From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html | 305 ----------------------- 1 file changed, 305 deletions(-) delete mode 100644 Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html b/Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html deleted file mode 100644 index e0156c3..0000000 --- a/Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html +++ /dev/null @@ -1,305 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CmpSceneDlg.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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CmpSceneDlg.cpp
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2006. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CmpSceneDlg.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12 */
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13 
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14 #include "MemDebug.h"
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15 #include "CmpSceneDlg.h"
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16 #include "CmpnScreen.h"
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17 #include "GameScreen.h"
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18 #include "Campaign.h"
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19 #include "CombatEvent.h"
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20 #include "Starshatter.h"
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21 #include "Sim.h"
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22 #include "CameraDirector.h"
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23 #include "Mission.h"
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24 #include "MissionEvent.h"
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25 
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26 #include "Game.h"
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27 #include "DataLoader.h"
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28 #include "Video.h"
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29 #include "Keyboard.h"
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30 #include "Mouse.h"
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31 #include "ImageBox.h"
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32 #include "RichTextBox.h"
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33 #include "Button.h"
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34 #include "FormatUtil.h"
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35 
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36 // +--------------------------------------------------------------------+
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37 // DECLARE MAPPING FUNCTIONS:
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38 
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39 // +--------------------------------------------------------------------+
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40 
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42 : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
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43 mov_scene(0), subtitles_box(0), cam_view(0), disp_view(0), old_disp_win(0),
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44 flare1(0), flare2(0), flare3(0), flare4(0), subtitles_delay(0), subtitles_time(0)
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45 {
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46  Init(def);
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47 
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49  const char* oldpath = loader->GetDataPath();
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50 
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51  loader->SetDataPath(0);
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52  loader->LoadTexture("flare0+.pcx", flare1, Bitmap::BMP_TRANSLUCENT);
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53  loader->LoadTexture("flare2.pcx", flare2, Bitmap::BMP_TRANSLUCENT);
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54  loader->LoadTexture("flare3.pcx", flare3, Bitmap::BMP_TRANSLUCENT);
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55  loader->LoadTexture("flare4.pcx", flare4, Bitmap::BMP_TRANSLUCENT);
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56  loader->SetDataPath(oldpath);
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57 }
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58 
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60 {
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61 }
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62 
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63 void
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65 {
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66  mov_scene = FindControl(101);
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68 
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69  if (mov_scene) {
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71  cam_view = new(__FILE__,__LINE__) CameraView(mov_scene, cam_dir->GetCamera(), 0);
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72  if (cam_view)
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74 
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76  }
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77 }
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78 
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79 void
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81 {
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83 
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85 
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86  if (stars->InCutscene()) {
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87  Sim* sim = Sim::GetSim();
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88 
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89  if (sim) {
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91  cam_view->UseScene(sim->GetScene());
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92  }
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93 
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94  // initialize lens flare bitmaps:
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95  if (stars->LensFlare()) {
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97  cam_view->LensFlare(true);
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98  }
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99 
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100  // if lens flare disabled, just create the corona:
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101  else if (stars->Corona()) {
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102  cam_view->LensFlareElements(flare1, 0, 0, 0);
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103  cam_view->LensFlare(true);
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104  }
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105 
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106  if (disp_view) {
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108 
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111  }
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112 
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113  if (subtitles_box) {
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115  subtitles_delay = 0;
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116  subtitles_time = 0;
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117  }
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118  }
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119 }
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120 
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121 void
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123 {
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125 
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126  if (disp_view && mov_scene && old_disp_win) {
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129  }
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130 }
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131 
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132 // +--------------------------------------------------------------------+
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133 
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134 CameraView*
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136 {
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137  return cam_view;
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138 }
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139 
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142 {
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143  return disp_view;
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144 }
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145 
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146 // +--------------------------------------------------------------------+
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147 
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148 void
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150 {
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152  Mission* cutscene_mission = stars->GetCutsceneMission();
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153 
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154  if (cutscene_mission && disp_view) {
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155  disp_view->ExecFrame();
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156 
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157  if (subtitles_box && subtitles_box->GetLineCount() > 0) {
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158  if (subtitles_delay == 0) {
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159  int nlines = subtitles_box->GetLineCount();
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160 
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161  MissionEvent* begin_scene = cutscene_mission->FindEvent(MissionEvent::BEGIN_SCENE);
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162  MissionEvent* end_scene = cutscene_mission->FindEvent(MissionEvent::END_SCENE);
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163 
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164  if (begin_scene && end_scene) {
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165  double total_time = end_scene->Time() - begin_scene->Time();
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166  subtitles_delay = total_time / nlines;
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168  }
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169  else {
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170  subtitles_delay = -1;
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171  }
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172  }
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173 
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174  if (subtitles_delay > 0) {
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175  double seconds = Game::RealTime() / 1000.0;
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176 
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177  if (subtitles_time <= seconds) {
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178  subtitles_time = seconds + subtitles_delay;
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180  }
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181  }
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182  }
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183  }
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184  else {
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185  manager->ShowCmdDlg();
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186  }
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187 }
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188 
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