From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_combatant_8cpp_source.html | 289 --------------------------- 1 file changed, 289 deletions(-) delete mode 100644 Doc/doxygen/html/_combatant_8cpp_source.html (limited to 'Doc/doxygen/html/_combatant_8cpp_source.html') diff --git a/Doc/doxygen/html/_combatant_8cpp_source.html b/Doc/doxygen/html/_combatant_8cpp_source.html deleted file mode 100644 index d1ffb83..0000000 --- a/Doc/doxygen/html/_combatant_8cpp_source.html +++ /dev/null @@ -1,289 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/Combatant.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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Combatant.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: Combatant.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  One side in a military conflict
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "Combatant.h"
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17 #include "CombatGroup.h"
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18 #include "Mission.h"
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19 
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20 #include "Game.h"
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21 
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22 // +--------------------------------------------------------------------+
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23 
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24 static void SetCombatant(CombatGroup* g, Combatant* c)
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25 {
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26  if (!g) return;
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27 
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28  g->SetCombatant(c);
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29 
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31  while (++iter)
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32  SetCombatant(iter.value(), c);
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33 }
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34 
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35 // +--------------------------------------------------------------------+
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36 
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37 Combatant::Combatant(const char* com_name, const char* fname, int team)
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38 : name(com_name), iff(team), score(0), force(0)
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39 {
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40  for (int i = 0; i < 6; i++)
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41  target_factor[i] = 1;
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42 
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43  target_factor[2] = 1000;
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44 
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45  if (fname)
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46  force = CombatGroup::LoadOrderOfBattle(fname, iff, this);
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47 }
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48 
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49 Combatant::Combatant(const char* com_name, CombatGroup* f)
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50 : name(com_name), iff(0), score(0), force(f)
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51 {
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52  for (int i = 0; i < 6; i++)
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53  target_factor[i] = 1;
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54 
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55  target_factor[2] = 1000;
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56 
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57  if (force) {
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58  SetCombatant(force, this);
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59  iff = force->GetIFF();
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60  }
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61 }
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62 
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63 // +--------------------------------------------------------------------+
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64 
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66 {
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67  mission_list.clear();
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68  target_list.clear();
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69  defend_list.clear();
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70  delete force;
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71 }
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72 
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73 // +--------------------------------------------------------------------+
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74 
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76 Combatant::FindGroup(int type, int id)
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77 {
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78  if (force)
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79  return force->FindGroup(type, id);
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80 
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81  return 0;
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82 }
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83 
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84 // +--------------------------------------------------------------------+
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85 
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86 void
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88 {
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89  mission_list.append(mission);
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90 }
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91 
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92 // +--------------------------------------------------------------------+
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93 
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94 double
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96 {
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97  switch (type) {
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98  case CombatGroup::FLEET:
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101  case CombatGroup::DESTROYER_SQUADRON: return target_factor[0];
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102 
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103  case CombatGroup::WING:
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106  case CombatGroup::FIGHTER_SQUADRON: return target_factor[1];
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107 
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109  case CombatGroup::MISSILE: return target_factor[2];
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110 
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113  case CombatGroup::C3I:
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117  case CombatGroup::ECM: return target_factor[3];
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118 
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122  case CombatGroup::SUPPLY:
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123  case CombatGroup::REPAIR: return target_factor[4];
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124  }
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125 
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126  return target_factor[5];
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127 }
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128 
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129 // +--------------------------------------------------------------------+
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130 
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131 void
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132 Combatant::SetTargetStratFactor(int type, double factor)
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133 {
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134  switch (type) {
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135  case CombatGroup::FLEET:
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138  case CombatGroup::DESTROYER_SQUADRON: target_factor[0] = factor;
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139  break;
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140 
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141  case CombatGroup::WING:
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144  case CombatGroup::FIGHTER_SQUADRON: target_factor[1] = factor;
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145  break;
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146 
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150  case CombatGroup::MISSILE: target_factor[2] = factor;
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151  break;
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152 
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153  case CombatGroup::C3I:
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157  case CombatGroup::ECM: target_factor[3] = factor;
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158  break;
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159 
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163  case CombatGroup::SUPPLY:
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164  case CombatGroup::REPAIR: target_factor[4] = factor;
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165  break;
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166 
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167  default: target_factor[5] = factor;
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168  break;
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169  }
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170 }
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171 
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172 
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