From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_farcaster_8cpp_source.html | 405 --------------------------- 1 file changed, 405 deletions(-) delete mode 100644 Doc/doxygen/html/_farcaster_8cpp_source.html (limited to 'Doc/doxygen/html/_farcaster_8cpp_source.html') diff --git a/Doc/doxygen/html/_farcaster_8cpp_source.html b/Doc/doxygen/html/_farcaster_8cpp_source.html deleted file mode 100644 index 0e84118..0000000 --- a/Doc/doxygen/html/_farcaster_8cpp_source.html +++ /dev/null @@ -1,405 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Farcaster.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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Farcaster.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Farcaster.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12 */
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13 
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14 #include "MemDebug.h"
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15 #include "Farcaster.h"
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16 #include "QuantumDrive.h"
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17 #include "Ship.h"
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18 #include "ShipDesign.h"
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19 #include "Explosion.h"
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20 #include "Sim.h"
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21 #include "Element.h"
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22 #include "Instruction.h"
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23 
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24 #include "Game.h"
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25 #include "Solid.h"
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26 #include "Light.h"
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27 #include "Sound.h"
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28 #include "DataLoader.h"
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29 
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30 // +======================================================================+
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31 
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32 Farcaster::Farcaster(double cap, double rate)
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33 : System(FARCASTER, 0, "Farcaster", 1, (float) cap, (float) cap, (float) rate),
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34 ship(0), dest(0), jumpship(0), cycle_time(10),
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35 active_state(QuantumDrive::ACTIVE_READY), warp_fov(1), no_dest(false)
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36 {
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37  name = Game::GetText("sys.farcaster");
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38  abrv = Game::GetText("sys.farcaster.abrv");
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39 }
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40 
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41 // +----------------------------------------------------------------------+
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42 
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44 : System(s),
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45 ship(0), dest(0), start_rel(s.start_rel),
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46 end_rel(s.end_rel), jumpship(0), cycle_time(s.cycle_time),
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47 active_state(QuantumDrive::ACTIVE_READY), warp_fov(1), no_dest(false)
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48 {
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49  Mount(s);
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51 
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52  for (int i = 0; i < NUM_APPROACH_PTS; i++)
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53  approach_rel[i] = s.approach_rel[i];
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54 }
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55 
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56 // +--------------------------------------------------------------------+
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57 
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59 {
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60 }
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61 
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62 // +--------------------------------------------------------------------+
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63 
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64 void
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65 Farcaster::ExecFrame(double seconds)
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66 {
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67  System::ExecFrame(seconds);
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68 
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69  if (ship && !no_dest) {
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70  if (!dest) {
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71  Element* elem = ship->GetElement();
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72 
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73  if (elem->NumObjectives()) {
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74  Sim* sim = Sim::GetSim();
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75  Instruction* obj = elem->GetObjective(0);
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76 
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77  if (obj)
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78  dest = sim->FindShip(obj->TargetName());
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79  }
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80 
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81  if (!dest)
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82  no_dest = true;
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83  }
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84  else {
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85  if (dest->IsDying() || dest->IsDead()) {
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86  dest = 0;
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87  no_dest = true;
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88  }
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89  }
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90  }
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91 
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92  // if no destination, show red nav lights:
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93  if (no_dest)
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94  energy = 0.0f;
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95 
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97  ship && ship->GetRegion() && dest && dest->GetRegion()) {
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98  SimRegion* rgn = ship->GetRegion();
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99  SimRegion* dst = dest->GetRegion();
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100  ListIter<Ship> s_iter = rgn->Ships();
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101 
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102  jumpship = 0;
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103 
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104  while (++s_iter) {
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105  Ship* s = s_iter.value();
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106 
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107  if (s == ship || s->IsStatic() || s->WarpFactor() > 1)
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108  continue;
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109 
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110  Point delta = s->Location() - ship->Location();
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111 
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112  // activate:
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113  if (delta.length() < 1000) {
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115  jumpship = s;
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116  Observe(jumpship);
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117  break;
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118  }
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119  }
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120  }
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121 
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123  return;
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124 
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125  if (ship) {
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126  bool warping = false;
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127 
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129  if (warp_fov < 5000) {
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130  warp_fov *= 1.5;
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131  }
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132  else {
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133  Jump();
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134  }
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135 
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136  warping = true;
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137  }
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138 
