From b829170121d3657369904ec62d8065606777a9ce Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:54:04 +0200 Subject: Removed doxygen generated docs They can be rebuild anytime and are considered a build artifact/binary. --- Doc/doxygen/html/_cmd_orders_dlg_8cpp_source.html | 256 ---------------------- 1 file changed, 256 deletions(-) delete mode 100644 Doc/doxygen/html/_cmd_orders_dlg_8cpp_source.html (limited to 'Doc/doxygen/html/_cmd_orders_dlg_8cpp_source.html') diff --git a/Doc/doxygen/html/_cmd_orders_dlg_8cpp_source.html b/Doc/doxygen/html/_cmd_orders_dlg_8cpp_source.html deleted file mode 100644 index 0c40846..0000000 --- a/Doc/doxygen/html/_cmd_orders_dlg_8cpp_source.html +++ /dev/null @@ -1,256 +0,0 @@ - - - - - -Starshatter_Open: D:/SRC/StarshatterSVN/Stars45/CmdOrdersDlg.cpp Source File - - - - - - - - - - - - - -
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Open source Starshatter engine
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CmdOrdersDlg.cpp
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1 /* Project Starshatter 4.5
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2  Destroyer Studios LLC
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3  Copyright © 1997-2004. All Rights Reserved.
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4 
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5  SUBSYSTEM: Stars.exe
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6  FILE: CmdOrdersDlg.cpp
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7  AUTHOR: John DiCamillo
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8 
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9 
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10  OVERVIEW
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11  ========
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12  Operational Command Dialog (Campaign Orders Tab)
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13 */
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14 
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15 #include "MemDebug.h"
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16 #include "CmdOrdersDlg.h"
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17 #include "CmdDlg.h"
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18 #include "CmpnScreen.h"
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19 #include "Starshatter.h"
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20 #include "Campaign.h"
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21 #include "Combatant.h"
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22 #include "CombatGroup.h"
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23 #include "CombatUnit.h"
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24 #include "ShipDesign.h"
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25 
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26 #include "Game.h"
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27 #include "DataLoader.h"
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28 #include "Button.h"
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29 #include "ComboBox.h"
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30 #include "ListBox.h"
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31 #include "Slider.h"
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32 #include "Video.h"
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33 #include "Keyboard.h"
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34 #include "Mouse.h"
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35 #include "ParseUtil.h"
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36 #include "FormatUtil.h"
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37 
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38 // +--------------------------------------------------------------------+
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39 // DECLARE MAPPING FUNCTIONS:
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40 
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44 
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45 // +--------------------------------------------------------------------+
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46 
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48 : FormWindow(s, 0, 0, s->Width(), s->Height()), CmdDlg(mgr), manager(mgr),
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49 lbl_orders(0), stars(0), campaign(0)
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50 {
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53 
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54  Init(def);
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55 }
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56 
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58 {
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59 }
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60 
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61 // +--------------------------------------------------------------------+
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62 
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63 void
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65 {
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66  lbl_orders = FindControl(400);
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67 
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68  RegisterCmdControls(this);
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69 
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70  if (btn_save)
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72 
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73  if (btn_exit)
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75 
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76  for (int i = 0; i < 5; i++) {
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77  if (btn_mode[i])
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79  }
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80 }
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81 
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82 // +--------------------------------------------------------------------+
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83 
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84 void
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86 {
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87  mode = MODE_ORDERS;
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88 
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90  ShowCmdDlg();
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91 
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93 
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94  if (campaign && lbl_orders) {
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95  Text orders("<font Limerick12><color ffff80>");
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96  orders += Game::GetText("CmdOrdersDlg.situation");
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97  orders += "\n<font Verdana><color ffffff>";
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98  if (*campaign->Situation())
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99  orders += campaign->Situation();
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100  else
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101  orders += campaign->Description();
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102 
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103  orders += "\n\n<font Limerick12><color ffff80>";
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104  orders += Game::GetText("CmdOrdersDlg.orders");
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105  orders += "\n<font Verdana><color ffffff>";
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106  orders += campaign->Orders();
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107 
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108  lbl_orders->SetText(orders);
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109  }
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110 }
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111 
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112 // +--------------------------------------------------------------------+
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113 
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114 void
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116 {
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118 }
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119 
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120 // +--------------------------------------------------------------------+
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121 
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122 void
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124 {
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125  CmdDlg::OnSave(event);
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126 }
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127 
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128 void
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130 {
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131  CmdDlg::OnExit(event);
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132 }
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133 
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134 void
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136 {
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137  CmdDlg::OnMode(event);
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138 }
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139 
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