From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_d3_d_x_image_8h_source.html | 160 ++++++++++++++++++++++++++ 1 file changed, 160 insertions(+) create mode 100644 Doc/doxygen/html/_d3_d_x_image_8h_source.html (limited to 'Doc/doxygen/html/_d3_d_x_image_8h_source.html') diff --git a/Doc/doxygen/html/_d3_d_x_image_8h_source.html b/Doc/doxygen/html/_d3_d_x_image_8h_source.html new file mode 100644 index 0000000..8dbbe90 --- /dev/null +++ b/Doc/doxygen/html/_d3_d_x_image_8h_source.html @@ -0,0 +1,160 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/nGenEx/D3DXImage.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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D3DXImage.h
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+Go to the documentation of this file.
1 /* Project nGenEx
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: nGenEx.lib
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6  FILE: D3DXImage.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  D3DX image file loader
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13 */
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14 
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15 #ifndef D3DXImage_h
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16 #define D3DXImage_h
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17 
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18 #include "Types.h"
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19 
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20 // +--------------------------------------------------------------------+
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21 
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22 struct D3DXImage
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23 {
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24  static const char* TYPENAME() { return "D3DXImage"; }
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25 
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26  D3DXImage();
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27  D3DXImage(WORD w, WORD h, DWORD* img);
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28  ~D3DXImage();
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29 
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30  bool Load(char *filename);
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31  bool Save(char *filename);
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32 
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33  bool LoadBuffer(BYTE* buf, int len);
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34 
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35  DWORD* image;
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36  DWORD width;
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37  DWORD height;
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38  DWORD format;
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39 };
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40 
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41 // +--------------------------------------------------------------------+
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42 
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43 #endif D3DXImage_h
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+ + + + -- cgit v1.1