From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_debrief_dlg_8cpp_source.html | 490 ------------------------- 1 file changed, 490 deletions(-) delete mode 100644 Doc/doxygen/html/_debrief_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_debrief_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_debrief_dlg_8cpp_source.html b/Doc/doxygen/html/_debrief_dlg_8cpp_source.html deleted file mode 100644 index ee85245..0000000 --- a/Doc/doxygen/html/_debrief_dlg_8cpp_source.html +++ /dev/null @@ -1,490 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/DebriefDlg.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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DebriefDlg.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: DebriefDlg.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Mission Debriefing Dialog Active Window class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "DebriefDlg.h"
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17 #include "PlanScreen.h"
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18 #include "Starshatter.h"
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19 #include "Campaign.h"
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20 #include "Element.h"
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21 #include "Instruction.h"
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22 #include "Mission.h"
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23 #include "Sim.h"
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24 #include "SimEvent.h"
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25 #include "Ship.h"
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26 #include "ShipDesign.h"
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27 #include "StarSystem.h"
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28 #include "FormatUtil.h"
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29 #include "Player.h"
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30 #include "Campaign.h"
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31 
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32 #include "NetLobby.h"
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33 #include "HttpServer.h"
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34 
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35 #include "Game.h"
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36 #include "Keyboard.h"
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37 #include "Mouse.h"
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38 #include "Button.h"
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39 #include "ListBox.h"
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40 #include "Slider.h"
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41 #include "ParseUtil.h"
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42 
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43 // +--------------------------------------------------------------------+
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44 // DECLARE MAPPING FUNCTIONS:
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45 
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46 DEF_MAP_CLIENT(DebriefDlg, OnClose);
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47 DEF_MAP_CLIENT(DebriefDlg, OnUnit);
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48 
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49 // +--------------------------------------------------------------------+
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50 
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52 : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
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53 close_btn(0), campaign(0), mission(0),
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54 unit_index(0), info(0), sim(0), ship(0)
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55 {
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57 
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58  if (campaign)
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60 
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61  Init(def);
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62 }
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63 
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65 {
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66 }
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67 
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68 // +--------------------------------------------------------------------+
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69 
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70 void
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72 {
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77 
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78  objectives = FindControl(210);
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79  situation = FindControl(240);
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81  unit_list = (ListBox*) FindControl(320);
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83  event_list = (ListBox*) FindControl(340);
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84 
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85  if (unit_list)
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87 
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89 
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90  if (close_btn)
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92 }
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93 
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94 // +--------------------------------------------------------------------+
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95 
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96 void
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98 {
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101 
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102  mission = 0;
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104  sim = Sim::GetSim();
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105 
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106  if (sim)
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107  ship = sim->GetPlayerShip();
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108 
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109  if (campaign)
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111 
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112  if (mission_name) {
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113  if (mission)
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115  else
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116  mission_name->SetText(Game::GetText("DebriefDlg.mission-name"));
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117  }
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118 
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119  if (mission_system) {
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120  mission_system->SetText("");
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121 
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122  if (mission) {
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123  StarSystem* sys = mission->GetStarSystem();
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124 
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125  if (sys)
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126  mission_system->SetText(sys->Name());
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127  }
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128  }
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129 
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130  if (mission_sector) {
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131  mission_sector->SetText("");
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132 
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133  if (mission) {
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134  MissionElement* elem = mission->GetElements()[0];
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135 
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136  if (elem)
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137  mission_sector->SetText(elem->Region());
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138  }
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139  }
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140 
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141  if (mission_time_start) {
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142  if (mission) {
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143  char txt[32];
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144  FormatDayTime(txt, mission->Start());
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146  }
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147  }
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148 
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149  if (objectives) {
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150  bool found_objectives = false;
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151 
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152  if (sim && sim->GetPlayerElement()) {
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153  Text text;
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154  Element* elem = sim->GetPlayerElement();
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155 
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156  for (int i = 0; i < elem->NumObjectives(); i++) {
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157  Instruction* obj = elem->GetObjective(i);
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158  text += Text("* ") + obj->GetDescription() + Text("\n");
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159 
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160  found_objectives = true;
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161  }
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162 
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163  objectives->SetText(text);
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164  }
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165 
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166  if (!found_objectives) {
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167  if (mission)
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169  else
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170  objectives->SetText(Game::GetText("DebriefDlg.unspecified"));
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171  }
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172  }
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173 
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174  if (situation) {
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175  if (mission)
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177  else
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178  situation->SetText(Game::GetText("DebriefDlg.unknown"));
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179  }
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180 
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181  if (mission_score) {
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182  mission_score->SetText(Game::GetText("DebriefDlg.no-stats"));
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183 
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184  if (ship) {
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185  for (int i = 0; i < ShipStats::NumStats(); i++) {
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186  ShipStats* stats = ShipStats::GetStats(i);
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187  if (stats && !strcmp(ship->Name(), stats->GetName())) {
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188  stats->Summarize();
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189 
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190  Player* player = Player::GetCurrentPlayer();
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191  int points = stats->GetPoints() + stats->GetCommandPoints();
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192 
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193  if (player && sim)
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194  points = player->GetMissionPoints(stats, sim->StartTime()) + stats->GetCommandPoints();
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195 
