From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_debris_8h_source.html | 160 ++++++++++++++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 Doc/doxygen/html/_debris_8h_source.html (limited to 'Doc/doxygen/html/_debris_8h_source.html') diff --git a/Doc/doxygen/html/_debris_8h_source.html b/Doc/doxygen/html/_debris_8h_source.html new file mode 100644 index 0000000..4b52cc2 --- /dev/null +++ b/Doc/doxygen/html/_debris_8h_source.html @@ -0,0 +1,160 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Debris.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Debris.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Debris.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Debris Sprite class
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13 */
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14 
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15 #ifndef Debris_h
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16 #define Debris_h
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17 
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18 #include "Types.h"
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19 #include "Geometry.h"
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20 #include "SimObject.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 class Solid;
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25 class Model;
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26 class Shot;
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27 
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28 // +--------------------------------------------------------------------+
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29 
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30 class Debris : public SimObject
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31 {
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32 public:
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33  Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass);
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34 
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35  void SetLife(int seconds) { life = seconds; }
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36  virtual int HitBy(Shot* shot, Point& impact);
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37 
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38  virtual void ExecFrame(double seconds);
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39  virtual double AltitudeAGL() const;
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40 };
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41 
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42 #endif Debris_h
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43 
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