From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_fighter_a_i_8h_source.html | 202 --------------------------- 1 file changed, 202 deletions(-) delete mode 100644 Doc/doxygen/html/_fighter_a_i_8h_source.html (limited to 'Doc/doxygen/html/_fighter_a_i_8h_source.html') diff --git a/Doc/doxygen/html/_fighter_a_i_8h_source.html b/Doc/doxygen/html/_fighter_a_i_8h_source.html deleted file mode 100644 index 5f55212..0000000 --- a/Doc/doxygen/html/_fighter_a_i_8h_source.html +++ /dev/null @@ -1,202 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/FighterAI.h Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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FighterAI.h
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: FighterAI.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Fighter (low-level) Artifical Intelligence class
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13 */
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14 
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15 #ifndef FighterAI_h
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16 #define FighterAI_h
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17 
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18 #include "Types.h"
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19 #include "ShipAI.h"
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20 
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21 // +--------------------------------------------------------------------+
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22 
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23 class Ship;
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24 class Shot;
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25 class InboundSlot;
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26 
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27 // +--------------------------------------------------------------------+
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28 
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29 class FighterAI : public ShipAI
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30 {
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31 public:
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32  FighterAI(SimObject* s);
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33  virtual ~FighterAI();
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34 
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35  virtual void ExecFrame(double seconds);
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36  virtual int Subframe() const { return true; }
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37 
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38  // convert the goal point from world to local coords:
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39  virtual void FindObjective();
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40  virtual void FindObjectiveNavPoint();
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41 
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42 protected:
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43  // behaviors:
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44  virtual Steer AvoidTerrain();
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45  virtual Steer SeekTarget();
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46  virtual Steer EvadeThreat();
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47  virtual Point ClosingVelocity();
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48 
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49  // accumulate behaviors:
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50  virtual void Navigator();
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51 
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52  // steering functions:
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53  virtual Steer Seek(const Point& point);
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54  virtual Steer SeekFormationSlot();
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55 
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56  // fire on target if appropriate:
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57  virtual void FireControl();
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58  virtual void HelmControl();
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59  virtual void ThrottleControl();
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60 
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61  virtual double CalcDefensePerimeter(Ship* starship);
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62  virtual void ReturnToBase(Ship* controller);
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63 
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65  double missile_time;
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68  char dir_info[32];
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69  double brakes;
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70  double z_shift;
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71  double time_to_dock;
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73  int rtb_code;
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74  bool evading;
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75  DWORD jink_time;
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78  bool form_up;
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79  bool go_manual;
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80 };
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81 
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82 // +--------------------------------------------------------------------+
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83 
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84 #endif FighterAI_h
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85 
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