
+
95  static double FrameTime();
+
96  static double GUITime();
+ + +
99  static double GetMaxFrameLength() { return max_frame_length; }
+
100  static double GetMinFrameLength() { return min_frame_length; }
+
101 
+
102  static Game* GetInstance();
+
103  static Video* GetVideo();
+
104  static Color GetScreenColor();
+
105  static void SetScreenColor(Color c);
+
106  static int GetScreenWidth();
+
107  static int GetScreenHeight();
+
108 
+
109  static bool Active() { return active; }
+
110  static bool Paused() { return paused; }
+
111  static bool Server() { return server; }
+
112  static bool ShowMouse() { return show_mouse; }
+
113  static bool IsWindowed();
+
114 
+
115  static HINSTANCE GetHINST();
+
116  static HWND GetHWND();
+
117 
+
118  static void UseLocale(Locale* locale);
+
119  static Text GetText(const char* key);
+
120 
+
121  static const char* GetPanicMessage() { return panicbuf; }
+
122 
+
123  virtual bool GameLoop();
+
124  virtual void UpdateWorld();
+
125  virtual void GameState();
+
126  virtual void UpdateScreen();
+
127  virtual void CollectStats();
+
128 
+
129  virtual bool InitApplication(HINSTANCE);
+
130  virtual bool InitInstance(HINSTANCE, int);
+
131  virtual bool InitContent();
+
132  virtual bool InitGame();
+
133  virtual bool InitVideo();
+
134  virtual bool ResizeVideo();
+
135  virtual bool ResetVideo();
+
136  virtual bool ToggleFullscreen();
+
137  virtual bool AdjustWindowForChange();
+
138 
+
139  virtual bool SetupPalette();
+
140  virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv);
+
141  virtual void ShowStats();
+
142 
+
143 protected:
+
144  friend bool ProfileGameLoop(void);
+
145  friend LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam);
+
146 
+ + + + + + + +
154  int gamma;
+ +
156 
+ +
158  DWORD totaltime;
+
159 
+
160  PALETTEENTRY standard_palette[256];
+
161  BYTE inverse_palette[32768];
+
162 
+
163  HINSTANCE hInst;
+
164  HWND hwnd;
+
165  HMENU hmenu;
+
166  DWORD winstyle;
+
167 
+
168  char* app_name;
+
169  char* title_text;
+ +
171 
+
172  // Internal variables for the state of the app
+ +
174  bool is_active;
+ + + + + + +
181  DWORD window_style; // Saved window style for mode switches
+
182  RECT bounds_rect; // Saved window bounds for mode switches
+
183  RECT client_rect; // Saved client area size for mode switches
+
184 
+
185 
+
186  double gui_seconds;
+
187  double seconds;
+
188  double frame_rate;
+ + + + +
193 
+
194  int status;
+ + +
197 
+ +
199 
+
200  static bool active;
+
201  static bool paused;
+
202  static bool server;
+
203  static bool show_mouse;
+
204  static DWORD base_game_time;
+
205  static DWORD real_time;
+
206  static DWORD game_time;
+
207  static DWORD time_comp;
+
208  static DWORD frame_number;
+
209 
+
210  static double max_frame_length;
+
211  static double min_frame_length;
+
212 
+
213  static char panicbuf[256];
+
214 };
+
215 
+
216 // +--------------------------------------------------------------------+
+
217 
+
218 #endif Game_h
+
219 
+
220 
+
+
+ + + + -- cgit v1.1