From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_fade_view_8cpp_source.html | 262 --------------------------- 1 file changed, 262 deletions(-) delete mode 100644 Doc/doxygen/html/_fade_view_8cpp_source.html (limited to 'Doc/doxygen/html/_fade_view_8cpp_source.html') diff --git a/Doc/doxygen/html/_fade_view_8cpp_source.html b/Doc/doxygen/html/_fade_view_8cpp_source.html deleted file mode 100644 index 28ab7fa..0000000 --- a/Doc/doxygen/html/_fade_view_8cpp_source.html +++ /dev/null @@ -1,262 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/FadeView.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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FadeView.cpp
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1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: nGenEx.lib
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6  FILE: FadeView.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Fading Bitmap "billboard" Image View class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "FadeView.h"
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17 #include "Color.h"
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18 #include "Window.h"
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19 #include "Video.h"
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20 #include "Screen.h"
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21 #include "Game.h"
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 FadeView::FadeView(Window* c, double in, double out, double hold)
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26 : View(c),
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27 fade_in(in * 1000),
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28 fade_out(out * 1000),
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29 hold_time(hold * 1000),
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30 step_time(0),
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31 fast(1),
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32 time(0)
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33 {
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34  state = StateStart;
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35 }
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36 
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38 { }
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39 
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40 // +--------------------------------------------------------------------+
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41 
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42 void FadeView::FadeIn(double in) { fade_in = in * 1000; }
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43 void FadeView::FadeOut(double out) { fade_out = out * 1000; }
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44 void FadeView::FastFade(int fade_fast) { fast = fade_fast; }
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46 {
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47  //Print(" FadeView::StopHold()\n");
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48  hold_time = 0;
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49 }
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50 
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51 // +--------------------------------------------------------------------+
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52 
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53 void
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55 {
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56  double msec = 0;
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57 
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58  if (state == StateStart) {
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59  time = Game::RealTime();
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60  }
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61  else if (state != StateDone) {
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62  double new_time = Game::RealTime();
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63  msec = new_time - time;
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64  time = new_time;
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65  }
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66 
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67  switch (state) {
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68  case StateStart:
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69  if (fade_in) {
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70  //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time);
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71  Color::SetFade(0);
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72  //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
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73  }
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74 
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75  step_time = 0;
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76  state = State2;
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77  break;
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78 
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79  case State2:
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80  if (fade_in) {
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81  Color::SetFade(0);
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82  //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
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83  }
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84 
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85  step_time = 0;
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86  state = StateIn;
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87  break;
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88 
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89  case StateIn:
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90  if (step_time < fade_in) {
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91  double fade = step_time / fade_in;
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92  Color::SetFade(fade);
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93  //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time);
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94  step_time += msec;
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95  }
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96  else {
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97  Color::SetFade(1);
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98  //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time);
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99  step_time = 0;
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100  state = StateHold;
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101  }
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102  break;
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103 
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104  case StateHold:
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105  if (step_time < hold_time) {
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106  step_time += msec;
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107  //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time);
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108  }
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109  else {
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110  //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time);
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111  step_time = 0;
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112  state = StateOut;
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113  }
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114  break;
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115 
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116  case StateOut:
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117  if (fade_out > 0) {
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118  if (step_time < fade_out) {
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119  double fade = 1 - step_time / fade_out;
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120  Color::SetFade(fade);
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121  //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time);
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122  step_time += msec;
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123  }
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124  else {
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125  Color::SetFade(0);
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126  //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
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127  step_time = 0;
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128  state = StateDone;
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129  }
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130  }
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131  else {
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132  Color::SetFade(1);
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133  //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
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134  step_time = 0;
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135  state = StateDone;
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136  }
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137  break;
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138 
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139  default:
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140  case StateDone:
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141  //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time);
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142  break;
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143  }
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144 }
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145 
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