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196  char score[32];
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197  sprintf_s(score, "%d %s", points, Game::GetText("DebriefDlg.points").data());
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198  mission_score->SetText(score);
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199  break;
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200  }
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201  }
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202  }
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203  }
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204 
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205  DrawUnits();
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206 }
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207 
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208 // +--------------------------------------------------------------------+
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209 
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210 void
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212 {
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213  if (mission) {
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214  if (unit_list) {
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216 
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217  int seln = -1;
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218  bool netgame = false;
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219 
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220  if (sim && sim->IsNetGame())
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221  netgame = true;
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222 
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223  for (int i = 0; i < ShipStats::NumStats(); i++) {
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224  ShipStats* stats = ShipStats::GetStats(i);
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225  stats->Summarize();
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226 
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227  if (netgame || (stats->GetIFF() == mission->Team() &&
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228  !strcmp(stats->GetRegion(), mission->GetRegion()))) {
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229  int n = unit_list->AddItemWithData(" ", i) - 1;
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230  unit_list->SetItemText(n, 1, stats->GetName());
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231  unit_list->SetItemText(n, 2, stats->GetRole());
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232  unit_list->SetItemText(n, 3, stats->GetType());
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233 
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234  if (ship && !strcmp(ship->Name(), stats->GetName()))
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235  seln = n;
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236  }
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237  }
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238 
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239  if (seln >= 0) {
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240  unit_list->SetSelected(seln);
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241  OnUnit(0);
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242  }
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243  }
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244  }
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245 }
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246 
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247 // +--------------------------------------------------------------------+
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248 
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249 void
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251 {
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252  if (unit_list && unit_list->NumItems() && unit_list->GetSelCount() < 1) {
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254  OnUnit(0);
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255  }
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256 
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257  if (Keyboard::KeyDown(VK_RETURN)) {
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258  OnClose(0);
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259  }
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260 }
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261 
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262 // +--------------------------------------------------------------------+
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263 
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264 void
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266 {
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267  if (!unit_list || !event_list || !summary_list)
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268  return;
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269 
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272 
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273  int seln = unit_list->GetSelection();
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274  int unit = unit_list->GetItemData(seln);
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275 
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276  ShipStats* stats = ShipStats::GetStats(unit);
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277  if (stats) {
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278  stats->Summarize();
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279 
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280  char txt[64];
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281  int i = 0;
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282 
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283  sprintf_s(txt, "%d", stats->GetGunShots());
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284  summary_list->AddItem("Guns Fired: ");
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285  summary_list->SetItemText(i++, 1, txt);
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286 
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287  sprintf_s(txt, "%d", stats->GetGunHits());
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288  summary_list->AddItem("Gun Hits: ");
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289  summary_list->SetItemText(i++, 1, txt);
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290 
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291  sprintf_s(txt, "%d", stats->GetGunKills());
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292  summary_list->AddItem("Gun Kills: ");
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293  summary_list->SetItemText(i++, 1, txt);
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294 
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295  // one line spacer:
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296  summary_list->AddItem(" ");
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297  i++;
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298 
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299  sprintf_s(txt, "%d", stats->GetMissileShots());
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300  summary_list->AddItem("Missiles Fired: ");
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301  summary_list->SetItemText(i++, 1, txt);
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302 
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303  sprintf_s(txt, "%d", stats->GetMissileHits());
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304  summary_list->AddItem("Missile Hits: ");
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305  summary_list->SetItemText(i++, 1, txt);
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306 
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307  sprintf_s(txt, "%d", stats->GetMissileKills());
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308  summary_list->AddItem("Missile Kills: ");
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309  summary_list->SetItemText(i++, 1, txt);
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310 
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311  i = 0;
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312  ListIter<SimEvent> iter = stats->GetEvents();
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313  while (++iter) {
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314  SimEvent* event = iter.value();
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315 
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316  char txt[64];
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317  int time = event->GetTime();
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318 
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319  if (time > 24 * 60 * 60)
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320  FormatDayTime(txt, time);
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321  else
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322  FormatTime(txt, time);
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323 
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324  event_list->AddItem(txt);
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325  event_list->SetItemText(i, 1, event->GetEventDesc());
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326 
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327  if (event->GetTarget())
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328  event_list->SetItemText(i, 2, event->GetTarget());
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329 
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330  i++;
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331  }
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332  }
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333 }
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334 
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335 // +--------------------------------------------------------------------+
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336 
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337 void
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339 {
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340  Sim* sim = Sim::GetSim();
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341 
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342  sim->CommitMission();
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343  sim->UnloadMission();
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344 
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345  NetLobby* lobby = NetLobby::GetInstance();
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346  if (lobby && lobby->IsHost()) {
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347  lobby->SelectMission(0);
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348  lobby->ExecFrame();
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349  }
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350 
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351  Player* player = Player::GetCurrentPlayer();
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352  if (player && player->ShowAward()) {
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354  }
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355 
-
356  else {
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358 
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359  if (stars) {
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360  Mouse::Show(false);
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361 
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363  if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
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365  else
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367  }
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368 
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369  else {
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370  Game::Panic("DebriefDlg::OnClose() - Game instance not found");
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371  }
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372  }
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373 }
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