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140  if (warp_fov > 1) {
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141  warp_fov *= 0.75;
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142  }
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143  else {
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144  warp_fov = 1;
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146  }
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147 
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148  warping = true;
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149  }
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150 
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151  if (jumpship) {
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152  if (warping) {
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154 
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155  SimRegion* r = ship->GetRegion();
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156  ListIter<Ship> neighbor = r->Ships();
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157 
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158  while (++neighbor) {
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159  if (neighbor->IsDropship()) {
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160  Ship* s = neighbor.value();
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161  Point delta = s->Location() - ship->Location();
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162 
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163  if (delta.length() < 5e3)
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164  s->SetWarp(warp_fov);
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165  }
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166  }
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167  }
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168  else {
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169  warp_fov = 1;
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171  }
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172  }
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173  }
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174 }
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175 
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176 void
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178 {
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179  Sim* sim = Sim::GetSim();
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180  SimRegion* rgn = ship->GetRegion();
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181  SimRegion* dst = dest->GetRegion();
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182 
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183  sim->CreateExplosion(jumpship->Location(), Point(0,0,0),
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184  Explosion::QUANTUM_FLASH, 1.0f, 0, rgn);
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185  sim->RequestHyperJump(jumpship, dst, dest->Location().OtherHand(), 0, ship, dest);
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186 
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187  energy = 0.0f;
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188 
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189  Farcaster* f = dest->GetFarcaster();
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190  if (f) f->Arrive(jumpship);
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191 
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193  warp_fov = 1;
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194  jumpship = 0;
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195 }
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196 
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197 void
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199 {
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200  energy = 0.0f;
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201 
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203  warp_fov = 5000;
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204  jumpship = s;
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205 
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206  if (jumpship && jumpship->Velocity().length() < 500) {
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208  }
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209 }
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210 
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211 // +----------------------------------------------------------------------+
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212 
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213 void
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215 {
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216  if (i >= 0 && i < NUM_APPROACH_PTS)
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217  approach_rel[i] = loc;
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218 }
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219 
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220 void
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222 {
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223  start_rel = loc;
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224 }
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225 
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226 void
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228 {
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229  end_rel = loc;
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230 }
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231 
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232 // +----------------------------------------------------------------------+
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233 
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234 void
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236 {
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237  cycle_time = t;
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238 }
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239 
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240 // +----------------------------------------------------------------------+
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241 
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242 void
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244 {
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245  System::Orient(rep);
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246 
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247  Matrix orientation = rep->Cam().Orientation();
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248  Point loc = rep->Location();
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249 
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250  start_point = (start_rel * orientation) + loc;
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251  end_point = (end_rel * orientation) + loc;
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252 
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253  for (int i = 0; i < NUM_APPROACH_PTS; i++)
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254  approach_point[i] = (approach_rel[i] * orientation) + loc;
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255 }
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256 
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257 // +----------------------------------------------------------------------+
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258 
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259 bool
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261 {
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262  if (obj == jumpship) {
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263  jumpship->SetWarp(1);
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264 
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265  SimRegion* r = ship->GetRegion();
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266  ListIter<Ship> neighbor = r->Ships();
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267 
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268  while (++neighbor) {
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269  if (neighbor->IsDropship()) {
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270  Ship* s = neighbor.value();
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271  Point delta = s->Location() - ship->Location();
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272 
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273  if (delta.length() < 5e3)
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274  s->SetWarp(1);
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275  }
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276  }
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277 
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278  jumpship = 0;
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279  }
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280 
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281  return SimObserver::Update(obj);
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282 }
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283 
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284 const char*
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286 {
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287  return Name();
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288 }
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