From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_drone_8h_source.html | 186 --------------------------------- 1 file changed, 186 deletions(-) delete mode 100644 Doc/doxygen/html/_drone_8h_source.html (limited to 'Doc/doxygen/html/_drone_8h_source.html') diff --git a/Doc/doxygen/html/_drone_8h_source.html b/Doc/doxygen/html/_drone_8h_source.html deleted file mode 100644 index 348c93f..0000000 --- a/Doc/doxygen/html/_drone_8h_source.html +++ /dev/null @@ -1,186 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Drone.h Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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Drone.h
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Drone.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Decoy / Weapons Drone class
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13 */
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14 
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15 #ifndef Drone_h
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16 #define Drone_h
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17 
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18 #include "Types.h"
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19 #include "Geometry.h"
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20 #include "Shot.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 class Camera;
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25 class Ship;
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26 class Trail;
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27 class System;
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28 class WeaponDesign;
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29 class Sprite3D;
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30 class Sound;
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31 
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32 // +--------------------------------------------------------------------+
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33 
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34 class Drone : public Shot
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35 {
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36 public:
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37  static const char* TYPENAME() { return "Drone"; }
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38 
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39  Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
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40  virtual ~Drone();
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41 
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42  virtual void SeekTarget(SimObject* target, System* sub=0);
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43  virtual void ExecFrame(double factor);
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44 
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45  virtual bool IsDrone() const { return true; }
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46  virtual bool IsDecoy() const { return decoy_type != 0; }
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47  virtual bool IsProbe() const { return probe?true:false; }
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48 
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49  virtual void Disarm();
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50  virtual void Destroy();
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51 
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52  // SENSORS AND VISIBILITY:
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53  virtual double PCS() const;
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54  virtual double ACS() const;
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55  virtual const char* ClassName() const;
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56  virtual int Class() const;
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57 
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58  // DAMAGE RESOLUTION:
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59  void SetLife(int seconds) { life = seconds; }
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60  virtual int HitBy(Shot* shot, Point& impact);
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61 
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62 protected:
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63  int iff_code;
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65  int probe;
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66 };
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67 
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68 #endif Drone_h
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69 
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