From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_debris_8h_source.html | 160 -------------------------------- 1 file changed, 160 deletions(-) delete mode 100644 Doc/doxygen/html/_debris_8h_source.html (limited to 'Doc/doxygen/html/_debris_8h_source.html') diff --git a/Doc/doxygen/html/_debris_8h_source.html b/Doc/doxygen/html/_debris_8h_source.html deleted file mode 100644 index 4da0f83..0000000 --- a/Doc/doxygen/html/_debris_8h_source.html +++ /dev/null @@ -1,160 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Debris.h Source File - - - - - - - - - - - - - -
-
- - - - - - -
-
Starshatter_Open -
-
Open source Starshatter engine
-
-
- - - - - -
-
- -
-
-
- -
- - - - -
- -
- -
-
-
Debris.h
-
-
-Go to the documentation of this file.
1 /* Project Starshatter 4.5
-
2  Destroyer Studios LLC
-
3  Copyright © 1997-2004. All Rights Reserved.
-
4 
-
5  SUBSYSTEM: Stars.exe
-
6  FILE: Debris.h
-
7  AUTHOR: John DiCamillo
-
8 
-
9 
-
10  OVERVIEW
-
11  ========
-
12  Debris Sprite class
-
13 */
-
14 
-
15 #ifndef Debris_h
-
16 #define Debris_h
-
17 
-
18 #include "Types.h"
-
19 #include "Geometry.h"
-
20 #include "SimObject.h"
-
21 
-
22 // +--------------------------------------------------------------------+
-
23 
-
24 class Solid;
-
25 class Model;
-
26 class Shot;
-
27 
-
28 // +--------------------------------------------------------------------+
-
29 
-
30 class Debris : public SimObject
-
31 {
-
32 public:
-
33  Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass);
-
34 
-
35  void SetLife(int seconds) { life = seconds; }
-
36  virtual int HitBy(Shot* shot, Point& impact);
-
37 
-
38  virtual void ExecFrame(double seconds);
-
39  virtual double AltitudeAGL() const;
-
40 };
-
41 
-
42 #endif Debris_h
-
43 
-
-
- - - - -- cgit v1.1