From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- .../html/_fighter_tactical_a_i_8h_source.html | 173 --------------------- 1 file changed, 173 deletions(-) delete mode 100644 Doc/doxygen/html/_fighter_tactical_a_i_8h_source.html (limited to 'Doc/doxygen/html/_fighter_tactical_a_i_8h_source.html') diff --git a/Doc/doxygen/html/_fighter_tactical_a_i_8h_source.html b/Doc/doxygen/html/_fighter_tactical_a_i_8h_source.html deleted file mode 100644 index c5af2bc..0000000 --- a/Doc/doxygen/html/_fighter_tactical_a_i_8h_source.html +++ /dev/null @@ -1,173 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/FighterTacticalAI.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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FighterTacticalAI.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: FighterTacticalAI.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Fighter-specific mid-level (tactical) AI
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13 */
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14 
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15 #ifndef FighterTacticalAI_h
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16 #define FighterTacticalAI_h
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17 
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18 #include "Types.h"
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19 #include "TacticalAI.h"
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20 #include "List.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 class WeaponGroup;
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25 
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26 // +--------------------------------------------------------------------+
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27 
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29 {
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30 public:
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32  virtual ~FighterTacticalAI();
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33 
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34 protected:
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35  virtual bool CheckFlightPlan();
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36  virtual bool IsStrikeComplete(Instruction* instr=0);
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37 
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38  virtual void SelectTarget();
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39  virtual void SelectTargetDirected(Ship* tgt=0);
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40  virtual void SelectTargetOpportunity();
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41  virtual void FindFormationSlot(int formation);
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42  virtual void FindThreat();
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43 
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44  virtual void SelectSecondaryForTarget(Ship* tgt);
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45  virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);
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46 
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47  bool winchester[4];
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50  int ai_level;
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51 };
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52 
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53 // +--------------------------------------------------------------------+
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54 
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55 #endif FighterTacticalAI_h
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56 
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