From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_component_8h_source.html | 217 +++++++++++++++++++++++++++++ 1 file changed, 217 insertions(+) create mode 100644 Doc/doxygen/html/_component_8h_source.html (limited to 'Doc/doxygen/html/_component_8h_source.html') diff --git a/Doc/doxygen/html/_component_8h_source.html b/Doc/doxygen/html/_component_8h_source.html new file mode 100644 index 0000000..c69c613 --- /dev/null +++ b/Doc/doxygen/html/_component_8h_source.html @@ -0,0 +1,217 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Component.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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Component.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Component.h
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7  AUTHOR: John DiCamillo
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8 
+
9 
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10  OVERVIEW
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11  ========
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12  Generic ship system sub-component class
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13 */
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14 
+
15 #ifndef Component_h
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16 #define Component_h
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17 
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18 #include "Types.h"
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19 #include "Geometry.h"
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20 #include "Text.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
+ +
25 {
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26 public:
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27  static const char* TYPENAME() { return "ComponentDesign"; }
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28 
+ + +
31  int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); }
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32 
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33  // identification:
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36 
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37  float repair_time;
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38  float replace_time;
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39  int spares;
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40  DWORD affects;
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41 };
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42 
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43 // +--------------------------------------------------------------------+
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44 
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45 class System;
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46 
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47 // +--------------------------------------------------------------------+
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48 
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49 class Component
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50 {
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51 public:
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52  static const char* TYPENAME() { return "Component"; }
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53 
+ +
55  enum DAMAGE { DAMAGE_EFFICIENCY = 0x01,
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56  DAMAGE_SAFETY = 0x02,
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57  DAMAGE_STABILITY = 0x04 };
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58 
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60  Component(const Component& c);
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61  virtual ~Component();
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62 
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63  const char* Name() const { return design->name; }
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64  const char* Abbreviation() const { return design->abrv; }
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65  float RepairTime() const { return design->repair_time; }
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66  float ReplaceTime() const { return design->replace_time; }
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67 
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68  bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; }
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69  bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; }
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70  bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; }
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71 
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72  STATUS Status() const { return status; }
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73  float Availability() const;
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74  float TimeRemaining() const;
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75  int SpareCount() const;
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76  bool IsJerried() const;
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77  int NumJerried() const;
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78 
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79  void SetSystem(System* s) { system = s; }
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80  System* GetSystem() const { return system; }
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81 
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82  virtual void ApplyDamage(double damage);
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83  virtual void ExecMaintFrame(double seconds);
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84  virtual void Repair();
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85  virtual void Replace();
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86 
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87 protected:
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89 
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90  // Component health status:
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92  float availability;
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94  int spares;
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95  int jerried;
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97 };
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98 
+
99 #endif Component_h
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100 
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+ + + + -- cgit v1.1