From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_explosion_8h_source.html | 201 +++++++++++++++++++++++++++++ 1 file changed, 201 insertions(+) create mode 100644 Doc/doxygen/html/_explosion_8h_source.html (limited to 'Doc/doxygen/html/_explosion_8h_source.html') diff --git a/Doc/doxygen/html/_explosion_8h_source.html b/Doc/doxygen/html/_explosion_8h_source.html new file mode 100644 index 0000000..44e913d --- /dev/null +++ b/Doc/doxygen/html/_explosion_8h_source.html @@ -0,0 +1,201 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Explosion.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Explosion.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Explosion.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Explosion Sprite class
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13 */
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14 
+
15 #ifndef Explosion_h
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16 #define Explosion_h
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17 
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18 #include "Types.h"
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19 #include "Geometry.h"
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20 #include "SimObject.h"
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21 #include "Sound.h"
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 class Solid;
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26 class Particles;
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27 class System;
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28 
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29 // +--------------------------------------------------------------------+
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30 
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31 class Explosion : public SimObject,
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32 public SimObserver
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33 {
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34 public:
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35  static const char* TYPENAME() { return "Explosion"; }
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36 
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37  enum Type { SHIELD_FLASH = 1,
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42  HULL_FIRE = 6,
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45  SMALL_FIRE = 9,
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52  };
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53 
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54  Explosion(int type, const Vec3& pos, const Vec3& vel,
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55  float exp_scale, float part_scale,
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56  SimRegion* rgn=0, SimObject* source=0);
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57  virtual ~Explosion();
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58 
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59  static void Initialize();
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60  static void Close();
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61 
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62  virtual void ExecFrame(double seconds);
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64 
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65  virtual void Activate(Scene& scene);
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66  virtual void Deactivate(Scene& scene);
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67 
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68  virtual bool Update(SimObject* obj);
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69  virtual const char* GetObserverName() const;
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70 
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71 protected:
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72  int type;
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74 
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75  float scale;
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76  float scale1;
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77  float scale2;
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78 
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81 };
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82 
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83 #endif Explosion_h
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84 
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+ + + + -- cgit v1.1