From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_combat_zone_8cpp_source.html | 399 ------------------------- 1 file changed, 399 deletions(-) delete mode 100644 Doc/doxygen/html/_combat_zone_8cpp_source.html (limited to 'Doc/doxygen/html/_combat_zone_8cpp_source.html') diff --git a/Doc/doxygen/html/_combat_zone_8cpp_source.html b/Doc/doxygen/html/_combat_zone_8cpp_source.html deleted file mode 100644 index c02ce87..0000000 --- a/Doc/doxygen/html/_combat_zone_8cpp_source.html +++ /dev/null @@ -1,399 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CombatZone.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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CombatZone.cpp
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-Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CombatZone.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  CombatZone is used by the dynamic campaign strategy
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13  and logistics algorithms to assign forces to locations
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14  within the campaign. A CombatZone is a collection of
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15  closely related sectors, and the assets contained
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16  within them.
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17 */
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18 
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19 #include "MemDebug.h"
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20 #include "CombatZone.h"
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21 #include "CombatGroup.h"
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22 #include "CombatUnit.h"
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23 #include "Campaign.h"
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24 #include "ShipDesign.h"
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25 #include "Ship.h"
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26 
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27 #include "Game.h"
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28 #include "DataLoader.h"
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29 #include "ParseUtil.h"
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30 
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31 // +----------------------------------------------------------------------+
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32 
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34 {
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35 }
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36 
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38 {
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39  regions.destroy();
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40  forces.destroy();
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41 }
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42 
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43 // +--------------------------------------------------------------------+
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44 
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45 void
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47 {
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48  forces.destroy();
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49 }
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50 
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51 // +--------------------------------------------------------------------+
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52 
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53 void
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55 {
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56  if (group) {
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57  int iff = group->GetIFF();
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58  ZoneForce* f = FindForce(iff);
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59  f->AddGroup(group);
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60  group->SetCurrentZone(this);
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61  }
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62 }
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63 
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64 void
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66 {
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67  if (group) {
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68  int iff = group->GetIFF();
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69  ZoneForce* f = FindForce(iff);
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70  f->RemoveGroup(group);
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71  group->SetCurrentZone(0);
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72  }
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73 }
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74 
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75 bool
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77 {
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78  if (group) {
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79  int iff = group->GetIFF();
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80  ZoneForce* f = FindForce(iff);
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81  return f->HasGroup(group);
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82  }
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83 
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84  return false;
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85 }
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86 
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87 // +--------------------------------------------------------------------+
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88 
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89 void
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90 CombatZone::AddRegion(const char* rgn)
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91 {
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92  if (rgn && *rgn) {
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93  regions.append(new (__FILE__,__LINE__) Text(rgn));
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94 
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95  if (name.length() < 1)
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96  name = rgn;
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97  }
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98 }
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99 
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100 // +--------------------------------------------------------------------+
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101 
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102 bool
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103 CombatZone::HasRegion(const char* rgn)
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104 {
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105  if (rgn && *rgn && regions.size()) {
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106  Text test(rgn);
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107  return regions.contains(&test);
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108  }
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109 
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110  return false;
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111 }
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112 
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113 // +--------------------------------------------------------------------+
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114 
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115 ZoneForce*
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117 {
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118  ListIter<ZoneForce> f = forces;
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119  while (++f) {
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120  if (f->GetIFF() == iff)
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121  return f.value();
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122  }
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123 
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124  return MakeForce(iff);
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125 }
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126 
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127 // +--------------------------------------------------------------------+
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128 
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129 ZoneForce*
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131 {
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132  ZoneForce* f = new(__FILE__,__LINE__) ZoneForce(iff);
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133  forces.append(f);
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134  return f;
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135 }
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136 
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137 // +--------------------------------------------------------------------+
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138 
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139 static List<CombatZone> zonelist;
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140 
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142 CombatZone::Load(const char* filename)
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143 {
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144  zonelist.clear();
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145 
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146  DataLoader* loader = DataLoader::GetLoader();
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147  BYTE* block = 0;
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148 
