From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_editor_8h_source.html | 201 -------------------------------- 1 file changed, 201 deletions(-) delete mode 100644 Doc/doxygen/html/_editor_8h_source.html (limited to 'Doc/doxygen/html/_editor_8h_source.html') diff --git a/Doc/doxygen/html/_editor_8h_source.html b/Doc/doxygen/html/_editor_8h_source.html deleted file mode 100644 index f3aad5e..0000000 --- a/Doc/doxygen/html/_editor_8h_source.html +++ /dev/null @@ -1,201 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Magic2/Editor.h Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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Editor.h
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1 /* Project Magic 2.0
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Magic.exe
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6  FILE: Editor.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Classes for rendering solid meshes of polygons
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13 */
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14 
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15 #ifndef Editor_h
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16 #define Editor_h
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17 
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18 #include "MagicDoc.h"
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19 #include "Command.h"
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20 #include "Polygon.h"
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21 #include "Solid.h"
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22 #include "Video.h"
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23 #include "List.h"
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24 
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25 // +--------------------------------------------------------------------+
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26 
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27 class Selection;
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28 class ModelView;
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29 
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30 // +--------------------------------------------------------------------+
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31 
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32 class Editor
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33 {
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34 public:
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35  Editor(MagicDoc* doc) : document(doc), model(0) { }
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36 
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37  // accessors / mutators
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38  void UseModel(Model* m) { model = m; }
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39  Model* GetModel() const { return model; }
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40 
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41  // operations
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42 
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44 
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45  void ApplyMaterial(Material* material, List<Poly>& polys,
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46  int mapping, int axis, float scale_u, float scale_v,
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47  int flip, int mirror, int rotate);
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48 
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49  void ApplyMaterialCylindrical(Material* material, List<Poly>& polys,
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50  int axis, float scale_u, float scale_v,
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51  int flip, int mirror, int rotate);
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52 
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53  void ApplyMaterialSpherical(Material* material, List<Poly>& polys,
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54  int axis, float scale_u, float scale_v,
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55  int flip, int mirror, int rotate);
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56 
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57 
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58  void Resegment();
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59 
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60 protected:
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63 };
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64 
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65 // +--------------------------------------------------------------------+
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66 
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67 class EditCommand : public Command
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68 {
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69 public:
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70  EditCommand(const char* name, MagicDoc* doc);
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71  virtual ~EditCommand();
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72 
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73  virtual void Do();
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74  virtual void Undo();
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75 
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76 private:
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77  Model* model1;
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78  Model* model2;
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79 };
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80 
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81 // +--------------------------------------------------------------------+
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82 
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83 #endif Editor_h
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84 
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