From 8898ad9b25fca6afe2374d293a981db02a83d7e9 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 31 May 2012 14:46:27 +0000 Subject: Committing the documentation to svn to have it accessible online --- Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html | 305 +++++++++++++++++++++++ 1 file changed, 305 insertions(+) create mode 100644 Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html b/Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html new file mode 100644 index 0000000..dfc69e4 --- /dev/null +++ b/Doc/doxygen/html/_cmp_scene_dlg_8cpp_source.html @@ -0,0 +1,305 @@ + + + + + +Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CmpSceneDlg.cpp Source File + + + + + + + + + + + + + +
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Starshatter_Open +
+
Open source Starshatter engine
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+ +
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+
CmpSceneDlg.cpp
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+
+Go to the documentation of this file.
1 /* Project Starshatter 4.5
+
2  Destroyer Studios LLC
+
3  Copyright © 1997-2006. All Rights Reserved.
+
4 
+
5  SUBSYSTEM: Stars.exe
+
6  FILE: CmpSceneDlg.cpp
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7  AUTHOR: John DiCamillo
+
8 
+
9 
+
10  OVERVIEW
+
11  ========
+
12 */
+
13 
+
14 #include "MemDebug.h"
+
15 #include "CmpSceneDlg.h"
+
16 #include "CmpnScreen.h"
+
17 #include "GameScreen.h"
+
18 #include "Campaign.h"
+
19 #include "CombatEvent.h"
+
20 #include "Starshatter.h"
+
21 #include "Sim.h"
+
22 #include "CameraDirector.h"
+
23 #include "Mission.h"
+
24 #include "MissionEvent.h"
+
25 
+
26 #include "Game.h"
+
27 #include "DataLoader.h"
+
28 #include "Video.h"
+
29 #include "Keyboard.h"
+
30 #include "Mouse.h"
+
31 #include "ImageBox.h"
+
32 #include "RichTextBox.h"
+
33 #include "Button.h"
+
34 #include "FormatUtil.h"
+
35 
+
36 // +--------------------------------------------------------------------+
+
37 // DECLARE MAPPING FUNCTIONS:
+
38 
+
39 // +--------------------------------------------------------------------+
+
40 
+ +
42 : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
+
43 mov_scene(0), subtitles_box(0), cam_view(0), disp_view(0), old_disp_win(0),
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44 flare1(0), flare2(0), flare3(0), flare4(0), subtitles_delay(0), subtitles_time(0)
+
45 {
+
46  Init(def);
+
47 
+ +
49  const char* oldpath = loader->GetDataPath();
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50 
+
51  loader->SetDataPath(0);
+
52  loader->LoadTexture("flare0+.pcx", flare1, Bitmap::BMP_TRANSLUCENT);
+
53  loader->LoadTexture("flare2.pcx", flare2, Bitmap::BMP_TRANSLUCENT);
+
54  loader->LoadTexture("flare3.pcx", flare3, Bitmap::BMP_TRANSLUCENT);
+
55  loader->LoadTexture("flare4.pcx", flare4, Bitmap::BMP_TRANSLUCENT);
+
56  loader->SetDataPath(oldpath);
+
57 }
+
58 
+ +
60 {
+
61 }
+
62 
+
63 void
+ +
65 {
+
66  mov_scene = FindControl(101);
+ +
68 
+
69  if (mov_scene) {
+ +
71  cam_view = new(__FILE__,__LINE__) CameraView(mov_scene, cam_dir->GetCamera(), 0);
+
72  if (cam_view)
+ +
74 
+ +
76  }
+
77 }
+
78 
+
79 void
+ +
81 {
+ +
83 
+ +
85 
+
86  if (stars->InCutscene()) {
+
87  Sim* sim = Sim::GetSim();
+
88 
+
89  if (sim) {
+ +
91  cam_view->UseScene(sim->GetScene());
+
92  }
+
93 
+
94  // initialize lens flare bitmaps:
+
95  if (stars->LensFlare()) {
+ +
97  cam_view->LensFlare(true);
+
98  }
+
99 
+
100  // if lens flare disabled, just create the corona:
+
101  else if (stars->Corona()) {
+
102  cam_view->LensFlareElements(flare1, 0, 0, 0);
+
103  cam_view->LensFlare(true);
+
104  }
+
105 
+
106  if (disp_view) {
+ +
108 
+ + +
111  }
+
112 
+
113  if (subtitles_box) {
+ +
115  subtitles_delay = 0;
+
116  subtitles_time = 0;
+
117  }
+
118  }
+
119 }
+
120 
+
121 void
+ +
123 {
+ +
125 
+
126  if (disp_view && mov_scene && old_disp_win) {
+ + +
129  }
+
130 }
+
131 
+
132 // +--------------------------------------------------------------------+
+
133 
+
134 CameraView*
+ +
136 {
+
137  return cam_view;
+
138 }
+
139 
+ + +
142 {
+
143  return disp_view;
+
144 }
+
145 
+
146 // +--------------------------------------------------------------------+
+
147 
+
148 void
+ +
150 {
+ +
152  Mission* cutscene_mission = stars->GetCutsceneMission();
+
153 
+
154  if (cutscene_mission && disp_view) {
+
155  disp_view->ExecFrame();
+
156 
+
157  if (subtitles_box && subtitles_box->GetLineCount() > 0) {
+
158  if (subtitles_delay == 0) {
+
159  int nlines = subtitles_box->GetLineCount();
+
160 
+
161  MissionEvent* begin_scene = cutscene_mission->FindEvent(MissionEvent::BEGIN_SCENE);
+
162  MissionEvent* end_scene = cutscene_mission->FindEvent(MissionEvent::END_SCENE);
+
163 
+
164  if (begin_scene && end_scene) {
+
165  double total_time = end_scene->Time() - begin_scene->Time();
+
166  subtitles_delay = total_time / nlines;
+ +
168  }
+
169  else {
+
170  subtitles_delay = -1;
+
171  }
+
172  }
+
173 
+
174  if (subtitles_delay > 0) {
+
175  double seconds = Game::RealTime() / 1000.0;
+
176 
+
177  if (subtitles_time <= seconds) {
+
178  subtitles_time = seconds + subtitles_delay;
+ +
180  }
+
181  }
+
182  }
+
183  }
+
184  else {
+
185  manager->ShowCmdDlg();
+
186  }
+
187 }
+
188 
+
+
+ + + + -- cgit v1.1