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149  loader->LoadBuffer(filename, block, true);
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150  Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block));
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151 
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152  Term* term = parser.ParseTerm();
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153 
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154  if (!term) {
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155  return zonelist;
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156  }
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157  else {
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158  TermText* file_type = term->isText();
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159  if (!file_type || file_type->value() != "ZONES") {
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160  return zonelist;
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161  }
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162  }
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163 
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164  do {
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165  delete term; term = 0;
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166  term = parser.ParseTerm();
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167 
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168  if (term) {
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169  TermDef* def = term->isDef();
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170  if (def) {
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171  if (def->name()->value() == "zone") {
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172  if (!def->term() || !def->term()->isStruct()) {
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173  ::Print("WARNING: zone struct missing in '%s%s'\n", loader->GetDataPath(), filename);
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174  }
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175  else {
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176  TermStruct* val = def->term()->isStruct();
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177 
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178  CombatZone* zone = new(__FILE__,__LINE__) CombatZone();
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179  char rgn[64];
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180  ZeroMemory(rgn, sizeof(rgn));
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181 
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182  for (int i = 0; i < val->elements()->size(); i++) {
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183  TermDef* pdef = val->elements()->at(i)->isDef();
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184  if (pdef) {
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185  if (pdef->name()->value() == "region") {
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186  GetDefText(rgn, pdef, filename);
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187  zone->AddRegion(rgn);
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188  }
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189  else if (pdef->name()->value() == "system") {
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190  GetDefText(rgn, pdef, filename);
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191  zone->system = rgn;
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192  }
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193  }
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194  }
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195 
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196  zonelist.append(zone);
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197  }
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198  }
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199  }
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200  }
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201  }
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202  while (term);
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203 
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204  loader->ReleaseBuffer(block);
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205 
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206  return zonelist;
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207 }
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208 
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209 // +--------------------------------------------------------------------+
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210 
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212 {
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213  iff = i;
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214 
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215  for (int n = 0; n < 8; n++)
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216  need[n] = 0;
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217 }
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218 
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219 void
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221 {
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222  if (group)
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223  groups.append(group);
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224 }
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225 
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226 void
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228 {
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229  if (group)
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230  groups.remove(group);
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231 }
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232 
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233 bool
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235 {
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236  if (group)
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237  return groups.contains(group);
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238 
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239  return false;
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240 }
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241 
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242 int
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243 ZoneForce::GetNeed(int group_type) const
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244 {
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245  switch (group_type) {
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246  case CombatGroup::CARRIER_GROUP: return need[0];
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247  case CombatGroup::BATTLE_GROUP: return need[1];
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248  case CombatGroup::DESTROYER_SQUADRON: return need[2];
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249  case CombatGroup::ATTACK_SQUADRON: return need[3];
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250  case CombatGroup::FIGHTER_SQUADRON: return need[4];
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251  case CombatGroup::INTERCEPT_SQUADRON: return need[5];
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252  }
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253 
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254  return 0;
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255 }
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256 
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257 void
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258 ZoneForce::SetNeed(int group_type, int needed)
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259 {
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260  switch (group_type) {
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261  case CombatGroup::CARRIER_GROUP: need[0] = needed; break;
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262  case CombatGroup::BATTLE_GROUP: need[1] = needed; break;
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263  case CombatGroup::DESTROYER_SQUADRON: need[2] = needed; break;
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264  case CombatGroup::ATTACK_SQUADRON: need[3] = needed; break;
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265  case CombatGroup::FIGHTER_SQUADRON: need[4] = needed; break;
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266  case CombatGroup::INTERCEPT_SQUADRON: need[5] = needed; break;
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267  }
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268 }
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269 
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270 void
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271 ZoneForce::AddNeed(int group_type, int needed)
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272 {
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273  switch (group_type) {
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274  case CombatGroup::CARRIER_GROUP: need[0] += needed; break;
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275  case CombatGroup::BATTLE_GROUP: need[1] += needed; break;
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276  case CombatGroup::DESTROYER_SQUADRON: need[2] += needed; break;
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277  case CombatGroup::ATTACK_SQUADRON: need[3] += needed; break;
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278  case CombatGroup::FIGHTER_SQUADRON: need[4] += needed; break;
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279  case CombatGroup::INTERCEPT_SQUADRON: need[5] += needed; break;
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280  }
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281 }
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282 
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