From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_combat_roster_8h_source.html | 165 +++++++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 Doc/doxygen/html/_combat_roster_8h_source.html (limited to 'Doc/doxygen/html/_combat_roster_8h_source.html') diff --git a/Doc/doxygen/html/_combat_roster_8h_source.html b/Doc/doxygen/html/_combat_roster_8h_source.html new file mode 100644 index 0000000..10d96a8 --- /dev/null +++ b/Doc/doxygen/html/_combat_roster_8h_source.html @@ -0,0 +1,165 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CombatRoster.h Source File + + + + + + + + + + + + + +
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Starshatter_Open +
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Open source Starshatter engine
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CombatRoster.h
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+Go to the documentation of this file.
1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CombatRoster.h
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  The complete roster of all known persistent entities
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13  for all combatants in the game.
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14 */
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15 
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16 #ifndef CombatRoster_h
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17 #define CombatRoster_h
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18 
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19 #include "Types.h"
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20 #include "Geometry.h"
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21 #include "List.h"
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22 
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23 // +--------------------------------------------------------------------+
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24 
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25 class CombatGroup;
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26 
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27 // +--------------------------------------------------------------------+
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28 
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30 {
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31  CombatRoster();
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32  ~CombatRoster();
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33 
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34 public:
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35  static const char* TYPENAME() { return "CombatRoster"; }
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36 
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37  static void Initialize();
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38  static void Close();
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39  static CombatRoster* GetInstance();
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40 
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41  CombatGroup* GetForce(const char* name);
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42 
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43 private:
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44  List<CombatGroup> forces;
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45 };
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46 
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47 
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48 #endif CombatRoster_h
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+ + + + -- cgit v1.1