From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_cmp_load_dlg_8cpp_source.html | 235 ------------------------ 1 file changed, 235 deletions(-) delete mode 100644 Doc/doxygen/html/_cmp_load_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_cmp_load_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_cmp_load_dlg_8cpp_source.html b/Doc/doxygen/html/_cmp_load_dlg_8cpp_source.html deleted file mode 100644 index b688f05..0000000 --- a/Doc/doxygen/html/_cmp_load_dlg_8cpp_source.html +++ /dev/null @@ -1,235 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CmpLoadDlg.cpp Source File - - - - - - - - - - - - - -
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Starshatter_Open -
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Open source Starshatter engine
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CmpLoadDlg.cpp
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CmpLoadDlg.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12 */
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13 
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14 #include "MemDebug.h"
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15 #include "CmpLoadDlg.h"
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16 #include "Campaign.h"
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17 #include "Starshatter.h"
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18 #include "FormatUtil.h"
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19 
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20 #include "Game.h"
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21 #include "DataLoader.h"
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22 #include "Video.h"
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23 #include "Keyboard.h"
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24 #include "Mouse.h"
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25 #include "ImageBox.h"
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26 #include "Slider.h"
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27 
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28 // +--------------------------------------------------------------------+
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29 
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31 : FormWindow(s, 0, 0, s->Width(), s->Height()),
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32 lbl_progress(0), lbl_activity(0), lbl_title(0), img_title(0), show_time(0)
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33 {
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34  Init(def);
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35 }
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36 
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38 {
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39 }
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40 
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41 void
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43 {
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44  img_title = (ImageBox*) FindControl(100);
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45  lbl_title = FindControl(200);
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48 }
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49 
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50 void
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52 {
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54 
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55  Campaign* campaign = Campaign::GetCampaign();
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56 
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57  if (campaign) {
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58  Bitmap* bmp = campaign->GetImage(3);
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59  if (img_title && bmp) {
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60  Rect tgt_rect;
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61  tgt_rect.w = img_title->Width();
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62  tgt_rect.h = img_title->Height();
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63 
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64  img_title->SetTargetRect(tgt_rect);
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65  img_title->SetPicture(*bmp);
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66  }
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67 
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68  if (lbl_title)
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69  lbl_title->SetText(campaign->Name());
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70  }
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71 
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73 }
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74 
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75 // +--------------------------------------------------------------------+
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76 
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77 void
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79 {
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81 
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82  if (stars) {
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85  }
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86 }
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87 
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88 // +--------------------------------------------------------------------+
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89 
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90 void
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92 {
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94 
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95  Campaign* campaign = Campaign::GetCampaign();
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96 
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97  if (campaign && img_title && campaign->GetImage(3)) {
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98  Bitmap* bmp = campaign->GetImage(3);
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99 
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100  Rect tgt_rect;
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101  tgt_rect.w = img_title->Width();
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102  tgt_rect.h = img_title->Height();
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103 
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104  img_title->SetTargetRect(tgt_rect);
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105  img_title->SetPicture(*bmp);
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106  }
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107 }
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108 
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109 // +--------------------------------------------------------------------+
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110 
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111 bool
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113 {
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114  if (Game::RealTime() - show_time < 5000)
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115  return false;
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116 
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117  return true;
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118 }
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