From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_component_8cpp_source.html | 294 --------------------------- 1 file changed, 294 deletions(-) delete mode 100644 Doc/doxygen/html/_component_8cpp_source.html (limited to 'Doc/doxygen/html/_component_8cpp_source.html') diff --git a/Doc/doxygen/html/_component_8cpp_source.html b/Doc/doxygen/html/_component_8cpp_source.html deleted file mode 100644 index 268d60d..0000000 --- a/Doc/doxygen/html/_component_8cpp_source.html +++ /dev/null @@ -1,294 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Component.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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Component.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Component.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Generic ship system sub-component class
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "Component.h"
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17 #include "System.h"
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18 #include "Game.h"
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19 
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20 // +----------------------------------------------------------------------+
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21 
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23 : repair_time(0.0f), replace_time(0.0f), spares(0), affects(0)
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24 { }
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25 
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26 // +----------------------------------------------------------------------+
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27 
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29 { }
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30 
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31 // +----------------------------------------------------------------------+
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32 
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34 : design(d), system(s),
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35 status(NOMINAL), availability(100.0f), time_remaining(0.0f),
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36 spares(0), jerried(0)
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37 {
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38  if (design)
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39  spares = design->spares;
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40 }
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41 
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42 // +----------------------------------------------------------------------+
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43 
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45 : design(c.design), system(c.system),
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46 status(c.status), availability(c.availability), time_remaining(c.time_remaining),
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47 spares(c.spares), jerried(c.jerried)
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48 {
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49 }
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50 
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51 // +--------------------------------------------------------------------+
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52 
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54 { }
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55 
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56 // +--------------------------------------------------------------------+
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57 
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58 void
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60 {
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61  if (status > NOMINAL) {
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62  time_remaining -= (float) seconds;
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63 
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64  // when repairs are complete:
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65  if (time_remaining <= 0) {
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66  if (status == REPAIR) {
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67  // did we just jerry-rig a failed component?
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68  if (availability < 50)
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69  jerried++;
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70 
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71  if (jerried < 5)
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72  availability += 50.0f - 10 * jerried;
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73  if (availability > 100) availability = 100.0f;
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74  }
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75  else {
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76  availability = 100.0f;
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77  }
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78 
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79  if (availability > 99)
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80  status = NOMINAL;
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81  else if (availability > 49)
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82  status = DEGRADED;
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83  else
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84  status = CRITICAL;
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85 
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86  time_remaining = 0.0f;
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87 
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88  if (system)
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89  system->CalcStatus();
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90  }
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91  }
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92 }
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93 
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94 // +--------------------------------------------------------------------+
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95 
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96 void
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97 Component::ApplyDamage(double damage)
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98 {
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99  availability -= (float) damage;
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100  if (availability < 1) availability = 0.0f;
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101 
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102  if (status < REPLACE) {
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103  if (availability > 99)
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104  status = NOMINAL;
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105  else if (availability > 49)
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106  status = DEGRADED;
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107  else
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108  status = CRITICAL;
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109  }
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110 
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111  if (system)
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112  system->CalcStatus();
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113 }
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114 
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115 // +--------------------------------------------------------------------+
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116 
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117 void
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119 {
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120  if (status < NOMINAL) {
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121  status = REPAIR;
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123 
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124  if (system)
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125  system->CalcStatus();
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126  }
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127 }
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128 
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129 // +--------------------------------------------------------------------+
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130 
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131 void
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133 {
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134  if (status <= NOMINAL) {
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135  status = REPLACE;
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136  spares--;
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138 
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139  if (system)
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140  system->CalcStatus();
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141  }
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142 }
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143 
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144 // +--------------------------------------------------------------------+
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145 
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146 float
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148 {
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149  if (status > NOMINAL && availability > 50)
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150  return 50.0f;
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151 
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152  return availability;
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153 }
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154 
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155 float
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157 {
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158  return (float) time_remaining;
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159 }
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160 
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161 int
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163 {
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164  return spares;
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165 }
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166 
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167 bool
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169 {
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170  return jerried?true:false;
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171 }
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172 
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173 int
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175 {
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176  return jerried;
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177 }
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