From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_fade_view_8cpp_source.html | 262 +++++++++++++++++++++++++++ 1 file changed, 262 insertions(+) create mode 100644 Doc/doxygen/html/_fade_view_8cpp_source.html (limited to 'Doc/doxygen/html/_fade_view_8cpp_source.html') diff --git a/Doc/doxygen/html/_fade_view_8cpp_source.html b/Doc/doxygen/html/_fade_view_8cpp_source.html new file mode 100644 index 0000000..d787194 --- /dev/null +++ b/Doc/doxygen/html/_fade_view_8cpp_source.html @@ -0,0 +1,262 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/FadeView.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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FadeView.cpp
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+Go to the documentation of this file.
1 /* Project nGenEx
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2004. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: nGenEx.lib
+
6  FILE: FadeView.cpp
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7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12  Fading Bitmap "billboard" Image View class
+
13 */
+
14 
+
15 #include "MemDebug.h"
+
16 #include "FadeView.h"
+
17 #include "Color.h"
+
18 #include "Window.h"
+
19 #include "Video.h"
+
20 #include "Screen.h"
+
21 #include "Game.h"
+
22 
+
23 // +--------------------------------------------------------------------+
+
24 
+
25 FadeView::FadeView(Window* c, double in, double out, double hold)
+
26 : View(c),
+
27 fade_in(in * 1000),
+
28 fade_out(out * 1000),
+
29 hold_time(hold * 1000),
+
30 step_time(0),
+
31 fast(1),
+
32 time(0)
+
33 {
+
34  state = StateStart;
+
35 }
+
36 
+ +
38 { }
+
39 
+
40 // +--------------------------------------------------------------------+
+
41 
+
42 void FadeView::FadeIn(double in) { fade_in = in * 1000; }
+
43 void FadeView::FadeOut(double out) { fade_out = out * 1000; }
+
44 void FadeView::FastFade(int fade_fast) { fast = fade_fast; }
+ +
46 {
+
47  //Print(" FadeView::StopHold()\n");
+
48  hold_time = 0;
+
49 }
+
50 
+
51 // +--------------------------------------------------------------------+
+
52 
+
53 void
+ +
55 {
+
56  double msec = 0;
+
57 
+
58  if (state == StateStart) {
+
59  time = Game::RealTime();
+
60  }
+
61  else if (state != StateDone) {
+
62  double new_time = Game::RealTime();
+
63  msec = new_time - time;
+
64  time = new_time;
+
65  }
+
66 
+
67  switch (state) {
+
68  case StateStart:
+
69  if (fade_in) {
+
70  //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time);
+
71  Color::SetFade(0);
+
72  //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+
73  }
+
74 
+
75  step_time = 0;
+
76  state = State2;
+
77  break;
+
78 
+
79  case State2:
+
80  if (fade_in) {
+
81  Color::SetFade(0);
+
82  //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+
83  }
+
84 
+
85  step_time = 0;
+
86  state = StateIn;
+
87  break;
+
88 
+
89  case StateIn:
+
90  if (step_time < fade_in) {
+
91  double fade = step_time / fade_in;
+
92  Color::SetFade(fade);
+
93  //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time);
+
94  step_time += msec;
+
95  }
+
96  else {
+
97  Color::SetFade(1);
+
98  //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time);
+
99  step_time = 0;
+
100  state = StateHold;
+
101  }
+
102  break;
+
103 
+
104  case StateHold:
+
105  if (step_time < hold_time) {
+
106  step_time += msec;
+
107  //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time);
+
108  }
+
109  else {
+
110  //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time);
+
111  step_time = 0;
+
112  state = StateOut;
+
113  }
+
114  break;
+
115 
+
116  case StateOut:
+
117  if (fade_out > 0) {
+
118  if (step_time < fade_out) {
+
119  double fade = 1 - step_time / fade_out;
+
120  Color::SetFade(fade);
+
121  //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time);
+
122  step_time += msec;
+
123  }
+
124  else {
+
125  Color::SetFade(0);
+
126  //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+
127  step_time = 0;
+
128  state = StateDone;
+
129  }
+
130  }
+
131  else {
+
132  Color::SetFade(1);
+
133  //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+
134  step_time = 0;
+
135  state = StateDone;
+
136  }
+
137  break;
+
138 
+
139  default:
+
140  case StateDone:
+
141  //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time);
+
142  break;
+
143  }
+
144 }
+
145 
+
+
+ + + + -- cgit v1.1