From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_detail_set_8cpp_source.html | 345 -------------------------- 1 file changed, 345 deletions(-) delete mode 100644 Doc/doxygen/html/_detail_set_8cpp_source.html (limited to 'Doc/doxygen/html/_detail_set_8cpp_source.html') diff --git a/Doc/doxygen/html/_detail_set_8cpp_source.html b/Doc/doxygen/html/_detail_set_8cpp_source.html deleted file mode 100644 index 31c793e..0000000 --- a/Doc/doxygen/html/_detail_set_8cpp_source.html +++ /dev/null @@ -1,345 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/DetailSet.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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DetailSet.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: DetailSet.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Level of Detail manager class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "DetailSet.h"
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17 #include "Random.h"
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18 
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19 #include "Game.h"
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20 
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21 // +--------------------------------------------------------------------+
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22 
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25 
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26 // +--------------------------------------------------------------------+
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27 
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29 {
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30  for (int i = 0; i < MAX_DETAIL; i++)
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31  rad[i] = 0;
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32 
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33  index = -1;
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34  levels = 0;
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35  rgn = 0;
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36 }
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37 
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39 {
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40  Destroy();
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41 }
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42 
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43 // +--------------------------------------------------------------------+
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44 
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45 int
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46 DetailSet::DefineLevel(double r, Graphic* g, Point* o, Point* spin_rate)
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47 {
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48  if (levels < MAX_DETAIL && rep[levels].size() == 0) {
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49  rad[levels] = r;
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50 
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51  if (g)
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52  rep[levels].append(g);
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53 
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54  if (o)
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55  off[levels].append(o);
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56 
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57  else if (g)
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58  off[levels].append(new(__FILE__,__LINE__) Point(0,0,0));
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59 
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60  if (rate.size() == 0) {
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61  if (spin_rate) {
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62  rate.append(spin_rate);
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63 
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64  // randomize the initial orientation:
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65  Point* initial_spin = new(__FILE__,__LINE__) Point();
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66  if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI);
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67  if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI);
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68  if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI);
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69 
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70  spin.append(initial_spin);
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71  }
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72  else {
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73  rate.append(new(__FILE__,__LINE__) Point());
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74  spin.append(new(__FILE__,__LINE__) Point());
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75  }
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76  }
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77  else {
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78  if (spin_rate)
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79  rate[ rep[levels].size() - 1 ] = spin_rate;
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80  }
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81 
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82  levels++;
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83  }
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84 
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85  return levels-1;
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86 }
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87 
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88 void
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89 DetailSet::AddToLevel(int level, Graphic* g, Point* offset, Point* spin_rate)
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90 {
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91  if (g && level >= 0 && level < levels) {
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92  rep[level].append(g);
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93 
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94  if (!offset)
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95  offset = new(__FILE__,__LINE__) Point(0,0,0);
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96 
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97  off[level].append(offset);
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98 
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99  if (spin_rate) {
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100  int nrep = rep[level].size();
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101  if (nrep > rate.size())
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102  rate.append(spin_rate);
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103  else
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104  rate[ nrep-1 ] = spin_rate;
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105  }
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106 
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107  if (spin.size() < rep[level].size()) {
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108  Point* initial_spin = new(__FILE__,__LINE__) Point();
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109 
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110  if (spin_rate) {
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111  // randomize the initial orientation:
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112  if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI);
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113  if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI);
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114  if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI);
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115  }
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116 
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117  spin.append(initial_spin);
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118  }
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119  }
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120 }
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121 
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122 int
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123 DetailSet::NumModels(int level) const
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124 {
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125  if (level >= 0 && level < levels)
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126  return rep[level].size();
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127 
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128  return 0;
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129 }
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130 
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131 // +--------------------------------------------------------------------+
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132 
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133 void
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134 DetailSet::ExecFrame(double seconds)
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135 {
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136  for (int i = 0; i < spin.size() && i < rate.size(); i++)
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137  (*spin[i]) += (*rate[i]) * seconds;
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138 }
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139 
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140 // +--------------------------------------------------------------------+
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141 
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142 void
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144 {
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145  rgn = r;
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146  loc = p;
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147 }
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148 
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149 // +--------------------------------------------------------------------+
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150 
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151 void
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153 {
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154  ref_rgn = r;
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155  ref_loc = p;
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156 }
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157 
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158 // +--------------------------------------------------------------------+
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159 
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160 int
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162 {
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163  index = 0;
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164 
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165  if (rgn == ref_rgn) {
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166  double screen_width = Game::GetScreenWidth();
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167  Point delta = loc - ref_loc;
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168  double distance = delta.length();
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169 
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170  for (int i = 1; i < levels && rad[i] > 0; i++) {
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171  double apparent_feature_size = (rad[i] * screen_width) / distance;
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172 
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173  if (apparent_feature_size > 0.4)
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174  index = i;
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175  }
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176  }
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177 
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178  return index;
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179 }
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180 
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181 // +--------------------------------------------------------------------+
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182 
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183 Graphic*
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184 DetailSet::GetRep(int level, int n)
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185 {
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186  if (level >= 0 && level < levels && n >= 0 && n < rep[level].size())
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187  return rep[level].at(n);
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188 
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189  return 0;
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190 }
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191 
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192 Point
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193 DetailSet::GetOffset(int level, int n)
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194 {
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195  if (level >= 0 && level < levels && n >= 0 && n < off[level].size())
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196  return *(off[level].at(n));
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197 
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198  return Point();
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199 }
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200 
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201 Point
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202 DetailSet::GetSpin(int level, int n)
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203 {
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204  if (n >= 0 && n < spin.size())
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205  return *(spin.at(n));
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206 
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207  return Point();
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208 }
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209 
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210 // +--------------------------------------------------------------------+
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211 
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212 void
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214 {
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215  for (int i = 0; i < levels; i++) {
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216  ListIter<Graphic> iter = rep[i];
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217 
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218  while (++iter) {
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219  Graphic* g = iter.removeItem();
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220  g->Destroy(); // this will delete the object (g)
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221  }
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222 
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223  off[i].destroy();
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224  }
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225 
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226  rate.destroy();
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227  spin.destroy();
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228 }
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